Fallout 4: a security guard stands outsid ethe entrance to Diamond City.
Image via Bethesda/Steam.

New Fallout 4 update fixes bugs, addresses ‘some of the feedback’

Looks like there's been some fixes to mods and DLC as well.

Fallout has been all over the place, lately. While the Amazon Prime TV show has been a triumph (a second season was confirmed not long ago), Fallout 4 has not been doing so hot. Despite the long wait for the next-gen update, many felt it was severely lacking. But Bethesda seems to want to rectify some of the issues.

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The most recent update for the game has now been sent out on all platforms, even previous gen. One of the changes that’s been added is the ability to “manage your control over the game’s graphic fidelity or performance.”

On top of this, the message above states that Bethesda has also implemented “additional fixes and improvements to address some of the feedback you provided us with on the previous update.”

Will it be enough?

To go into more detail, there appears to have been a focus on three areas when it comes to this version of Fallout 4: display settings, frame rate target, and visual and performance prioritization. For instance, you can choose between 30, 40, and 60fps.

As always with patches and updates, Bethesda has fixed more than a few bugs. Some examples include: an “issue with load order that would break DLC until a restart after downloading mods” (PS5, specifically) and an issue that could “cause the Creation Club menu to not appear” in the Microsoft store.

Personally, based on what a lot of people have been saying about the next-gen update, I haven’t even bothered to install it on my Xbox copy. Maybe this latest patch will appease some of the bigger concerns, but many didn’t feel the upgrade was worth the long wait.


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Image of Andrew Heaton
Andrew Heaton
Andrew has been a gamer since the 17th century Restoration period. He now writes for a number of online publications, contributing news and other articles. He does not own a powdered wig.