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Adventure Encounters is a Game System that provides an alternative way to collect Commission Rewards through the usage of Encounter Points.

It is unlocked upon reaching Adventure Rank 24 or completing Archon Quest Chapter II: Act III - Omnipresence Over Mortals.

Overview[]

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If your AR increases and you enter a new Commission Reward bracket, do your Commission Rewards from Encounter Point redemption immediately increase, or are they still the amount corresponding to your bracket at reset like for normal Commissions?

Adventure Encounters can be found on the bottom of the Adventurer Handbook "Commissions" page, under the heading "Encounter Points Stage Rewards." Encounter Points are earned through various means and can be used to claim Commission Rewards.

When using Encounter Points, though through different means, players are still claiming Commission Rewards, meaning their rules still apply. Commission Rewards claimed with Encounter Points are always full rewards and never reduced rewards found in most NPC commissions.

Although fractions of Encounter Points may be obtained, only whole Encounter Points can be redeemed. Any leftover fractions will remain and cannot be used until a whole Encounter Point is obtained. Upon redeeming Encounter Points, the player will receive the maximum number of Commission Rewards that can be awarded based on how many whole Encounter Points they have up to the daily limit. There is no option to redeem a smaller number of Commission Rewards than what the player can currently obtain with their total Encounter Points.

Players can obtain Commission Rewards with a combination of Encounter Point redemption and Commission completion. Commissions can still be completed even if all 4 Commission Rewards have been claimed using Encounter Points. While they will not award the normal Commission Rewards, additional commission-specific rewards and Achievements can still be obtained.

A maximum of 4 Encounter Points can be stored at a time. Once all Commission Rewards for the day are claimed, Encounter Points can no longer be used or stored. Encounter Points are reset at each Daily Reset.

Long-Term Encounter Points[]

Starting in Version 4.8, Encounter Points obtained or stored that can no longer be stored will be converted into and stored as Long-Term Encounter Points. Long-Term Encounter Points are not reset at Daily reset and are instead reset every Version ending with x.0.

Each 30 Original Resin Original Resin used while not in possesion of maximum Encounter Points will convert one Long-Term Encounter Point into an Encounter Point.

Obtaining Encounter Points[]

Gallery[]

Other Languages[]

Adventure Encounters

LanguageOfficial NameLiteral Meaning
EnglishAdventure Encounters
Chinese
(Simplified)
冒险历练
Màoxiǎn Lìliàn
Adventure Experience
Chinese
(Traditional)
冒險歷練
Màoxiǎn Lìliàn
Japanese冒険修練
Bouken Shuuren
Adventure Training
Korean모험 수련
Moheom Suryeon
Adventure Training
SpanishPericia de aventuraAdventure Expertise
FrenchVécu d'aventuresExperience of Adventures
RussianОпыт приключений
Opyt priklyucheniy
Adventure Experience
Thaiฝึกฝนการผจญภัย
Adventure Training
VietnameseRèn Luyện Thám Hiểm
GermanAbenteuertrainingAdventure Training
IndonesianKeahlian PetualanganAdventure Expertise
PortugueseEncontros de Aventura
TurkishMacera RastlantılarıAdventure Coincidences
ItalianIncontri avventurosiAdventurous Encounters

Encounter Point

LanguageOfficial NameLiteral Meaning
EnglishEncounter Point
Chinese
(Simplified)
历练点
Lìliàn-diǎn
Experience Point
Chinese
(Traditional)
歷練點
Lìliàn-diǎn
Japanese修練ポイント
Shuuren Pointo
Training Point
Korean수련 포인트
Suryeon Pointeu
Training Point
SpanishPunto de periciaExpertise Point
FrenchPoint de vécuExperience Point
RussianОчко обучения
Ochko obucheniya
Education Point
Thaiคะแนนฝึกซ้อม
VietnameseĐiểm Rèn Luyện
GermanTrainingspunkt
IndonesianPoin KeahlianExpertise Point
PortuguesePonto de Encontro
TurkishRastlantı Puanı
ItalianPunto IncontroEncounter Point

Change History[]

Version 4.8
  • Added Long-Term Encounter Points.

Version 4.7


Version 4.1

  • Adventure Encounters was released.

Navigation[]

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