Nvidia's RTX Remix goes open source, giving classic games an AI-powered remastering renaissance

zohaibahd

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Forward-looking: Game developers often make excited fans wait years for remastered versions of their favorite titles after announcing them. However, this problem may soon be a thing of the past. Nvidia has announced that its RTX Remix toolkit is going open source, opening up a slew of possibilities for gamers with a soft spot for the classics.

RTX Remix is Nvidia's modding suite that allows enthusiasts to apply cutting-edge graphics technologies like ray tracing to older DirectX 8 and 9-era games. It has already been used to stunning effect on titles like Half-Life 2, SWAT 4, Max Payne, and Need for Speed Underground 2.

RTX Remix consists of two main components: a runtime renderer that expands game rendering capabilities and a toolkit for modding assets and materials. The renderer was open-sourced last year, and now the toolkit is following suit.

According to Nvidia, RTX Remix has already attracted over 20,000 modders who have crafted more than 100 remasters. By making the platform open source, the company hopes to enable the community to push boundaries even further. The full toolkit will be available for download later in June, with a beta already out for eager users.

Nvidia has added some fresh features, including a new REST API that lets you connect RTX Remix to popular digital creation tools like Blender for working on 3D assets. You'll also be able to integrate generative AI apps like ComfyUI to automate some of the remastering grunt work. Developers are getting an SDK as well, allowing RTX Remix's renderer to be deployed into other DirectX 8/9 applications and games.

During the open-source announcement, Nvidia showcased RTX Remix's new capabilities by running it on the original 2007 Portal game in real-time. They demonstrated intelligent upscaling of textures, applying physically-based rendering for more realistic lighting, and even using AI text prompts to customize the game's look on the fly.

For gamers, this could be a game-changer. Even if you have zero modding skills, the most basic form of RTX Remix can now seamlessly upscale your favorite old game's textures and apply vastly improved lighting. Modding experts can go much further, creating full remasters, like the recent work done with Tom Clancy's Splinter Cell by modder Skurtyyskirts.

There is one potential downside – for now, actually developing RTX Remix mods still requires Nvidia GPU hardware due to proprietary tech dependencies. AMD GPU owners can enjoy the finished remasters, but they may have to wait for more open-source solutions to get in on the creation side.

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So the dev tools are open source, but still only accessible to NVIDIA users…

AND HERE I THOUGHT!

Lets give credit, Well done Nvidia/Ngreedia . As stated results can be played by all and sundry, that is the main thing
This is only going to get better, with even more agnostic tools coming

Intel, AMD, Nvidia are always going to have tools that favour some media creators
This is for passion projects.
No indication in article about RTX limitations eg 2000 series vs upcoming 5000 series , so maybe none but speed and power
 
So the dev tools are open source, but still only accessible to NVIDIA users…

AND HERE I THOUGHT!
Seriously? Why should nVidia support competing hardware vendors? You've obviously never run a business based on your comment, or if you have, I'm sure it didn't stay viable for long. nVidia has invested a lot of research and development cash into this project and I don't blame them for not wanting to just give it away. And if you're so anxious to play remastered RTX Remix games, then go out and buy an nVidia GPU and stop your whining. No one forced you to buy hardware from a competing vendor that doesn't support Remix.
 
Seriously? Why should nVidia support competing hardware vendors? You've obviously never run a business based on your comment, or if you have, I'm sure it didn't stay viable for long. nVidia has invested a lot of research and development cash into this project and I don't blame them for not wanting to just give it away. And if you're so anxious to play remastered RTX Remix games, then go out and buy an nVidia GPU and stop your whining. No one forced you to buy hardware from a competing vendor that doesn't support Remix.


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Yeah, you failed at business definitely, and you've failed at comedy too. Go home and cry to your mama. You're not even equipped well enough to come up with a coherent response. You just gonna toss around 6 words and some tilde characters like you've done something profound.
 
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Yeah, you failed at business definitely, and you've failed at comedy too. Go home and cry to your mama. You're not even equipped well enough to come up with a coherent response. You just gonna toss around 6 words and some tilde characters like you've done something profound.

Or (and stick with me on this)…you could construct your criticism of a comment in such a way that doesn’t convey “I scream at people online like a 13 year old with verbal Tourette’s”; thereby engaging in discourse over an issue like a well adjusted adult.

Just my $0.02.
 
This is a very cool feature. Still not going to be relevant on a broad scale because of the weight of RT, but it does open doors for some cool remasters.

While it's largely used on shooters and such, I'd really like to see cinematic RPGs like Dragon Age and Mass Effect get the RT treatment, I think the visual boost would go far there, but it would take an enormous amount of work and potentially make those games unplayable.
 
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I don't know how people keep thinking sarcasm works in printed form. It just doesn't.
No one who's delivered a good joke needs to tell anyone it's funny.

You either wrote what you genuinely thought or you're terrible at written comedy.
 
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