|
Event
|
Description/Brief Description
|
Enhanced Description
|
|
Performing Straight Through, with Gusto
|
After a character defeats an opponent, they gain a 10% All Elemental and Physical DMG Bonus for 15s. This effect can stack up to 3 times, each stack is independent Characters gain an All Elemental and Physical DMG Bonus after defeating an opponent
|
|
|
Unbroken Dance
|
After defeating an opponent, all party members regain 30% of their max HP. This effect can be triggered up to once every 20s After characters defeat opponents, all party members will regain HP
|
|
|
Myriad Multicolored Decorations
|
When an opponent is defeated, there is a 50% chance to unleash an Elemental shockwave at the opponent's location, randomly dealing AoE Pyro/Hydro/Electro/Cryo/Dendro/Geo/Anemo DMG. This effect can be triggered up to once every 10s. When a character defeats an opponent, there is a chance to unleash a shockwave that randomly deals AoE Pyro/Hydro/Electro/Cryo/Dendro/Geo/Anemo DMG
|
When an opponent is defeated, there is a 50% chance to unleash an enhanced Elemental shockwave at the opponent's location, randomly dealing AoE Pyro/Hydro/Electro/Cryo/Dendro/Geo/Anemo DMG. This effect can be triggered up to once every 10s. When a character defeats an opponent, there is a chance to unleash an enhanced shockwave that randomly deals AoE Pyro/Hydro/Electro/Cryo/Dendro/Geo/Anemo DMG
|
|
High Spirits
|
DMG dealt by all party members is increased by 3%. For each point of Vigor characters in the party have, DMG dealt is further increased by 3%, up to a maximum of 27% All party members deal increased DMG, and Vigor possessed grants bonus DMG
|
|
|
Tit-for-Tat Counterplay
|
(Only takes effect in Battle: Climactic Showdowns) For 30s after characters take the field, their Normal Attacks, Charged Attacks, and Plunging Attacks gain 30% increased CRIT Rate and 60% increased CRIT DMG, but they take 30% more DMG (Only takes effect in Climactic Showdowns) For 30s after characters take the field, their Normal Attacks, Charged Attacks, and Plunging Attacks gain increased CRIT Rate and Crit DMG, but they take more DMG
|
|
|
Falling Action
|
A teamwide tally will be kept after Elemental Bursts are used. When the tally reaches 4, the count will be reset and all party members will regain 10 Elemental Energy After enough Elemental Bursts are used, all party members will regain Elemental Energy
|
|
|
Rising Action
|
Character's ATK is increased by 20% for 3s after receiving healing Character ATK increases after receiving healing
|
|
|
Wind Visual Effects
|
After the active character triggers a Swirl reaction on an opponent, CRIT DMG increases by 10% for 6s. This effect can stack up to 3 times. Each stack is independent, and this effect is removed when the character leaves the field After the active character triggers a Swirl reaction on an opponent, CRIT DMG increases
|
|
|
Whirlwind Lighting Effects
|
A tally will be kept after triggering a Swirl reaction on an opponent. When the tally reaches 3, the count will be reset and a Vortex Shockwave will be unleashed at the opponent's position, dealing AoE Anemo DMG. This effect can be triggered up to once every 6s After characters trigger enough Swirl reactions on opponents, a Vortex Shockwave will be unleashed, dealing AoE Anemo DMG
|
A tally will be kept after triggering a Swirl reaction on an opponent. When the tally reaches 3, the count will be reset and an enhanced Vortex Shockwave will be unleashed at the opponent's position, dealing AoE Anemo DMG. This effect can be triggered up to once every 6s After characters trigger enough Swirl reactions on opponents, an enhanced Vortex Shockwave will be unleashed, dealing AoE Anemo DMG
|
|
Pyrotechnic Special Effects
|
A tally will be kept for the active character when they use Normal, Charged, or Plunging Attacks to deal Pyro DMG to an opponent. When the tally reaches 4, the count will be reset and an Infernal Shockwave will be unleashed at the opponent's position, dealing AoE Pyro DMG. This effect can be triggered up to once every 3s, and the count will be cleared when the character leaves the field After the active character deals Pyro DMG to opponents using Normal, Charged, or Plunging Attacks enough times, an Infernal Shockwave will be unleashed, dealing AoE Pyro DMG
|
A tally will be kept for the active character when they use Normal, Charged, or Plunging Attacks to deal Pyro DMG to an opponent. When the tally reaches 4, the count will be reset and an enhanced Infernal Shockwave will be unleashed at the opponent's position, dealing AoE Pyro DMG. This effect can be triggered up to once every 3s, and the count will be cleared when the character leaves the field After the active character deals Pyro DMG to opponents using Normal, Charged, or Plunging Attacks enough times, an enhanced infernal shockwave will be unleashed, dealing AoE Pyro DMG
|
|
Lightning Lighting Effects
|
The active character receives 15% more DMG; when they receive healing, call down Thunderstrikes on up to 5 nearby opponents, dealing Electro DMG. This effect can be triggered up to once every 3s. The active character receives more DMG; when they receive healing, call down Thunderstrikes on nearby opponents that deal Electro DMG
|
The active character receives 15% more DMG; when they receive healing, call down enhanced Thunderstrikes on up to 5 nearby opponents, dealing Electro DMG. This effect can be triggered up to once every 3s. When the active character receives healing, call down enhanced Thunderstrikes on nearby opponents, but the active character also takes increased DMG
|
|
Sword of Damocles Decoration
|
Mark opponents hit by the Elemental Skills of off-field characters for 6s. When active characters hit marked opponents with attacks of the same Elemental Type, a Radiant Blade descends on them, dealing Physical DMG. This effect can be triggered up to once every 2s. When an off-field character takes the field, any marks they applied to opponents are removed Mark opponents hit by the Elemental Skills of off-field characters. When active characters hit marked opponents with attacks of the same Elemental Type, a Radiant Blade descends on them, dealing Physical DMG
|
Mark opponents hit by the Elemental Skills of off-field characters for 6s. When active characters hit marked opponents with attacks of the same Elemental Type, an enhanced Radiant Blade descends on them, dealing Physical DMG. This effect can be triggered up to once every 2s. When an off-field character takes the field, any marks they applied to opponents are removed Mark opponents hit by the Elemental Skills of off-field characters. When active characters hit marked opponents with attacks of the same Elemental Type, an enhanced Radiant Blade descends on them, dealing Physical DMG
|
|
Lightning Focus
|
When the attacks of the active character hit an opponent and they have more than 70% Elemental Energy, unleash a Boltburst Shockwave at the opponent's position that deals AoE Electro DMG. This effect can be triggered up to once every 6s When the active character has enough Elemental Energy unleash a Boltburst Shockwave that deals AoE Electro DMG at the opponent's position when their attacks hit
|
When the attacks of the active character hit an opponent and they have more than 70% Elemental Energy, unleash an enhanced Boltburst Shockwave at the opponent's position that deals AoE Electro DMG. This effect can be triggered up to once every 6s When the active character's Elemental Energy is greater than 70% and their attacks hit an opponent, unleash an enhanced Boltburst Shockwave at the opponent's position that deals AoE Electro DMG
|
|
Stunning Stage Lighting
|
A tally will be kept for the active character when they deal a CRIT Hit to an opponent. When the tally reaches 4, the count will be reset and an elemental shockwave will be unleashed at the opponent's position, randomly dealing AoE Pyro, Hydro, Electro, or Cryo DMG. This effect can be triggered up to once every 3s, and the count will be cleared when the character leaves the field After the active character deals enough CRIT Hits to opponents, unleash a shockwave that randomly deals AoE Pyro/Hydro/Electro/Cryo DMG
|
A tally will be kept for the active character when they deal a CRIT Hit to an opponent. When the tally reaches 4, the count will be reset and an enhanced elemental shockwave will be unleashed at the opponent's position, randomly dealing AoE Pyro, Hydro, Electro, or Cryo DMG. This effect can be triggered up to once every 3s, and the count will be cleared when the character leaves the field After the active character deals enough CRIT Hits to opponents, unleash an enhanced shockwave that randomly deals AoE Pyro/Hydro/Electro/Cryo DMG
|
|
Flickering Shock
|
When Overloaded is triggered on an opponent, a shockwave will be unleashed at the opponent's position, dealing Physical DMG. This effect can be triggered up to once every 4s When a character triggers Overloaded on an opponent, unleash a shockwave that deals Physical DMG
|
When Overloaded is triggered on an opponent, an enhanced shockwave will be unleashed at the opponent's position, dealing Physical DMG. This effect can be triggered up to once every 4s When a character triggers Overloaded on an opponent, unleash an enhanced shockwave that deals Physical DMG
|
|
Revenge Sequence
|
After the value of their Bond of Life increases or decreases, that character's ATK increases by 12% for 8s. Max 4 stacks, each stack is independent When a character's Bond of Life increases or decreases, their ATK increases
|
|
|
Moment to Shine
|
Characters gain a 18% All Elemental and Physical DMG Bonus for 5s after triggering an Overloaded reaction on opponents Characters gain an All Elemental and Physical DMG Bonus after triggering Overloaded on opponents
|
|
|
Burning Passion
|
When a character triggers Vaporize, Melt, Overloaded, Burning, Burgeon, Pyro Swirl, or Pyro Crystallize reactions on an opponent, the affected opponents' All Elemental and Physical RES is reduced by 10% for 3s When a character triggers a Pyro-related reaction on an opponent, the All Elemental and Physical RES of affected opponents is decreased
|
|
|
Tightly Plotted
|
For 8s after the active character uses an Elemental Skill, the CRIT Rate for that character's Normal Attacks increases by 10% and CRIT DMG increases by 20% After the active character uses an Elemental Skill, the CRIT Rate and Crit DMG of Normal Attacks increases
|
|
|
Pivotal Moment
|
After this character receives healing, the DMG their Elemental Skill deals is increased by 8% for 8s. Up to 3 stacks, each stack is independent DMG dealt by Elemental Skills increases after Character receives healing
|
|