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Graphics update and Housing

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To begin with, I would like to say that overall, I think that SE did an excellent job with updating the visuals for the game, and I don’t want to sound ungrateful for all the hard work the developers put into making this update happen. We received some very good improvements to shadow quality and draw distance, GI lighting, and of course updates to metal and other material surfaces. Not to mention all the additional graphics options in the settings menu. That said, I would like to point attention to one of the areas where the update has left me slightly upset.

I feel like there are already many posts online regarding how people feel about the new looks of their characters, so instead I would like to focus on the changes to the housing system, especially new lighting, shadows, and existing furniture materials.

Overall, it seems that the new lighting model creates very harsh and dark shadows, together with lots of blown-out highlights. This results in an image that looks like it has way too much contrast, especially when comparing it to pre-update images. Depending on your house design this can drastically alter the feeling of your house or apartment, to the point where the main theme or idea of your design now might be completely unrecognizable.


None of the screenshots in this post have been altered other than adding annotations.


In the old screenshots you can see that while the graphics may not have a very realistic look to it, the image itself is well-balanced, there are no overexposed or underexposed areas, and the image itself is easy to read and understand. Screenshots after the update display much harsher shadows, it almost looks like the interior is being lit by an artificial sun, directly inside of the house. Usually in the real world, the interior light appears much more diffused because of light fixtures having glass with diffusion properties, and also light bouncing off multiple planes and surfaces of the interior, creating less harsh shadows.



After messing around with graphics settings It seems that the main culprits of this look are the new Screen Space Ambient Occlusion (further AO) settings. The better the quality of AO, the harsher shadows you get in the final image. For comparison, I provided the difference between the two highest AO settings, even between these two the difference is massive. Using older AO settings results in visuals that are much more similar to how the game looked before the update.


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Also, the highest quality AO seems to be very inaccurate, and it provides some weird visuals with objects in front of other surfaces. For example here, you can see that AO crops out around my PC, NPC and the column on the left, leaving a weird-looking aura effect:



As well as in this example of AO being rendered around the wall partition with bars:



I’m not sure if this is the intended result or maybe the developers just haven’t ironed out all the quirks with the new lighting system and shaders. As I mentioned previously I'm overall very happy with the update, I feel like the existing areas in the game look much better now, and I'm very happy with the new upgraded AA options. I just hope we get further adjustments to iron out some problems that people are having with the visuals of their characters and other stuff.

Anyway that is all for now, I hope you are all enjoying the new update as well, and see you all soon in Tural ^^
Comments (2)

Gliss Gliss

Goblin [Crystal]

Woooo, I really like those pictures, specially the new ones. It's like the battle between the light and the dark. I have noticed I is able to remove some of my old lights now that they is to bright, that saves me some models.

Your pictures is real good, thanks for sharing.

Strange Skirt

Phantom [Chaos]

Thank you so much Gliss for your kind comment ^^ Knowing that someone likes the new updated look makes me a bit less stressed about the whole situation :D

Maybe I'm just too used to how my houses looked before, and I just need some time to acclimate to new visuals. And I think you are right, the new shadows and highlights produce a more dramatic image compared to the original. I guess I can always adjust some things to make the new lighting more suitable for the existing environments.
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