×
Fallout Wiki
73,833Articles

Bethesda Game Studios Austin

Bethesda Game Studios Austin (formerly BattleCry Studios LLC) is an American video game developer based in Austin, Texas. It was founded on October 3, 2012, as a subsidiary of ZeniMax Media, led by Rich Vogel.

Background

The first game of the studio was going to be a class-based multiplayer game called BattleCry that was announced in late 2014. Development on BattleCry was halted late 2015 for the studio to assist Bethesda with the development of Fallout 76 and expansion of the Creation Kit's features. In March of 2018, BattleCry Studios was rebranded as Bethesda Game Studios Austin, making it the third studio under the Bethesda Game Studios banner.[Ext 1]

Press Release

BETHESDA GAME STUDIOS EXPANDS WITH NEW AUSTIN OFFICE

Award-Winning Developer of Fallout 4 and Skyrim Welcomes BattleCry Studios as Bethesda Game Studios Austin

March 9, 2018 (Rockville, MD) – Bethesda Game Studios, a ZeniMax Media company, today announced that it has expanded development capacity for future titles by welcoming BattleCry Studios in Austin, Texas, as part of Bethesda Game Studios.

“As the vision, scale and ambitions for our games continue to grow, so does Bethesda Game Studios,” said Todd Howard, Game Director and Executive Producer at Bethesda Game Studios. “We’ve had the pleasure to know the talented developers at BattleCry, and knew we could do great things together.”

Bethesda Game Studios Austin is staffed by a core team of seasoned industry veterans with experience developing AAA games. The studio will be managed by industry veteran Doug Mellencamp as Studio Director.

“We’re excited to join Bethesda Game Studios and look forward to working together on some of the industry’s most exciting new games,” said Mellencamp. “Austin’s incredible game development scene and talent will also allow us to push our games further than fans have imagined."
zenimax.com

Games

Fallout 76

With Bethesda Game Studios in Maryland, BGSA co-developed Fallout 76. The company was tasked with modifying and restructuring the Creation Engine with help from Id Software using netcode from Quake Champions to support the multiplayer functionality needed to produce the game.[Dev 1]

Other games

Other than Fallout 76, BGSA assisted with developing multiplayer content for Doom (2016).

References