For a cross-game overview of this perk, see Gun Nut. |
“The Gun Nut perk grants access to more effective gun mods.”— VDSG Catalogue No.9270.
Gun Nut is an Intelligence perk in Fallout 4.
Effects[]
Taking ranks of this perk grants access to more advanced weapon mods for ballistic weapons when using a weapons workbench.
Ranks[]
Rank | Requirements | Description | Form ID |
---|---|---|---|
1 | INT 3 | You gain access to base level and Rank 1 gun mods | 0004A0DA |
2 | INT 3, LVL 13 | You gain access to Rank 2 gun mods | 0004A0DB |
3 | INT 3, LVL 25 | You gain access to Rank 3 gun mods | 0004A0DC |
4 | INT 3, LVL 39 | You gain access to Rank 4 gun mods | 0016578E |
Affected weapons[]
Notes[]
- This perk is needed to craft mods from scratch, not for applying or removing mods. One can remove a mod and apply it freely on the same kind of weapon, even if one could not build a new copy of that mod.
- The first 3 ranks of this perk are required to build the Ballistic variants of the machinegun turret in allied settlements.
- With the Automatron add-on, one point in Gun Nut is required to access the full range of craftable robot components at a robot workbench.
- With the Contraptions Workshop add-on, leveling up Gun Nut allows the player character to access most of the range of ammunition recipes at an ammunition plant via a terminal.
- The loading screen uses the Fallout 3 Gun Nut perk icon as a pin badge.
- The perk icon features illustrations of the sawed-off shotgun, BB gun and missile launcher from Fallout 3/Fallout: New Vegas.