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26 Pull requests merged by 21 people
-
[3.x] Fix physics tick count in
Input.action_press
and `Input.action_rele…#94421 merged
Jul 16, 2024 -
[3.x] Fix SSR warp when using orthogonal camera
#94281 merged
Jul 14, 2024 -
Clean up RenderDataExtension's descriptions
#94217 merged
Jul 11, 2024 -
OpenXR: Couple of small fixes on the action map
#94158 merged
Jul 11, 2024 -
[macOS] Fix drag-and-drop feedback.
#94232 merged
Jul 11, 2024 -
D3D12: Get rid of
DXIL.dll
!#94203 merged
Jul 11, 2024 -
Remove unused
is_wow64
method inOS_Windows
#94187 merged
Jul 11, 2024 -
Windows: Restore to windowed mode using
SW_NORMAL
#93733 merged
Jul 11, 2024 -
Fix GDScript analyzer error when instantiating EditorPlugins.
#93942 merged
Jul 11, 2024 -
Ignore trailing slashes in new project’s path when disabling Create Folder
#94015 merged
Jul 11, 2024 -
Prevent confirm button being override to "Open" when in save file mode
#94172 merged
Jul 11, 2024 -
[Web] Fix debug symbols in web builds
#91800 merged
Jul 10, 2024 -
Overhaul Transform2D documentation
#94127 merged
Jul 10, 2024 -
Add
push_url
as a keyword forpush_meta
#94129 merged
Jul 10, 2024 -
Fix a couple GCC 14
-Wmaybe-uninitialized
warnings#94133 merged
Jul 10, 2024 -
Silence Vulkan "Unable to acquire framebuffer." swapchain error
#94135 merged
Jul 10, 2024 -
Fixes/node configuration warning dialog text
#94147 merged
Jul 10, 2024 -
Properly linearize depth buffer for SSAO when using orthogonal camera
#94153 merged
Jul 10, 2024 -
Remove our
ERR_ON_RENDER_THREAD
guard, it is not reliable#94121 merged
Jul 10, 2024 -
Fix edited node being removed before editor plugin handles focus loss
#94162 merged
Jul 10, 2024 -
SCons: Pass optimization flags to the linker too, needed by Emscripten
#94109 merged
Jul 10, 2024 -
Clarify that some exclude properties of physics query parameters are copied
#94059 merged
Jul 10, 2024 -
Fix RichTextLabel +
ui_down
scrolling too far#94003 merged
Jul 10, 2024 -
Pre transparent compositor effects needs to run later
#93960 merged
Jul 10, 2024 -
Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
#93888 merged
Jul 10, 2024 -
[Tests] Fix some invalid error messages
#93135 merged
Jul 10, 2024
123 Pull requests opened by 67 people
-
[Editor] Handle imported resource dependencies.
#94160 opened
Jul 10, 2024 -
[Docs] Add some notes about native file dialog limitations.
#94161 opened
Jul 10, 2024 -
Implement Node.clear_children
#94163 opened
Jul 10, 2024 -
GLTF: Implement KHR_animation_pointer for animating custom properties
#94165 opened
Jul 10, 2024 -
[WebSocket] Allow reusing closing and closed peers
#94168 opened
Jul 10, 2024 -
Batch of fixes for `WorkerThreadPool` and `ResourceLoader`
#94169 opened
Jul 10, 2024 -
Implement a new property named ScrollContainer.max_size
#94171 opened
Jul 10, 2024 -
Fix SSR orientation issues when using orthogonal camera
#94184 opened
Jul 10, 2024 -
Disable window resizing in Movie Maker mode by default
#94190 opened
Jul 10, 2024 -
Add ability to include built-in include files
#94193 opened
Jul 11, 2024 -
Add icon for local variable completion options
#94196 opened
Jul 11, 2024 -
Fix gap in primitive circular meshes due to floating point error
#94199 opened
Jul 11, 2024 -
Add a material preview to visual shader editor
#94215 opened
Jul 11, 2024 -
Windows: Try harder to use the best native window icon
#94219 opened
Jul 11, 2024 -
Optimize Node::is_readable_from_caller_thread() by prioritizing the m…
#94230 opened
Jul 11, 2024 -
Fix black `get_texture()` on viewport in compatibility mode with HDR enabled
#94233 opened
Jul 11, 2024 -
Lightmapper: Ensure the atlas is big enough to fit padded UV maps
#94236 opened
Jul 11, 2024 -
Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
#94237 opened
Jul 11, 2024 -
Make errors on RefCounted.free() more accurate
#94238 opened
Jul 11, 2024 -
Optimize Object::notification method performance
#94239 opened
Jul 11, 2024 -
Optimize StyleBoxFlat.draw()
#94240 opened
Jul 11, 2024 -
Optimize base and shadow meshes for vertex cache
#94241 opened
Jul 11, 2024 -
Fix Image CowData crash when baking large lightmaps
#94243 opened
Jul 11, 2024 -
WASAPI: Delete `audio_client` if initialization failed
#94252 opened
Jul 12, 2024 -
Fix InputEventKey unit tests
#94254 opened
Jul 12, 2024 -
embree: Fix include order causing unwanted dllexport symbols
#94256 opened
Jul 12, 2024 -
ThorVG: Update to 0.14.2
#94258 opened
Jul 12, 2024 -
Improve Blending Soft Shadow Logic
#94260 opened
Jul 12, 2024 -
Add Expand/Collapse Branch right click option to remote scene view
#94263 opened
Jul 12, 2024 -
D3D12: Avoid enabling depth bounds test if unsupported
#94267 opened
Jul 12, 2024 -
Fix audio samples not being able to be "finished"
#94268 opened
Jul 12, 2024 -
Core: Change BitField internal value to `uint64_t`
#94270 opened
Jul 12, 2024 -
Add `SwitchVector4D` shortcut to visual shader members
#94272 opened
Jul 12, 2024 -
Add scale factor options in texture importer
#94275 opened
Jul 12, 2024 -
Make static and inline keyword combinations consistent (Code Style)
#94276 opened
Jul 12, 2024 -
Windows: Enhance the crash handler to be slightly more informative even without debug symbols
#94277 opened
Jul 12, 2024 -
Make script method connection gutter appear/disappear instantly after connect/disconnect
#94278 opened
Jul 12, 2024 -
Only print physics sync warning on dev builds to avoid warning spam from using move_and_slide
#94279 opened
Jul 12, 2024 -
Support custom color & data for `GridMap` cells
#94282 opened
Jul 12, 2024 -
Android Editor: Add immersive mode option
#94285 opened
Jul 12, 2024 -
Avoid `FlowContainer` crash with `TextureRect` using EXPAND_FIT_* expand modes
#94286 opened
Jul 12, 2024 -
Allow box selecting over CanvasItems when Shift is held
#94288 opened
Jul 12, 2024 -
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
#94289 opened
Jul 12, 2024 -
Re-add `Skeleton3D::animate_physical_bones` property
#94291 opened
Jul 13, 2024 -
Add a note of `loop_mode` for `custom_timeline` to the `NodeAnimation` docs
#94299 opened
Jul 13, 2024 -
Unlock Resource Loader before calling copy_from
#94301 opened
Jul 13, 2024 -
Fix the behavior of after selecting animation on AnimationPlayerEditor to reset position to `0`
#94302 opened
Jul 13, 2024 -
Fix StateMachine process when transition to end & optimize StringName
#94304 opened
Jul 13, 2024 -
Snap half-px sprite offset the opposite way as canvas items
#94305 opened
Jul 13, 2024 -
Update FileDialog.xml for configuration dependency clarity.
#94306 opened
Jul 13, 2024 -
GDExtension docs: advise bindings to use uint64_t for bitfields
#94307 opened
Jul 13, 2024 -
[CI] Upload build cache before running tests
#94314 opened
Jul 13, 2024 -
Windows: Fix window pos when shown on monitor with diff. dpi scale
#94315 opened
Jul 13, 2024 -
Add elalish/manifold updated for CSG
#94321 opened
Jul 13, 2024 -
Pass current value to `EditorInterface` node/property popups
#94323 opened
Jul 13, 2024 -
GDShader: Add `hint_enum` for `uniform int`
#94324 opened
Jul 13, 2024 -
Clarify `clipboard_get_image()`
#94325 opened
Jul 13, 2024 -
Add note about alpha channels to `Image.blit_rect`
#94326 opened
Jul 13, 2024 -
GDScript: Restore support for `Token::UNDERSCORE` in identifiers
#94327 opened
Jul 13, 2024 -
Fix for duplicate points in Curve2D causing tesselate() to duplicate redundant points.
#94328 opened
Jul 13, 2024 -
Some improvements to TileSetScenesCollectionSource docs
#94329 opened
Jul 13, 2024 -
Remove non-word "layouting" from TileMap description
#94330 opened
Jul 13, 2024 -
Clarify `is_visible_in_tree()` in CanvasItem
#94331 opened
Jul 13, 2024 -
Add `auto_redraw` property to CanvasItem
#94333 opened
Jul 13, 2024 -
Fix resources being skipped in InstancePlaceholder
#94345 opened
Jul 14, 2024 -
Add reset_rotation_smoothing method to Camera2D; Rename reset_smoothing method to reset_position_smoothing
#94349 opened
Jul 14, 2024 -
Fix multiple ternary expressions to be used without parenthesis
#94352 opened
Jul 14, 2024 -
Improve `CowData::insert` performance
#94353 opened
Jul 14, 2024 -
Make sure that selected tile source is remembered
#94356 opened
Jul 14, 2024 -
Don't attempt to re-import broken files if they didn't change
#94357 opened
Jul 14, 2024 -
Fix LSP not respecting indentation when connecting a signal
#94359 opened
Jul 14, 2024 -
Fix NavigationPolygon not updating consistently on rebakes
#94362 opened
Jul 14, 2024 -
[macOS] Fix code completion list scrolling with trackpad.
#94363 opened
Jul 14, 2024 -
Move where NOTIFICATION_CRASH is emitted.
#94364 opened
Jul 14, 2024 -
Fix empty region in AtlasTexture
#94365 opened
Jul 14, 2024 -
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations
#94368 opened
Jul 14, 2024 -
Unify particle editors
#94371 opened
Jul 14, 2024 -
Add `advance_on_start` option to `NodeAnimation` to handle `advance(0)` for each `NodeAnimation`
#94372 opened
Jul 15, 2024 -
Fix to restore `library_path` as absolute path
#94373 opened
Jul 15, 2024 -
Fix `CSGShape3D`'s collision hint visibility
#94377 opened
Jul 15, 2024 -
[Core] Fix TypedArray encoding when full objects is disabled
#94379 opened
Jul 15, 2024 -
Unification of Scene and Script tabs
#94381 opened
Jul 15, 2024 -
[3.x] Revert "Fix parsing inner class declaration"
#94386 opened
Jul 15, 2024 -
Fix "selectable nodes at position clicked" feature in 3D editor
#94387 opened
Jul 15, 2024 -
Expose more state in RenderSceneBuffersRD
#94388 opened
Jul 15, 2024 -
Fix typo in AABB docs
#94389 opened
Jul 15, 2024 -
Optimize _render_canvas_item_tree by reducing z-index iteration range
#94390 opened
Jul 15, 2024 -
GDScript: Add validation for `@export_storage` and `@export_custom`
#94392 opened
Jul 15, 2024 -
Fix texture compression descriptions in RenderingDevice docs
#94393 opened
Jul 15, 2024 -
Windows: Fix wrong initial size passed to rendering driver
#94398 opened
Jul 15, 2024 -
Implement Set inside Variant
#94399 opened
Jul 15, 2024 -
Wayland: commit surface on window creation
#94402 opened
Jul 15, 2024 -
Restore default clear color after displaying boot splash
#94404 opened
Jul 15, 2024 -
Fix error when exporting files without import parameters
#94405 opened
Jul 15, 2024 -
Wayland: check for suspended flag when unsuspending
#94411 opened
Jul 15, 2024 -
Always render when XR is enabled, even if no OS windows can draw
#94412 opened
Jul 15, 2024 -
Fix physics tick count in `Input.action_press` and `Input.action_release`
#94413 opened
Jul 15, 2024 -
Handle internal seek on AnimationPlayer to process discrete correctly
#94420 opened
Jul 16, 2024 -
Fix input lock issue when drag scrolling on a `Tree` element on touchscreen devices
#94422 opened
Jul 16, 2024 -
Don't init cubemap preview shader in Compatibility mode
#94423 opened
Jul 16, 2024 -
Autocompletion: register depended parsers with the main parser
#94424 opened
Jul 16, 2024 -
Fix issue preventing enabling the remote button for Android/iOS
#94425 opened
Jul 16, 2024 -
[RTL] Expose missing default properties, ensure bbcode is reparserd when these are changed.
#94426 opened
Jul 16, 2024 -
Custom shader templates
#94427 opened
Jul 16, 2024 -
Windows: Update ANGLE surface size when window is resized
#94428 opened
Jul 16, 2024 -
Fix animation library copy-paste not preserving resource reference
#94429 opened
Jul 16, 2024 -
Windows: Update and redraw during window resize
#94430 opened
Jul 16, 2024 -
[X11] Fix popup window cannot get mouse information when running in WSLg
#94432 opened
Jul 16, 2024 -
Add tutorial link to Parallax2D doc
#94433 opened
Jul 16, 2024 -
Add support for non-blocking IO mode to `OS.execute_with_pipe`.
#94434 opened
Jul 16, 2024 -
Fix removing a folder that contains a file is not removed from the FileSystem Dock
#94435 opened
Jul 16, 2024 -
Focus code editor on double click on debugger error instead of single click
#94437 opened
Jul 16, 2024 -
Fix ScriptEditor scrolling horizontally when reopening script
#94439 opened
Jul 16, 2024 -
[C#] Allow using the Signal attribute on events
#94440 opened
Jul 16, 2024 -
Core: Convert `Math` class to namespace
#94441 opened
Jul 16, 2024 -
Revert "CI: Pin Python 3.12.3 to workaround GHA issue"
#94442 opened
Jul 16, 2024 -
Font: Fix typo in get_supported_variation_list example
#94443 opened
Jul 16, 2024 -
CI: Bump SCons version (4.7.0→4.8.0)
#94444 opened
Jul 16, 2024 -
Fix Crash when adding scenes with a group to the level scene
#94450 opened
Jul 16, 2024 -
Fix Game window stops responding when debugger pauses
#94452 opened
Jul 16, 2024 -
Add visual layer property to GridMap node
#94453 opened
Jul 16, 2024 -
Fixed creating default action map
#94457 opened
Jul 17, 2024
54 Issues closed by 27 people
-
The default Toggle Bottom Panel shortcut also sends an extra keystroke "j"
#94456 closed
Jul 17, 2024 -
match expression is not working, where the if expression is working
#94418 closed
Jul 16, 2024 -
Cyclic Reference Bug
#94376 closed
Jul 16, 2024 -
Add alternative shortcut to Ctrl + Alt + M (Align Transform with View) due to GeForce Experience conflict
#93668 closed
Jul 16, 2024 -
still waiting on run dependencies: dependency: wasm-instantiate
#86382 closed
Jul 15, 2024 -
Alignment setting in draw_string doesn't do anything
#94394 closed
Jul 15, 2024 -
Extending a script does not update, sometimes.
#77720 closed
Jul 15, 2024 -
`CSGShape3D` wireframe is still visible when disabling gizmos
#94375 closed
Jul 15, 2024 -
Help > Copy System Info from Godot gives me incorrect OS version
#94370 closed
Jul 14, 2024 -
Opening a project in different versions causes mass asset reimport
#94347 closed
Jul 14, 2024 -
Screen space reflections behaving strangely on orthographic Camera
#49204 closed
Jul 14, 2024 -
Missing: "Always Close Output on Stop"
#94350 closed
Jul 14, 2024 -
ITMS-90426: Invalid Swift Support - AOT xcframework iOS export problem
#94317 closed
Jul 14, 2024 -
How to add auto smoothness in Godot in Android
#94342 closed
Jul 14, 2024 -
MacOS: File icons not showing correctly. Default .gd, .gdshader icon.
#94296 closed
Jul 13, 2024 -
list of animations in anim player drop down can't be scrolled
#94318 closed
Jul 13, 2024 -
AnimationPlayer has offsets on keys that makes the animation jitter if you put in the correct keys
#94164 closed
Jul 13, 2024 -
AnimationTree's AnimationMixer fields arbitrarily becoming uneditable
#94316 closed
Jul 13, 2024 -
Issue using sprite node
#94313 closed
Jul 13, 2024 -
c# script file in autoload list and display error when opening project
#94207 closed
Jul 12, 2024 -
Autocompletion breaks until the editor is restarted when a cyclic reference occurs
#78074 closed
Jul 12, 2024 -
Context-based autocompletion no longer works
#44480 closed
Jul 12, 2024 -
Engine does not start when built on windows on arm
#94253 closed
Jul 12, 2024 -
Code Editor scrolling with Mouse Wheel affected by Project Physics Ticks per Second
#94248 closed
Jul 12, 2024 -
Physics interpolation (3D): Issue when setting the position of a Rigidbody or Kinematicbody
#59173 closed
Jul 12, 2024 -
copy of is_wow64() function is dead code
#94156 closed
Jul 11, 2024 -
Window file drag and drop operations incorrectly feedback as failed on macOS
#94223 closed
Jul 11, 2024 -
CPUParticles3D causes stutter if selected on the scene tree
#93394 closed
Jul 11, 2024 -
[Web] "Maximum call stack exceeded" with `dev_build=yes` on Quest browser
#93476 closed
Jul 11, 2024 -
Android game freezes and crashes at launch using Godot 4.3 beta 3
#94197 closed
Jul 11, 2024 -
4.3 beta2 and beta3 don't start on MacOS Mojave (10.14.6)
#94200 closed
Jul 11, 2024 -
Area3D wind target is not blowing SoftBody in a direction
#94192 closed
Jul 11, 2024 -
FileDialog in FILE_MODE_SAVE_FILE reverts confirm button to "Open" instead of "Save" if you click a file
#94166 closed
Jul 11, 2024 -
Create new project with default "Create folder" selected, not working in Godot 4.3.*
#93973 closed
Jul 11, 2024 -
EditorExportPlugin raises error everytime you run the game with F5 because of "abstract native class"
#73525 closed
Jul 11, 2024 -
Changing window mode Windowed -> Maximized -> Minimized -> Windowed results in window filling the screen
#93488 closed
Jul 11, 2024 -
Spotlight doesn't work in game [v3.6.beta5.official]
#94170 closed
Jul 11, 2024 -
Trouble building Godot 3.6 pre-releases from xz tarball on aarch64/arm64
#94182 closed
Jul 10, 2024 -
Editor crash when clicking a collision object when editing animation FPS
#93817 closed
Jul 10, 2024 -
SSAO renders reversed in orthographic Camera3D
#94139 closed
Jul 10, 2024 -
Incorrect text in the Node Configuration Warning dialog
#94145 closed
Jul 10, 2024 -
Web build/Emscripten needs optimization flags passed to the linker too (LINKFLAGS)
#94088 closed
Jul 10, 2024 -
Custom Inspector Grouped Nodepath properties cannot be accessed, assigned
#94010 closed
Jul 10, 2024 -
OS.window_fullscreen with old value when toggling fullscreen in html5 exported version
#49242 closed
Jul 10, 2024 -
yield AudioStreamPlayer finished signal on html export not working
#43040 closed
Jul 10, 2024 -
Control::_size_changed() is slower than necessary
#86011 closed
Jul 10, 2024 -
Color picker in directionallight3d crashes godot.
#87557 closed
Jul 10, 2024 -
OpenXr Action Map not shown in project on M1 Mac
#76007 closed
Jul 10, 2024 -
OpenXR default action map not created on macOS
#75211 closed
Jul 10, 2024
128 Issues opened by 101 people
-
Bottom Panel labels disappear when changing view from 2D to Script
#94458 opened
Jul 17, 2024 -
Black screen in XR on linux when using compatibility renderer
#94455 opened
Jul 17, 2024 -
Type checker can't distinguish between PackedVector2Array and Array[PackedVector2Array]
#94454 opened
Jul 16, 2024 -
Bug: Cannot Change Root Node Type on New Inherited Scene from Imported .glb file
#94451 opened
Jul 16, 2024 -
Clicking on an error message in the editor takes you to the correct line but not the right column
#94448 opened
Jul 16, 2024 -
Passing sampler from array as parameter to non-built-in function throws error.
#94447 opened
Jul 16, 2024 -
Bug: Create Folder in Godot Android
#94446 opened
Jul 16, 2024 -
Wayland missing keystrokes
#94445 opened
Jul 16, 2024 -
Unexpectedly high reference count prevents resource instances from being freed
#94438 opened
Jul 16, 2024 -
Assemblies not being included when building Godot4.3 C# build
#94436 opened
Jul 16, 2024 -
Removing a folder that contains a file is not removed from the FileSystem Dock
#94431 opened
Jul 16, 2024 -
Godot C# Registers Derived Script Types Incorrectly as Supertype, and Other Cross Language Problems
#94419 opened
Jul 16, 2024 -
`CSGPolygon3D`'s ends in path mode are oriented incorrectly
#94417 opened
Jul 16, 2024 -
Project takes too long to load or remove files in the Android Editor
#94416 opened
Jul 16, 2024 -
Script editor autocompletion popup does not accept scroll gestures
#94415 opened
Jul 15, 2024 -
dedicated_server feature tag does not enable GODOT_SERVER preprocessor define
#94414 opened
Jul 15, 2024 -
Godot build system breaks with SCons 4.8.0 release
#94410 opened
Jul 15, 2024 -
[4.3.beta3]: _physics_process() does not detect Input.is_action_just_pressed
#94409 opened
Jul 15, 2024 -
OpenGL: Baking lightmaps has broken emissive material properties
#94406 opened
Jul 15, 2024 -
Audio only plays on one viewport (3D)
#94403 opened
Jul 15, 2024 -
Vulkan Mobile: LightmapGI baking makes environment light twice as dark as it should be
#94401 opened
Jul 15, 2024 -
Compute shader file gives error when exporting project
#94400 opened
Jul 15, 2024 -
resource_importer_scene.cpp does not copy lods during _rescale_importer_mesh
#94397 opened
Jul 15, 2024 -
Can't clear exported node.
#94396 opened
Jul 15, 2024 -
window node does not recognise left mouse click?
#94391 opened
Jul 15, 2024 -
Strange grid anchor in UV 2D.
#94385 opened
Jul 15, 2024 -
Error encoding object typed array with `var_to_bytes` and decoding with `bytes_to_var_with_objects`
#94384 opened
Jul 15, 2024 -
Cannot copy-paste ButtonGroup reference in editor, must manually edit *.tscn file
#94380 opened
Jul 15, 2024 -
"Class hides a global script class" script parsing issue
#94378 opened
Jul 15, 2024 -
Window surface shifted after resizing window (Godot 4, Windows)
#94374 opened
Jul 15, 2024 -
Theme on container overrides theme on child button even though one is selected for that button.
#94369 opened
Jul 14, 2024 -
PhysicsDirectSpaceState2D.intersect_shape stops working when there are lots of Area2Ds
#94367 opened
Jul 14, 2024 -
[4.3-beta3]: Crash in certain autocompletion situations
#94366 opened
Jul 14, 2024 -
Overlapping CollisionObject3Ds cause mouse_entered and mouse_exited to glitch
#94361 opened
Jul 14, 2024 -
[4.3.beta3] NavigationAgent not working properly when baking at runtime.
#94358 opened
Jul 14, 2024 -
MultiplayerSpawner does not update its spawnable scenes when it is instanced into another scene
#94354 opened
Jul 14, 2024 -
MSAA is not functional with motion blur compositor effect, even with access resolved color on.
#94351 opened
Jul 14, 2024 -
Switching from TAA to MSAA breaks compositor effects
#94348 opened
Jul 14, 2024 -
Incorrect Calculation of event.relative for InputEventScreenDrag with Multitouch in Web Version
#94346 opened
Jul 14, 2024 -
Exported windows application named "Godot Engine" instead of Product name set in export settings
#94343 opened
Jul 14, 2024 -
Buttons do not return to normal state after press is released
#94341 opened
Jul 14, 2024 -
Renaming a file updates it in the editor but doesn't rename it on the disk if its only the letter cases
#94340 opened
Jul 14, 2024 -
@export script variables do not display tooltips when they are in built in script of node.
#94338 opened
Jul 14, 2024 -
BBCode is inconsistent when used in inspector tooltips with @export variables.
#94336 opened
Jul 14, 2024 -
OpenXR: Creating new action map for new project gails
#94335 opened
Jul 14, 2024 -
UV2 Does Not Update When Light Bake Setting Changed
#94334 opened
Jul 14, 2024 -
Scene Tree: A node gets selected even without being selected
#94319 opened
Jul 13, 2024 -
Can't disable the 3D transform gizmo in the editor
#94312 opened
Jul 13, 2024 -
LightOccluder2D overlay is being written onto the screen_texture in the editor
#94311 opened
Jul 13, 2024 -
Single underscore node name is ignored when using the $ get_node() shorthand
#94310 opened
Jul 13, 2024 -
Scrollwheel doesn't change fly mode speed when shift is pressed
#94308 opened
Jul 13, 2024 -
gdscript unfinished condition in if statement gives unhelpful error
#94303 opened
Jul 13, 2024 -
[4.3beta3] Sprite pivot changed since 4.3beta2
#94298 opened
Jul 13, 2024 -
LightmapGI fails to bake on mobile devices
#94297 opened
Jul 13, 2024 -
Dynamic OmniLight3D shadows are slower than godot3
#94295 opened
Jul 13, 2024 -
Crash when quickly dragging Sprite2Ds in the editor while holding Ctrl or Shift
#94294 opened
Jul 13, 2024 -
Jitter and Shaking issue in Character2D node using physics process
#94293 opened
Jul 13, 2024 -
RigidBody not waking up with dynamic linear/angular velocity on StaticBody
#94292 opened
Jul 13, 2024 -
`@export_storage` is missing parser safeguards
#94290 opened
Jul 12, 2024 -
VSProj file generated by SCons doesn't include third party headers
#94287 opened
Jul 12, 2024 -
Ctrl/Cmd + left-clicking on user-defined enum value takes you to docs instead of code definition
#94284 opened
Jul 12, 2024 -
InputEventMouseMotion not sending to proper control
#94283 opened
Jul 12, 2024 -
To detect the end of the state machine, one frame is required after moving to the End state
#94280 opened
Jul 12, 2024 -
Crash when adding scenes with a group to the level scene
#94274 opened
Jul 12, 2024 -
Visibility icon toggles all selected nodes instead of setting them to the value of the node clicked on
#94273 opened
Jul 12, 2024 -
InstancePlaceholder doesn't assign Resource to instance
#94266 opened
Jul 12, 2024 -
Vibration not working with Google Stadia controller
#94265 opened
Jul 12, 2024 -
Can't debug remote
#94262 opened
Jul 12, 2024 -
Critical FPS drop on Android devices
#94261 opened
Jul 12, 2024 -
Double clicking on tools menu opens export window
#94257 opened
Jul 12, 2024 -
Godot editor crashing due to illegal instruction (Ubuntu VM)
#94255 opened
Jul 12, 2024 -
"Pages in use exist at exit in PagedAllocator" on exit using D3D12
#94251 opened
Jul 12, 2024 -
Controller connecting after game starts fails to navigate UI focus
#94250 opened
Jul 12, 2024 -
EditorPlugin.add_autoload_singleton cause confirm save verytime when close project.
#94249 opened
Jul 12, 2024 -
OptionButton dropdown not properly inheriting scale of parent CanvasLayer starting in 3.6.beta1
#94247 opened
Jul 12, 2024 -
2D WorldEnvironment Glow depends on the camera Zoom
#94245 opened
Jul 12, 2024 -
GD4.3.beta3 can not use hterrain plugin
#94244 opened
Jul 12, 2024 -
Saved resource loses data when duplicated
#94242 opened
Jul 11, 2024 -
Inspector Tooltips Load Without Descriptions on Custom Classes And Properties
#94234 opened
Jul 11, 2024 -
[4.3 Beta 3] Strange editor brightness and colors caused by RTX Dynamic Vibrance affecting the editor
#94231 opened
Jul 11, 2024 -
Godot Editor freezing after playing scene only on Wayland on Godot 4.3 Beta 3
#94228 opened
Jul 11, 2024 -
Debug Server
#94227 opened
Jul 11, 2024 -
[4.3 beta 3] AudioStreamPlayer does not work correctly during web export
#94226 opened
Jul 11, 2024 -
Rendering errors on Mobile and Compatility renderer using Godot 4.3 Beta 3
#94225 opened
Jul 11, 2024 -
Array created in Editor for PackedScene is shared by all instances
#94224 opened
Jul 11, 2024 -
`bytes_to_var_with_objects` fails to decode custom classes on threads in v4.3.beta3
#94220 opened
Jul 11, 2024 -
Editor window resizing on Wayland doesn't work
#94218 opened
Jul 11, 2024 -
Lightmap bake freezes the editor at "Determining optimal atlas size" when trying to bake certain geometry
#94216 opened
Jul 11, 2024 -
Lightmap bake fails when trying to bake for the second time to the same path
#94214 opened
Jul 11, 2024 -
When C#'s ToString is not implemented, it still overrides GDExtension's _to_string
#94213 opened
Jul 11, 2024 -
Remote Debugger Inspector Bug: Error when trying to decode Variant
#94212 opened
Jul 11, 2024 -
Selecting text with drag sometimes instantly select all text to previous caret position
#94211 opened
Jul 11, 2024 -
Strange or unclear behavior in FileSystem dock
#94209 opened
Jul 11, 2024 -
Clipping in a SubViewport with transparent background is broken
#94208 opened
Jul 11, 2024 -
Wayland: Godot v4.3 beta3 crashes when running on linux
#94204 opened
Jul 11, 2024 -
Godot v4.3 beta3 displays an error when passing the --help flag
#94202 opened
Jul 11, 2024 -
GridMap editor debug visuals broken since deferred call was changed to Callable
#94201 opened
Jul 11, 2024 -
Custom word separators break GDScript Symbol lookup via context menu
#94195 opened
Jul 11, 2024 -
MacOS laggy and unresponsive
#94191 opened
Jul 11, 2024 -
Tooltips do not display on hover
#94189 opened
Jul 10, 2024 -
"Import Resources When Unfocused" editor setting causes the editor to always redraw twice per second
#94188 opened
Jul 10, 2024 -
Cursor disappears in editor at the end of long lines if Code Font Size set to 15
#94185 opened
Jul 10, 2024 -
FOG writing in shaders fails with Compatibility renderer unless enabled via WorldEnvironment
#94183 opened
Jul 10, 2024 -
Active script changing when autosaved
#94181 opened
Jul 10, 2024 -
Unwanted DLL export functions from `embree::TaskScheduler`
#94178 opened
Jul 10, 2024 -
fence_wait failed in rendering_device_driver_vulkan.cpp
#94177 opened
Jul 10, 2024 -
Overriding a native method does not display a warning for addons
#94176 opened
Jul 10, 2024 -
`CSGSphere3D`'s has less rings than the specified
#94175 opened
Jul 10, 2024 -
Non-smooth face normals on `CSGSphere3D`'s poles
#94174 opened
Jul 10, 2024 -
`filesystem/external_programs/*` doesn't really work on macOS
#94173 opened
Jul 10, 2024 -
Unable to acces android editor while in play mode
#94159 opened
Jul 10, 2024
294 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Expose nodes inside of an instantiated scene instead of just "Editable Children"
#84018 commented on
Jul 15, 2024 • 24 new comments -
Deprecate force_native in favor of embed_mode
#94149 commented on
Jul 11, 2024 • 12 new comments -
Implement multiple occlusion polygons within each TileSet occlusion layer
#93029 commented on
Jul 12, 2024 • 11 new comments -
Add unit tests for OptionButton
#93824 commented on
Jul 12, 2024 • 9 new comments -
[WIP] Move visual shaders to a module
#64596 commented on
Jul 16, 2024 • 8 new comments -
Add unit tests for `Decal`
#93463 commented on
Jul 12, 2024 • 7 new comments -
Fix PathFollow tests, Add PathFollow3D forward test
#51372 commented on
Jul 16, 2024 • 6 new comments -
Cleanup Android input on render thread settings
#94052 commented on
Jul 12, 2024 • 5 new comments -
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
#94093 commented on
Jul 11, 2024 • 5 new comments -
[Core] Add `Engine.print_to_stout` setting to control printing
#90955 commented on
Jul 15, 2024 • 5 new comments -
Add node active feature and corresponding lifecycle methods
#94144 commented on
Jul 15, 2024 • 5 new comments -
Implement support for PCK signing.
#87696 commented on
Jul 12, 2024 • 4 new comments -
Improve layered texture preview
#92540 commented on
Jul 12, 2024 • 4 new comments -
Respect integrated GPU preference in Windows Settings
#93985 commented on
Jul 16, 2024 • 4 new comments -
Make shader language editors inherit the same base class
#92576 commented on
Jul 16, 2024 • 4 new comments -
Add support for selecting multiple properties with `PropertySelector`
#86399 commented on
Jul 13, 2024 • 4 new comments -
Ubershaders and pipeline pre-compilation (and dedicated transfer queues).
#90400 commented on
Jul 13, 2024 • 4 new comments -
Add RichTextLabel `is_finished()`, deprecate `is_ready()`
#93940 commented on
Jul 16, 2024 • 3 new comments -
Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
#94142 commented on
Jul 15, 2024 • 3 new comments -
[Tests] Ensure all default method arguments can be encoded
#93134 commented on
Jul 12, 2024 • 3 new comments -
Fix Toggle Last Opened Bottom Panel not working after restoring FileSystem Dock to the side
#94053 commented on
Jul 10, 2024 • 3 new comments -
C#: Handle compound class filenames.
#94134 commented on
Jul 10, 2024 • 3 new comments -
Fix editor inspector crashing when the old object is no longer valid
#94101 commented on
Jul 12, 2024 • 3 new comments -
Add cone angle control to particle emission ring shape
#91973 commented on
Jul 15, 2024 • 2 new comments -
Add few new outputs to the visual shaders
#93338 commented on
Jul 12, 2024 • 2 new comments -
GDScript: Call static methods in native base class
#93298 commented on
Jul 15, 2024 • 2 new comments -
Add editor setting to enable or disable zooming with ctrl + Mouse wheel
#82928 commented on
Jul 16, 2024 • 2 new comments -
[Core] Optimize hash map/set by moving checks if there are no collisions
#92882 commented on
Jul 11, 2024 • 2 new comments -
Make `PopupMenu/Panel` shadows properly visible again
#91333 commented on
Jul 13, 2024 • 2 new comments -
Move and simplify Object's `connect` description slightly
#94143 commented on
Jul 13, 2024 • 2 new comments -
Fix missing options in Project Import Defaults
#94058 commented on
Jul 16, 2024 • 2 new comments -
Fix wrong tooltip behavior in `PopupMenu`s that have styles with top borders
#90922 commented on
Jul 13, 2024 • 2 new comments -
Implement `remove_user_signal` test case.
#91483 commented on
Jul 12, 2024 • 1 new comment -
Add runtime file loading to `AudioStreamWAV`
#93831 commented on
Jul 10, 2024 • 1 new comment -
Clarify that `ENetConnection`'s `create_host` and `service` must be called on client and server
#93987 commented on
Jul 11, 2024 • 1 new comment -
Add `_get_custom_preview_node` method for 3D preview
#92190 commented on
Jul 12, 2024 • 1 new comment -
Add tab for custom nodes
#92039 commented on
Jul 11, 2024 • 1 new comment -
Add unit tests for GradientTexture1D and GradientTexture2D
#90501 commented on
Jul 12, 2024 • 1 new comment -
Fix container minimum size with hidden parent
#94085 commented on
Jul 12, 2024 • 1 new comment -
Add button unit test
#93381 commented on
Jul 16, 2024 • 1 new comment -
Increase the project manager's default window size
#91889 commented on
Jul 13, 2024 • 1 new comment -
Close editor inspector popup on scroll
#87654 commented on
Jul 12, 2024 • 0 new comments -
Add ability to hide editor transform gizmo
#87793 commented on
Jul 13, 2024 • 0 new comments -
Add Metal support for macOS (arm64) and iOS
#88199 commented on
Jul 14, 2024 • 0 new comments -
Proof of concept fix for Async GPU Readbacks
#87850 commented on
Jul 11, 2024 • 0 new comments -
Add filename filter field to EditorFileDialog and FileDialog
#88673 commented on
Jul 15, 2024 • 0 new comments -
[Navigation] Restore 2D only navigation
#88681 commented on
Jul 13, 2024 • 0 new comments -
Use black border color in borderless fullscreen mode on Windows
#88734 commented on
Jul 13, 2024 • 0 new comments -
[Windows] Try to use "borderless fullscreen" is "borderless" flag is set.
#88735 commented on
Jul 13, 2024 • 0 new comments -
Split PropertyInfo and MethodInfo off from Object into their own separate files.
#88831 commented on
Jul 12, 2024 • 0 new comments -
[Windows] Remove visible WINDOW_MODE_FULLSCREEN border by setting window region.
#88852 commented on
Jul 13, 2024 • 0 new comments -
[Core] Improve the performance of Vector2 methods by adding _FORCE_INLINE_
#88935 commented on
Jul 16, 2024 • 0 new comments -
Improve SpinBox interaction, split arrows, add theme attributes
#89265 commented on
Jul 14, 2024 • 0 new comments -
Input: Windows: Initialize DirectInput in WorkerThreadPool task
#89363 commented on
Jul 14, 2024 • 0 new comments -
Allow to rearrange translation list via drag and drop
#89367 commented on
Jul 17, 2024 • 0 new comments -
[Editor] Fix handle ID being passed for 3D Gizmo plugins
#89607 commented on
Jul 12, 2024 • 0 new comments -
[Core] `Array` and `Dictionary` `set` improvements
#89653 commented on
Jul 12, 2024 • 0 new comments -
Remove redundant code in `Node3D`
#89753 commented on
Jul 12, 2024 • 0 new comments -
Implement bicubic sampling for lightmaps
#89919 commented on
Jul 10, 2024 • 0 new comments -
Add specular occlusion term from AO and Bent Normals and use Bent Normals for indirect lighting
#89988 commented on
Jul 12, 2024 • 0 new comments -
[TRACKER] Wayland issues
#88346 commented on
Jul 16, 2024 • 0 new comments -
Editor crashes immediately when opening a project
#92428 commented on
Jul 16, 2024 • 0 new comments -
[Editor] Changed scene not saved after editing child scene, possible loss of work
#85385 commented on
Jul 16, 2024 • 0 new comments -
OpenXR/WebXR projects hang on PICO 4 headset
#85422 commented on
Jul 16, 2024 • 0 new comments -
Visible seams between GridMap tiles (sometimes only with MSAA enabled)
#16337 commented on
Jul 16, 2024 • 0 new comments -
OpenXR: Requested OpenGL version does not meet the minimum version
#73008 commented on
Jul 17, 2024 • 0 new comments -
Android editor freezes after script error in project due to not switching to the editor view automatically
#77966 commented on
Jul 17, 2024 • 0 new comments -
[TRACKER] 4.x OpenGL Compatibility renderer issues
#66458 commented on
Jul 17, 2024 • 0 new comments -
Remote debug button for Android not enabling automatically after installing build template for Gradle build
#93531 commented on
Jul 17, 2024 • 0 new comments -
Array.remove( int position ) accepts String as an argument instead of throwing error
#93113 commented on
Jul 17, 2024 • 0 new comments -
Add Use Color and Use HDR properties to LightmapGI
#50574 commented on
Jul 12, 2024 • 0 new comments -
Use dithering to fade DirectionalLight shadow splits between each other
#50798 commented on
Jul 12, 2024 • 0 new comments -
Add Breakpad for crash dump generation
#56014 commented on
Jul 12, 2024 • 0 new comments -
Improve usage of `String.split()` vs `get_slice()`
#62083 commented on
Jul 15, 2024 • 0 new comments -
LibGodot with GDExtension
#72883 commented on
Jul 12, 2024 • 0 new comments -
[Windows] Use GetFileTime for FileAccess
#74830 commented on
Jul 14, 2024 • 0 new comments -
Implement MSAA per-sample shading option to improve rendering quality
#76073 commented on
Jul 10, 2024 • 0 new comments -
Remember editor window mode, screen, size and position on restart
#76085 commented on
Jul 16, 2024 • 0 new comments -
Allow CollisionShape nodes to be indirect children of bodies
#77937 commented on
Jul 15, 2024 • 0 new comments -
Implement typed dictionaries
#78656 commented on
Jul 15, 2024 • 0 new comments -
Add `AwaitTweener`
#79712 commented on
Jul 12, 2024 • 0 new comments -
Bug Fix: On Windows, the value of `p_flags` used in _create_window is derived from `WindowFlagsBit` instead of `WindowFlags`.
#82851 commented on
Jul 10, 2024 • 0 new comments -
Try to guess method return type even if subscript base has no value
#84264 commented on
Jul 12, 2024 • 0 new comments -
Generate `arghint` for script types
#85382 commented on
Jul 13, 2024 • 0 new comments -
Support hexagonal cells in `GridMap`
#85890 commented on
Jul 11, 2024 • 0 new comments -
Fix Frustum Sky projection translation logic shearing
#86138 commented on
Jul 10, 2024 • 0 new comments -
Fix crash when renaming input maps in single window mode
#86189 commented on
Jul 12, 2024 • 0 new comments -
Upgrade SDFGI to HDDAGI
#86267 commented on
Jul 13, 2024 • 0 new comments -
Add user-facing log interception callback.
#87576 commented on
Jul 10, 2024 • 0 new comments -
Add `Node._scene_instantiated()` method and `@oninstantiated` annotation
#87594 commented on
Jul 10, 2024 • 0 new comments -
[Editor] Allow selecting instanced scenes with select list
#87615 commented on
Jul 12, 2024 • 0 new comments -
Fix audio streams with id > 1 cannot be stopped or changed
#93120 commented on
Jul 15, 2024 • 0 new comments -
Update Node docs to change IOS to Android for NOTIFICATION_WM_GO_BACK_REQUEST
#93189 commented on
Jul 16, 2024 • 0 new comments -
Add code block example to AudioStreamPolyphonic
#93243 commented on
Jul 11, 2024 • 0 new comments -
Revert #87462 "Fix PopupMenu doesn't respect its ScrollContainer's margins"
#93297 commented on
Jul 16, 2024 • 0 new comments -
Ignore all material that use transparency in OccluderInstance3D baking.
#93371 commented on
Jul 11, 2024 • 0 new comments -
Add missing audio bus button styles
#93443 commented on
Jul 12, 2024 • 0 new comments -
Allow usage of `discard` inside custom shader functions
#93590 commented on
Jul 15, 2024 • 0 new comments -
Make `push_error` and `push_warning` print name of calling function
#93648 commented on
Jul 10, 2024 • 0 new comments -
Fix division by zero in aspect ratio calculation
#93764 commented on
Jul 12, 2024 • 0 new comments -
[CI] Run unit tests on desktop release templates
#93780 commented on
Jul 13, 2024 • 0 new comments -
Apply snap 2D transforms to pixel to viewport
#93786 commented on
Jul 16, 2024 • 0 new comments -
Fix incorrect size calculation when position is set on resized
#93800 commented on
Jul 16, 2024 • 0 new comments -
Add basic support to evaluate operator value in shader language
#93822 commented on
Jul 11, 2024 • 0 new comments -
Update the visibility for the custom templates for all platforms
#93867 commented on
Jul 11, 2024 • 0 new comments -
Treat punctuation as words and as word separators
#93870 commented on
Jul 14, 2024 • 0 new comments -
GDScript: Add `exclude_addons_exceptions` project setting
#93889 commented on
Jul 12, 2024 • 0 new comments -
Expose contact point and contact normal on VehicleWheel3D to scripting. (WIP)
#93900 commented on
Jul 16, 2024 • 0 new comments -
Fix editor needs restart after adding GDExtensions
#93972 commented on
Jul 15, 2024 • 0 new comments -
Allow live reloading of built-in scripts
#94012 commented on
Jul 13, 2024 • 0 new comments -
[Winink] Check pointer button states.
#94063 commented on
Jul 16, 2024 • 0 new comments -
RenderingDevice: Leave handling of compressed block granularity to the driver
#94069 commented on
Jul 11, 2024 • 0 new comments -
Fix vsproj generation for custom_modules.
#94099 commented on
Jul 15, 2024 • 0 new comments -
Remove unused Optimize Mesh import option from OBJ mesh import
#94100 commented on
Jul 13, 2024 • 0 new comments -
Add Generate LODs, Shadow Mesh and Lightmap UV2 options to OBJ mesh import
#94108 commented on
Jul 12, 2024 • 0 new comments -
Make `fdialog_project` up to become the child of `ProjectManager` instead of child of `ProjectDialog`
#94113 commented on
Jul 16, 2024 • 0 new comments -
Improve Template Class Conditionals (Code Style)
#94137 commented on
Jul 11, 2024 • 0 new comments -
GDScript: Call setter on simple setter chain without getter
#94138 commented on
Jul 15, 2024 • 0 new comments -
Fix unclear constant description
#94155 commented on
Jul 10, 2024 • 0 new comments -
Final results of collaboration with Google and The Forge
#90284 commented on
Jul 12, 2024 • 0 new comments -
Migeran LibGodot Feature
#90510 commented on
Jul 12, 2024 • 0 new comments -
Allow creating GDExtension plugins from inside the Godot editor
#90979 commented on
Jul 16, 2024 • 0 new comments -
Core: Fix binary serialization of pathless scripts
#90990 commented on
Jul 15, 2024 • 0 new comments -
Ability to print and log script backtraces
#91006 commented on
Jul 15, 2024 • 0 new comments -
SCons: Detect msvc compiler version
#91069 commented on
Jul 11, 2024 • 0 new comments -
Allow writing ConfigFile comments from code
#91383 commented on
Jul 14, 2024 • 0 new comments -
Add Direct3D 12 setup script for distribution with binary releases
#91475 commented on
Jul 13, 2024 • 0 new comments -
Implement a Texture2D to support Lottie animation
#91580 commented on
Jul 14, 2024 • 0 new comments -
[Memory] Add `calloc_static` method
#91633 commented on
Jul 16, 2024 • 0 new comments -
Icon design update to make visual shader toolbar more clear
#91635 commented on
Jul 16, 2024 • 0 new comments -
[WebSocket] Add optional heartbeat via "ping" control frames.
#91707 commented on
Jul 11, 2024 • 0 new comments -
Fix focusing on AnimationPlayer/AnimationTree dock
#91735 commented on
Jul 12, 2024 • 0 new comments -
OpenXR: Add support for visibility mask
#91750 commented on
Jul 11, 2024 • 0 new comments -
SCons: Fix MinGW tools on Windows native shells
#91847 commented on
Jul 11, 2024 • 0 new comments -
Implement particle seek request, get rid, and seed normalization
#92089 commented on
Jul 14, 2024 • 0 new comments -
Autocompletion: Keep `get_node` values which are compatible with type hint
#92263 commented on
Jul 12, 2024 • 0 new comments -
Editor: Fix documentation for built-in scripts
#92280 commented on
Jul 16, 2024 • 0 new comments -
[Core] Optimize `String::replace` methods
#92546 commented on
Jul 12, 2024 • 0 new comments -
[Core] Optimize `String::join`
#92550 commented on
Jul 12, 2024 • 0 new comments -
Implement array based hash map `AHashMap`
#92554 commented on
Jul 12, 2024 • 0 new comments -
[Core] Optimize `String::insert`
#92555 commented on
Jul 12, 2024 • 0 new comments -
Implement a "Safe Mode" for recovering crashing projects during initialization
#92563 commented on
Jul 14, 2024 • 0 new comments -
Fix Addon requires editor restart to become functional
#92667 commented on
Jul 12, 2024 • 0 new comments -
Add motion blur compositor effect.
#92711 commented on
Jul 16, 2024 • 0 new comments -
Fix "BUG: Unreferenced static string to 0"- errors when generating script tests
#92951 commented on
Jul 12, 2024 • 0 new comments -
SCons: Add unobtrusive type hints in SCons files
#93058 commented on
Jul 13, 2024 • 0 new comments -
Fix FileSystem dock won't show any file folders (v2)
#93064 commented on
Jul 16, 2024 • 0 new comments -
Vulkan Mobile: Mesh Flickering in VR on Quest 3
#89985 commented on
Jul 16, 2024 • 0 new comments -
Adding an existing script to a node which has the same case-insensitive name warns for case mismatch
#31995 commented on
Jul 12, 2024 • 0 new comments -
Inconsistancy of performance on HTML5
#88230 commented on
Jul 12, 2024 • 0 new comments -
iOS HTML5 Godot3 Threads won't load
#86090 commented on
Jul 12, 2024 • 0 new comments -
HTML5 export set to 'Threads' produces "Output buffer has not enough frames! Skipping output frame."
#70652 commented on
Jul 12, 2024 • 0 new comments -
GDScript editor autocompletion is displaying the wrong type for a defined variable
#92566 commented on
Jul 11, 2024 • 0 new comments -
[Android Editor] Error parsing `editor_settings-4.3.tres`
#93826 commented on
Jul 11, 2024 • 0 new comments -
Nintendo Switch Pro Controller USB inputs are erratic w/ Steam
#47874 commented on
Jul 11, 2024 • 0 new comments -
Black get_texture() from viewport on desktop, works fine on mobile.
#93422 commented on
Jul 11, 2024 • 0 new comments -
Changing Label in FlowContainer with TextureRect will cause crash
#93767 commented on
Jul 11, 2024 • 0 new comments -
Godot 4 - Can't access custom class properties and methods in variable inside Autoload script
#74058 commented on
Jul 11, 2024 • 0 new comments -
Godots script editor overwrites code from external editor when saving (VS Code)
#88399 commented on
Jul 11, 2024 • 0 new comments -
buggy editor preview on android
#93357 commented on
Jul 11, 2024 • 0 new comments -
`SubViewportContainer` has limited mouse-cursor support
#84810 commented on
Jul 11, 2024 • 0 new comments -
Godot always associates itself to the wrong monitor and font are hard to read
#87015 commented on
Jul 11, 2024 • 0 new comments -
LightmapGI Directional results in more aliased shadows for lights with Static bake mode
#88470 commented on
Jul 11, 2024 • 0 new comments -
Godot 4 .NET not building on Windows Arm64
#91021 commented on
Jul 11, 2024 • 0 new comments -
Gaps (or Seams) Between Multiple Materials on Mesh
#86170 commented on
Jul 11, 2024 • 0 new comments -
No indication of rounded numbers in exported variables
#76126 commented on
Jul 11, 2024 • 0 new comments -
Godot 4.0 crashes if game window closed while debug break
#69622 commented on
Jul 12, 2024 • 0 new comments -
Grab Node, CTRL drop node into script isn't casting an @onready variable
#88387 commented on
Jul 12, 2024 • 0 new comments -
Text gets blurry when resizing the viewport with the canvas_items stretch mode
#86563 commented on
Jul 12, 2024 • 0 new comments -
PackedScene loading and instancing in separate threads respectively triggers thread guards
#79194 commented on
Jul 12, 2024 • 0 new comments -
Microphone builds up delay over time
#80173 commented on
Jul 12, 2024 • 0 new comments -
servers/rendering/renderer_scene_cull.cpp:3401 - Parameter "scenario" is null.
#86456 commented on
Jul 12, 2024 • 0 new comments -
Improvement notification export for GDExtensions
#93366 commented on
Jul 12, 2024 • 0 new comments -
Should bitfields types be unsigned integers instead of signed integers?
#88962 commented on
Jul 12, 2024 • 0 new comments -
Godot 4.0 does not find .NET native DLLs that aren't in the directory the editor is installed in
#65866 commented on
Jul 12, 2024 • 0 new comments -
Vibration not working on 'Nanco PS4 Revolution Pro Controller'
#89136 commented on
Jul 12, 2024 • 0 new comments -
Area3D/Area2D doesn't detect static bodies if "Monitorable" is disabled
#17238 commented on
Jul 12, 2024 • 0 new comments -
GraphNode doesn't respect mouse filter.
#90564 commented on
Jul 12, 2024 • 0 new comments -
Resource on dictionary not represented correctly in the inspector. It shows as a number instead of an object
#92533 commented on
Jul 12, 2024 • 0 new comments -
OpenGL: Environment fog does not affect sky rendering
#66456 commented on
Jul 12, 2024 • 0 new comments -
Using "Static Lightmaps" light baking mode on imported 3D scene breaks normal mapping direction
#83132 commented on
Jul 12, 2024 • 0 new comments -
Godot 4.3 GDScript export mode breaks exported builds with some addons.
#94150 commented on
Jul 12, 2024 • 0 new comments -
Wrong cursor detection when changing buttons default cursor shape while using a stretch mode other then disabled
#93131 commented on
Jul 12, 2024 • 0 new comments -
HTML5 Stuck with the loading circle in iphone
#83548 commented on
Jul 12, 2024 • 0 new comments -
When quitting the editor to the project list, editor settings are lost
#40968 commented on
Jul 11, 2024 • 0 new comments -
macOS: Dragging editor between screens sometimes causes the window to move erratically
#93955 commented on
Jul 10, 2024 • 0 new comments -
SpringArm3D with child Camera3D clips through geometry
#69771 commented on
Jul 10, 2024 • 0 new comments -
StateMachine in AnimationTree does not return to its original state
#92922 commented on
Jul 10, 2024 • 0 new comments -
Game window is frozen during debugging when a code error occurs
#73374 commented on
Jul 10, 2024 • 0 new comments -
Can not click the anchor toolbar and other popup toolbar in wslg
#82204 commented on
Jul 10, 2024 • 0 new comments -
Parallax2D: Repeat size is getting value 2.08165e-12 instead 0
#91631 commented on
Jul 10, 2024 • 0 new comments -
Add node window shrinks down really small with non-standard scaling (120%) on KDE Wayland (DisplayServer regression)
#75515 commented on
Jul 10, 2024 • 0 new comments -
Switching back to previously loaded scene fails using load_scene_from_packed
#93258 commented on
Jul 10, 2024 • 0 new comments -
Broken: (Make Bone2D Nodes from Nodes)
#92227 commented on
Jul 10, 2024 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
Jul 10, 2024 • 0 new comments -
Modifying Pinned Points of `SoftBody3D` is broken
#93847 commented on
Jul 10, 2024 • 0 new comments -
Re-add `Skeleton3D::animate_physical_bones` property and `Skeleton3D::bone_pose_updated` signal
#90880 commented on
Jul 10, 2024 • 0 new comments -
2D Physics Run on Seperate Thread Silent Crash
#93474 commented on
Jul 10, 2024 • 0 new comments -
Unable to compile correctly on RISC-V platform
#91381 commented on
Jul 10, 2024 • 0 new comments -
Godot 4, C#: Not possible to emit signals with null arguments
#66533 commented on
Jul 10, 2024 • 0 new comments -
Code Editor — when dragging the mini-map it also selects code.
#94077 commented on
Jul 10, 2024 • 0 new comments -
C# code generation fails when using static imports in the initializer of exported variables
#93666 commented on
Jul 10, 2024 • 0 new comments -
Bounding rect does not automatically update when using an ImmediateMesh with MeshInstance2D
#94151 commented on
Jul 10, 2024 • 0 new comments -
Broken interfaces in AudioStreamInteractive on Mac
#94140 commented on
Jul 11, 2024 • 0 new comments -
Segfault when adding a scene to scene tree (only in headless mode)
#94008 commented on
Jul 11, 2024 • 0 new comments -
Godot is not finding methods in script (3.6.rc1)
#94152 commented on
Jul 11, 2024 • 0 new comments -
FileSelected Signal Never Emitted on Windows Native File Dialog
#94154 commented on
Jul 11, 2024 • 0 new comments -
Round primitive meshes contain gaps.
#93865 commented on
Jul 11, 2024 • 0 new comments -
Mouse cursor disappears when hovered over any editor text fields.
#93748 commented on
Jul 11, 2024 • 0 new comments -
FileSystem shows custom Resource icon of first external dependancy instead of correct icon
#93874 commented on
Jul 11, 2024 • 0 new comments -
"Random" crash when not using compatibility render, with no debug info
#94112 commented on
Jul 11, 2024 • 0 new comments -
Label nodes should respect their content when using the shrink size flags.
#15604 commented on
Jul 11, 2024 • 0 new comments -
Mouse Force Pass Scroll Events is not working on Emulate Touch from Mouse
#94141 commented on
Jul 11, 2024 • 0 new comments -
Functions in AnimationPlayer's Call Method Tracks not called in the editor
#75479 commented on
Jul 11, 2024 • 0 new comments -
"pressed" signal sometimes fails to be emitted for Button and CheckBox in Android export
#93612 commented on
Jul 11, 2024 • 0 new comments -
Editor window moves on top of the game window when reimporting resources in the background
#90940 commented on
Jul 10, 2024 • 0 new comments -
Movie writer doesn't use correct aspect ratio with window override and stretch settings
#71254 commented on
Jul 10, 2024 • 0 new comments -
Fails to start with unsupported OpenGL on Windows setup with docking station, dual monitors and two OpenGL capable GPUs.
#57859 commented on
Jul 10, 2024 • 0 new comments -
WINDOW_MODE_WINDOWED acting weird
#86418 commented on
Jul 10, 2024 • 0 new comments -
Running a project from a nonexisting path prints spurious error message about a benchmark key not being found
#94132 commented on
Jul 10, 2024 • 0 new comments -
Project or editor crashes randomly with XIO fatal IO error 11
#93843 commented on
Jul 10, 2024 • 0 new comments -
Error raises when using a custom import with no import option
#38864 commented on
Jul 15, 2024 • 0 new comments -
[Windows] Trackpad gestures in the 2D workspace are different from that of the standard conventions
#72414 commented on
Jul 15, 2024 • 0 new comments -
Wayland: Editor crashes trying to load any project.
#88113 commented on
Jul 15, 2024 • 0 new comments -
[TRACKER] Vulkan Mobile backend-specific issues
#55871 commented on
Jul 15, 2024 • 0 new comments -
2D-HDR may cause issues with texture alpha rendering
#80868 commented on
Jul 15, 2024 • 0 new comments -
Godot freezes forever on save with small chance on Linux
#74548 commented on
Jul 15, 2024 • 0 new comments -
GltfDocument Memory Leak issue
#93111 commented on
Jul 15, 2024 • 0 new comments -
HTML5 exported project does not load in iOS 14 Safari
#43473 commented on
Jul 15, 2024 • 0 new comments -
No way to check if `AudioEffectRecord` has data before calling `get_recording()`
#94037 commented on
Jul 15, 2024 • 0 new comments -
`Resource.duplicate(true)` doesn't duplicate subresources stored in Array or Dictionary properties
#74918 commented on
Jul 15, 2024 • 0 new comments -
node.duplicate() does not resolve exported node properties
#78060 commented on
Jul 15, 2024 • 0 new comments -
GDScript 2.0: Type casting (`as`) not working with typed arrays
#54311 commented on
Jul 15, 2024 • 0 new comments -
Physics Interpolation - First use of `get_global_transform_interpolated()` can result in streaking
#94060 commented on
Jul 15, 2024 • 0 new comments -
Setget inconsistent behaviour when modified by whole variable v.s. single property
#85952 commented on
Jul 15, 2024 • 0 new comments -
Editing StringName argument adds extra `&`
#92538 commented on
Jul 15, 2024 • 0 new comments -
windows native icon only uses the largest and smallest icon size, ignoring the others
#85864 commented on
Jul 15, 2024 • 0 new comments -
Collision wireframes of CSGBox3D doesn't hide in the scene view when gizmos are hidden
#87919 commented on
Jul 15, 2024 • 0 new comments -
OpenXR: Сontrollers don't work on PICO4(android) with Godot 4.2.x
#87828 commented on
Jul 15, 2024 • 0 new comments -
Crash in `render_pipeline_create` in a build with double enabled
#80684 commented on
Jul 16, 2024 • 0 new comments -
Input events are duplicated for D-pad buttons on Linux
#66878 commented on
Jul 16, 2024 • 0 new comments -
Title Bar interactions halt frame updates
#74497 commented on
Jul 16, 2024 • 0 new comments -
EditorInspector signal "resource_selected" never gets emitted
#69314 commented on
Jul 16, 2024 • 0 new comments -
Floating point values in the inspector are forcibly rounded to 3 decimal places
#18251 commented on
Jul 16, 2024 • 0 new comments -
[GodotPhysics] CharacterBody3D gets stuck on flat ends of static cylinders
#57476 commented on
Jul 16, 2024 • 0 new comments -
Lag Spikes when moving CharacterBody2D through large TileMap2D with collision
#83835 commented on
Jul 16, 2024 • 0 new comments -
Error stacktrace info opens external editors on single-click
#84306 commented on
Jul 16, 2024 • 0 new comments -
Control methods has_theme_font*() always returns true
#84993 commented on
Jul 16, 2024 • 0 new comments -
[4.0 RC2] Visible + Transient + Exclusive Window prevents user from closing the main window
#73415 commented on
Jul 16, 2024 • 0 new comments -
HTML5 Godot will not detect FullScreen if entered via browser/f11 request.
#90032 commented on
Jul 16, 2024 • 0 new comments -
TabContainer becomes unresponsive after PopupMenu closes
#91832 commented on
Jul 16, 2024 • 0 new comments -
(C#) [Export] Script Variables set in Inspector get reset when pulling from a Git repo
#60278 commented on
Jul 16, 2024 • 0 new comments -
Can't input English punctuation with Chinese IME on Windows
#74043 commented on
Jul 16, 2024 • 0 new comments -
[TRACKER] XWayland-related issues
#78581 commented on
Jul 16, 2024 • 0 new comments -
Window doesn't resize properly when changing resolution, with "Display Server" set to "Wayland" in Project Settings
#94157 commented on
Jul 16, 2024 • 0 new comments -
First few frames at game start are applying wrong colors
#78560 commented on
Jul 15, 2024 • 0 new comments -
[TRACKER] Vulkan LightmapGI (GPU lightmapper) issues
#56033 commented on
Jul 15, 2024 • 0 new comments -
Can't call `emit_signal()` within a Thread in 4.X.
#81148 commented on
Jul 15, 2024 • 0 new comments -
Looped animation with cubic interpolation shows wrong frame if first/last keys are exist in start/end point of the track
#86003 commented on
Jul 13, 2024 • 0 new comments -
Project manager window resizes then moves during startup
#93028 commented on
Jul 13, 2024 • 0 new comments -
Differing resolutions on Dual Monitors will trigger engine crashes when Project Settings & Script Docs are closed on different screen as engine (DisplayServer regression)
#74261 commented on
Jul 13, 2024 • 0 new comments -
UNUSED_SIGNAL warning if signal is only used via emit_signal()
#89632 commented on
Jul 13, 2024 • 0 new comments -
Warning spam about "Could not determine track hint" for `modulate:a` animation tracks
#92107 commented on
Jul 13, 2024 • 0 new comments -
Closing, opening, resizing windows and popups leads to engine and screen freezes on Endeavour OS
#93730 commented on
Jul 13, 2024 • 0 new comments -
Curve2D.tessellate() duplicates each redundant point 60 times.
#94027 commented on
Jul 13, 2024 • 0 new comments -
[TRACKER] Cyclic dependencies related issues
#80877 commented on
Jul 13, 2024 • 0 new comments -
Documentation generated by GDScript documentation comments dissapears.
#72406 commented on
Jul 13, 2024 • 0 new comments -
Godot code completion not showing available signal when calling connect() on node reference
#92878 commented on
Jul 13, 2024 • 0 new comments -
Vulkan: Screen space reflections weirdly rotated with orthogonal cameras
#79002 commented on
Jul 13, 2024 • 0 new comments -
Custom module source files are not included in generated Visual Studio project
#91862 commented on
Jul 13, 2024 • 0 new comments -
Connection icon of a present signal not disappear after disconnecting that signal
#93013 commented on
Jul 13, 2024 • 0 new comments -
`RootStateMachine` does not calculate the remaining time until the transiton to `End` state actually occurs
#79537 commented on
Jul 13, 2024 • 0 new comments -
Vulkan Mobile: Baking lightmaps on Android causes the editor to crash
#77001 commented on
Jul 13, 2024 • 0 new comments -
Crashes with Godot 4 no-threads Web builds on iOS Safari
#88321 commented on
Jul 13, 2024 • 0 new comments -
Mesh with skeleton and animation crashes on Android (PowerVR)
#93406 commented on
Jul 13, 2024 • 0 new comments -
Property Editor/Expand All keyboard shortcut doesn't work anymore
#93009 commented on
Jul 12, 2024 • 0 new comments -
Dlink-enabled web export broken with emscripten 3.1.45 (last known working version: 3.1.39)
#82865 commented on
Jul 15, 2024 • 0 new comments -
StateMachine has delay which is caused by transition from Start to the first state needs one frame
#91215 commented on
Jul 15, 2024 • 0 new comments -
Rendering box mesh crashes the editor
#91916 commented on
Jul 14, 2024 • 0 new comments -
Importing .glb with parent as RigidBody, cannot import a child CollisionShape3D
#79086 commented on
Jul 14, 2024 • 0 new comments -
Signal 11 crash with no debug info in backtrace
#93862 commented on
Jul 14, 2024 • 0 new comments -
Animations can no longer be "local to scene"
#82421 commented on
Jul 14, 2024 • 0 new comments -
Vulkan Clustered: TAA or FSR2 on a transparent viewport causes the viewport to turn opaque
#69492 commented on
Jul 14, 2024 • 0 new comments -
Deselected TileMap does not remember previously selected tile source
#73536 commented on
Jul 14, 2024 • 0 new comments -
Godot 4 for Linux runs noticeably slower with non-Latin script language than with latin script language
#83688 commented on
Jul 14, 2024 • 0 new comments -
LightmapGI: Freeze when trying to bake with custom UV2
#63423 commented on
Jul 14, 2024 • 0 new comments -
RigidBody and RigidBody2D ignore scaling on runtime
#5734 commented on
Jul 14, 2024 • 0 new comments -
Mouse released event is called at the mouse press location instead of the release location
#84466 commented on
Jul 14, 2024 • 0 new comments -
Broken imports result in endless reimports making the editor unusable
#62271 commented on
Jul 14, 2024 • 0 new comments -
SubViewportContainer does not scale Viewport properly with CanvasItems project scale mode.
#77149 commented on
Jul 14, 2024 • 0 new comments -
instances leaked at exit with AudioStreamPlayer
#76745 commented on
Jul 14, 2024 • 0 new comments -
Autocomplete searches across newlines to close strings
#94086 commented on
Jul 14, 2024 • 0 new comments -
PhysicsDirectBodyState3D.get_contact_impulse() returns zero vector on first frame of collision
#73541 commented on
Jul 13, 2024 • 0 new comments -
Orphan StringNames when closing project manager or empty project
#92726 commented on
Jul 13, 2024 • 0 new comments