Take-Two Interactive recurrent consumer revenue share FY 2017-2024

Share of net revenue generated by Take-Two Interactive through recurrent consumer spending from fiscal year 2017 to 2024

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Release date

May 2024

Region

Worldwide

Survey time period

April 2016 to March 2024

Special properties

revenue from virtual currency, add-on content, and in-game purchases

Supplementary notes

Take-Two Interactive's fiscal year starts on April 1 and ends on March 31 of the following year. Recurrent consumer spending is generated from ongoing consumer engagement and includes revenue from virtual currency, add-on content, and in-game purchases.

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Access all statistics starting from $2,388 USD yearly *

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