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A member registered Oct 01, 2017 · View creator page →

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It came off a bit goofy, but not in a bad way. Some weirdness, creepy models, and cleaning up poop with a broom. Pretty good.

Perfect mix of absurdity and tension. Loved giving voices to the characters and the reveal was well timed.

The levels of depth this had was great, and I loved the more subtle scares that led up to the big ones and how you worked a 4th wall break into the ending.

Such a simple game, but packed a lot of tension into it's short playtime.

I liked the idea, but going into the trailers felt like such a choke point where if you didn't bait the clown FAR away you could very well be completely screwed. Otherwise, great work. It's the second game I played in this video.

Pretty fun little game. Awesome creepy monster design, but I didn't understand how you end up dying to it. I played both of your VHS Tapes games and this was the first.

Nice work making a creepy but cute game, it was way more than I expected from a game jam game.

Short but pretty creepy having someone around without you knowing about it. Fun little playthrough.

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Would have been cool to note that this was a "demo". It's the typical Yahaha game; giant warning that a monster is appearing, props that make no sense being there, giant voids in the map.

Seriously one of the biggest scares I've had in a while, and it was so simple. Great game, solid pacing and a funny story with enough to warrant a second playthrough or three.

Really awesome work. Puzzles and gameplay make sense, solid scares without becoming overbearing, a very weird but enticing story. Overall a great point and click horror experience.

It's a fun little time killer (ha) with some unique weapons. Just wish I had a bit of a better idea of what was going on.

For your first horror game, this was impressive. The scares started off subtle until it grew into a panic. Great work!

A nice showcase of scares and creepy design, but it didn't really rope me into the story or gameplay. I'd love to know at least a little bit about the disappearance or story through the demo.

Compared to the original demo, you definitely have improved. Really fun scares, solid puzzles, and the environment is great. Looking forward to the full release!

It does get a bit long winded having to go back and forth in the beginning, but that train made it all worth it. Nice story, good scares, and a fun time. Great work!

Honestly, I feel like our character is a bit of a jerk, but the Clownun certainly didn't need to stab us. Fun little game for a few minutes.

Adorably cute, which gets pretty tense and creepy once the gameplay starts. Great job!

Equal parts absurd but also has some good scares and a pretty sick looking monster. Well done!

For your first release it's really solid. You amped up the tension great and the pay off story was pretty good. My only complain is the time frame that the game takes place in doesn't match with the assets, but that's easily fixed.

Pretty solid, I just feel like the Wendigo kinda left me alone after a bit though. When he did show up it was a pretty tense scare, and it was a lot of fun roaming the map looking for all 3 endings, but what was with that ticket thing?

The left path was great, really weird and interesting but the right path seemed to have been bugged out or something. I just kept getting stabbed with no other options.

I was able to complete it, but there's very little actual guidance to how to find your way around, and the time limit until the monster gets too fast to outrun is a pretty good idea so you're not left wandering for hours looking for your cabin.

Scares were great and well timed, but I'm really lost on what the monster had to do with the story.

For a novice you really showed good talent on both player/difficulty progression and at how to make something tense. Great work!

Some of the pill effects, especially when I hit 100, were really intense. I liked the idea though, with the maze not being overly difficult to progress, and the monster being a fun threat.

I loved the uneasiness of descending, every level felt like something was just around the corner. The payoff was fun with the build up to it, really great work!

Honestly, I'm not one for Granny style games but this hooked me. I feel like the "day end" system could be better conveyed than a random key spawning, and the AI seemed to get hitched up at the first hallway after he catches you, but it was pretty fun and got a few good scares outta me.

The slow burn was pretty good, leading to a solid payoff and leaving me questioning a lot about what happened towards the end.

Extremely well done, bringing the tension during the chase sequences with the fun of hunting down burgers. Really great work!

The night stalker was  certainly pretty goofy. I'd even go as far as to say he was absurd.

I liked the design of the environment, the atmosphere was certainly creepy, and the scare were solid. I just wish I knew anything about the story after playing the demo so I could feel more strongly about it.

Reminded me a lot of Vidas' games, with it's own style of weirdness. Loved the creepy eyes and heads, the entire experience was unsettling.

I loved the little snippets of context, and spent WAY too long trying to find a secret ending. Awesome work at designing something simple, effectively scary, and with good replayability.

A super unique movement system that ramps up the tension as you try to control your escape.  I was just left a little confused at what the goal was, as nothing seemed interactable and it felt like a giant loop.

Some good scares, overall really weird but definitely enjoyable. It really feels like there's more to it than just pooping.

Really great demo. Starts off slow and introducing everyone and builds up to a great scare and atmosphere. Looking forward to the rest of the chapters.

For a bit of a meme game, this was actually pretty interesting. The fetching didn't go on too long, the scares were pretty good, and the atmosphere was equally weird and creepy.

Absolutely amazing. I loved the story, the characters, the growth they showed and how the played off each other well. The horror was expected but that twist got me good. Fantastic work!

It's definitely the better of the Yahaha Horror games I've played recently. It didn't feel like an asset showcase but more of an attempt at tying a bunch of assets together. The scares were still eh, the sound effects were default and unfitting, but I did enjoy the atmosphere of the gas station and the apartment break in.