Weapons can be obtained a variety of sources such as quests, events and chest drops. Each weapon has stat points that increase the user's abilities in battle. Weapon ranks range from C up to A, with each rank increasing skill points and abilities available. Evolving a weapon requires the previous rank to be present. A weapon can be evolved to the same rank or one rank higher.
Weapon Types | ||||
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Icon | Type | Primarily used by | Types of Weapon | |
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Blade | Warriors, Knights, and Runefencers | Slashing Weapons | |
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Blunt | Warriors and Knights | Blunt Weapons | |
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Impact | Warriors, Knights, and Runefencers | Stabbing Weapons | |
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Bow | Archers | Bows | |
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Magic | Magicians | Staves and Wands | |
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Holy | Clerics | Rods and Canes | |
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Fist | Soldiers | Gloves and Objects | |
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Pistol | Archers | Handguns and Small Firearms | |
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Rifle | Archers | Rifles and Large Firearms |
Stat Points[]
Weapons can be enhanced by weapon enhancers, which unlock each stat point within the weapon until all of them are unlocked. Each stat is responsible for producing a different effect on the wielder.
Stat | Effect |
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Attack | Attack Stat increases by 100 for each point. |
Attack+ | Attack Stat increases by 130 for each point. |
Attack++ | Attack Stat increases by 200 for each point. |
Critical | Critical hit rate increases by 0.50% for each point. |
Critical+ | Critical hit rate increases by 0.65% for each point. |
Defense | Damage taken decreases by 10 for each point. |
Defense+ | Damage taken decreases by 13 for each point. |
HP | Increases HP by 60 for each point |
HP+ | Increases HP by 78 for each point. |
Fire Rate | Attack interval shortens by ? seconds for each point. |
Movement | Movement speed increases by ?% for each point. |
Range | Increases healing range by ?% for each point. |
Ability | Adds the Weapon Ability to the User. |