Mark Tucker is a developer who worked at Bethesda Softworks on Fallout 76 as the supporting design lead.
Contributions
Post-launch, for all of its updates, they served as the design director for Bethesda Game Studios Austin.[1] They left Bethesda in May 2023.[2]
Employment history
From | To | Company | Role |
---|---|---|---|
August 2001 | January 2006 | Digital Anvil | Designer |
March 2006 | August 2009 | NCSoft | Lead Designer |
August 2009 | June 2012 | Certain Affinity | Lead Designer |
May 2012 | April 2013 | Retired Astronaut Collective | Creative Director and Designer |
April 2013 | May 2023 | Bethesda Game Studios Austin | Designer Director |
Credits
Fallout series
Year | Title | Credited |
---|---|---|
2018 | Fallout 76 | Supporting Design Lead Design Director (all updates) |
Other work
Year | Title | Credited |
---|---|---|
2003 | Brute Force | Designer |
2007 | Dungeon Runners | Lead Designer |
2011 | Crimson Alliance | Lead Designer |
2012 | Halo 4 | Additional Multiplayer Designer |
Gallery
Videos
Fallout 76 ��� Steel Dawn Developer Gameplay
External links
- Q&A with Mark Tucker and Jeff Gardiner on Reddit - March 23, 2021
- Interview with Mark Tucker and Jeff Gardiner about the future of Fallout 76 - June 14, 2021
- Interview with Mark Tucker on The Gamer - September 08, 2021
- Interview with Mark Tucker about Fallout 76's 2022 Roadmap on MassivelyOP - March 1, 2022
- Interview with Mark Ticker about Public Events and Expeditions on Inverse - March 29, 2022
- Interview with Mark Tucker about Fallout 76's 2022 Roadmap on AUS Gamers - July 03, 2022
- Interview with Mark Tucker about Expeditions: The Pitt on MMORPG.com - September 30, 2022
- Interview with Mark Tucker, Jon Rush, and Joshua Moretto about Expeditions: The Pitt on Game Rant - October 06, 2022
References
- ↑ QuakeCon at Home 2020: Mark Tucker: "Pre-launch, I was the assistant lead designer. So, post-launch, I've moved into the director role."
- ↑ Mark Tucker LinkedIn Post (Archived)