Physics Explained Through a Video Game
This textbook explains algebra-based high school leveled mechanical physics through Bonk.io, a multiplayer physics browser game that runs on the Box2D physics engine . Materials from this video game are used to explain real-world physics concepts.
Quick Navigation
[edit | edit source]Table of Contents
[edit | edit source]Note that the Table of Contents is subject to change and may not reflect recent structural changes. If a topic is linked below, it shows that the section either has reached a high level of completion (★★), is actively being built (★), or has not been started (X or unlabeled).
Unit 0: A Review of Math and Scientific Experimenting
[edit | edit source]Topic 0.1 - Algebraic Manipulation
Topic 0.2 - Combining Equations
(★) Topic 0.3 - Introduction to Vectors
Topic 0.4 - Vector Operations
Topic 0.5 - Experimental Data
Topic 0.6 - Applications of Experiments
Unit 1: Kinematics
[edit | edit source](★★) Topic 1.1 - Displacement
(★★) Topic 1.2 - Calculating Displacement
(★★) Topic 1.3 - Speed and Average Velocity
(★★) Topic 1.4 - 1-D Uniformly Accelerated Motion
(★★) Topic 1.5 - Motion in 2 Dimensions
Unit 2: Forces and Newton’s Laws
[edit | edit source](★) Topic 2.1 - Systems and Center of Mass
(X) Topic 2.2 - Topic 2.2 - Forces and Free Body Diagrams
(★) Topic 2.3 - Newton's Second Law
(X) Topic 2.4 - Newton's First and Third Laws
Topic 2.5 - Resistive and Frictional Forces
Topic 2.6 - Spring Forces
Topic 2.7 - Tension and Circular Forces
Unit 3: Work and Energy
[edit | edit source]Topic 3.1 - Translational Kinetic Energy
Topic 3.2 - Work
Topic 3.3 - Potential Energy
Topic 3.4 - Conservative and Nonconservative Forces
Topic 3.5 - Power
Unit 4: Linear Momentum and Collisions
[edit | edit source]Topic 4.1 - Introduction to Linear Momentum
Topic 4.2 - Impulse (Change of Momentum)
Topic 4.3 - Conservation of Momentum
Topic 4.4- Inelastic and Elastic Collisions
Unit 5: Statics and Rotation
[edit | edit source]Topic 5.1 - Rotational Kinematics
Topic 5.2 - Torque
Topic 5.2 - Rotational Inertia
Topic 5.4 - Translational and Rotational Equilibrium
Topic 5.5 - Angular Momentum
Topic 5.6 - Rotational Kinetic Energy
Topic 5.7 - Rolling Objects
Unit 6: Springs and Oscillations
[edit | edit source]Topic 6.1 - Review of Springs
Topic 6.2 - Introduction to Simple Harmonic Motion (SHM)
Topic 6.3 - Experimenting with SHM
Topic 6.4 - Physical Pendulums
Unit 7: Gravitation
[edit | edit source]Topic 7.1 - Newton's Law of Universal Gravitation
Topic 7.2 - Kepler's Laws
Prior Knowledge
[edit | edit source]For this textbook, it is recommended that you have taken at least one year of high-school leveled algebra. If you have not yet, that is okay. There is still a lot of value in most of the topics below as much of it is designed to be conceptual, not overwhelmingly math-heavy. If you would prefer, refer to Unit 0 for support with the existing mathematical concepts in this series. This will make it easier to understand the computations in the following units.
Content Credits
[edit | edit source]This project partially contains text, images, and other media that was originally published on services owned by Fandom, Inc. under a CC-BY-SA license. Correspondingly, all content within this textbook will be credited to be taken from Fandom, Inc. when appropriate.[1]
- ↑ "Physics, Explained Through Bonk.io". Bonk.io Wiki. Retrieved 2024-07-05.