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The art style gave this some interesting restrictions to work around as you couldn't signify areas where future abilities would be used with different floor/wall textures.

It did restrict the abilities to merely extra jump heights and dashing, but they were movement oriented in a game where moving felt good (though I had some issues moving at the beginning, they seemed to iron themself out).

Presenting the game with a wide zoomed out view was good too, as active gameplay still functioned as viewing your typical MV map without having to pause constantly.

The fog of war was a nice touch for keeping the exploration a mystery with the camera scope, but even within rooms themselves you had no idea of their enormity such as the big room towards the end with the single pixel platforms hovering around.

This all came together excellently.