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DownfallNemesis

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DownfallNemesis

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About this mod

Overhaul of the Dream Home. Moved the homes interior into the exterior cell of Nesoi. Added several buildings outside which contain all workbenches, a vendor and a ship builder. Various guards and security patrol your home. And many more small details to make it look like a small outpost!

Requirements
Permissions and credits
Mirrors
Changelogs
Donations
IMPORTANT
It is recommended to use this mod when starting a new game or NG+, otherwise various issues might occur like terrain glitches, quest progression not working, floating/misplaced items, double doors and other weird behavior. It seems the game doesn't like the changes made to this location on an existing character. More details can be found in the Issues section down below.


Overview
This overhaul moves the interior space of the Dream Home onto the planet Nesoi itself! Furthermore, a couple of new buildings have been placed outside including a variety of amenities such as a working Ship Builder panel.

The changes to the exterior look of the house to the vanilla one are simply because the internal layout didn't match the exterior dimensions. 

To unlock the Dream Home you must have the Dream Home trait.
If you find any issues or have suggestions, please let me know!



Features
  • Full interior moved onto the planet itself (except the basement)! You can now enjoy the gorgeous view of Nesoi out of your Dream Home's windows.
  • The area itself can be further decorated like any other player home!
    • I was not able to turn it into a fully working outpost that would allow to assign crew and cargo links, so for the time being the space will behave like any other player home.
  • Working shutters on all windows in the home, to use them use the panels next to them.
  • Swap between Female and Male mannequins in-game via the press of a button, located next to the basement door.
  • Transfer Container with unlimited storage and multiple more storage crates.
    • All inventories and workbenches are connected with each other, meaning you can access their content from the workbenches
    • You can even use the Transfer Containers inventory for the basements workbenches.
    • This does not apply to the building menu itself, I couldn't get that working yet without the ability to remove items.
  • Custom bookcases, fridge and dresser for storing your beloved items!
  • A secure vault (with a cool vault door!) that houses ample storage for items, Spacesuits and weapons, keycard for it can be found on the kitchen cabinets!
  • Lots of markers for your companions to engage in activities around the house and other parts of the exterior.
  • Various defense around the property, including turrets, guards and robots.
  • A nice looking landing pad!
  • A "Landing Services" building next to the landing pad including:
    • A Vendor Kiosk that buys all your items (except stolen ones, common it can't be too easy!) and sells you ammunition.
    • A fully working Ship Builder panel.
    • Bounty Clearance, Constellation and general mission board.
  • A terminal located in the vault and next to the entrance door upstairs allows for dismissing/deploying the guards, robots and workers individually
    • Once the vanilla conditions are met to build the Armillary yourself you can build an Armillary Room via this terminal as well. So far in my testing both placing and removing the room works, artifacts are properly removed and added to the player inventory.
    • This was quite difficult to get to work (at least for me) and if you run into any issues please let me know!!


Interior Cell Edits Only Main File
This is the old version which I took down when I uploaded this mod. In this version, only the interior is furnished. No changes were made to the exterior nor is the interior moved to the planet. It only touches the original Dream Home interior cell.
  • This version does not include the Armillary room.
  • I will not upload optional files for this version.
  • I am uploading this for people who have issues with this mod and still like to have the furnished Dream Home.
Not compatible with any of the other optional files! Only install this main file or the other, not both!


Optional Files
Basement Replacement
Replaces my basement and vault with the basement from Dream home Basement from b0bulat0r

Empty Gym
Removes all furniture and decorations from the gym room, leaving it empty for you to decorate!
Not compatible with the "No Furniture" optional file!

Friendly Turrets
Alters the Dream Home Security Guards, Robots and Turrets behavior to not attack prey animals. They will still engage any hostile animals, human or if you shoot first at prey animals. This change only affects the guards, robots and turrets of this mod and does not alter anything else.

Minimal Exterior
This file removes most of the exterior additions to maintain a more secluded feeling. The following exterior additions are still present with this file:
  • Landing Pad
  • Transfer Container
  • Three robot patrols
  • Ship Builder and Vendor Kiosk
  • Mission Boards
Refer to the images section to see how it looks!
If you install this file after you've already played in the home you first need to remove the mod, save your game, then install the mod and this file. Otherwise it can happen that your game crashes on load.

No Furniture
This removes all decorations, clutter and furniture in the home and basement. Bathroom and kitchen amenities are still included, just without any clutter, as those cannot be build in the vanilla game.
If you installed this after already playing in the overhauled home you may need to perform a cell reset (wait 24 hours on Venus) for all items to properly vanish.
Not compatible with the "Empty Gym" optional file!


Installation
Before you install this mod, make sure you remove all placed objects and clear any inventories in the house!
This also goes if you used my previous "Dream Home - Furnished" mod!!

  • Either install with your favorite Mod Manager or simply drop the files in Starfield/Data.
  • If you install manually, remember to activate the .esm in the Creations menu in-game under Load Order
  • Any optional files have to go below the main file in the Load Order
  • Head to Venus and wait for 24 hours before going to your new home!


Compatibility
  • Not compatible with any mod that modifies that area of the game
  • Not compatible with my previous "Dream Home - Furnished" mod, which I have also taken down.
  • If you use the basement replacer optional file, make sure that Dreamhome_Extension.esm is after the main and before the optional file in your load order!


Performance
The interior part of the house itself contains around 2000 items plus the additional exterior buildings and NPCs. I haven't noticed any performance impact on my end (using a RX 6800 XT and Ryzen 9 5950X) however on lower end systems or console you might notice it. If you can provide any info on that please let me know and I update this section!



Updating the Mod
Updates usually don't touch any of the storage containers and objects, but to be on the safe side I recommend removing all items from any storage containers and objects, leaving the area and then update the mod to avoid any issues.
To make the emptying less of a problem, enable godmode via the command tgm in the console (to open the console hit the tilde key, or ö on German keyboards. No idea what the key for other languages is) This removes any weight limit. To disable it, just type tgm again or reload.


Issues
If you load up the area for the first time, it can happen that objects are out of place or you have duplicated doors and other weird things.
Make sure you waited 24 hours on Venus (for the cell to reset) and then enter the area.
However to solve the duplicated doors and other duplicates or out of place static objects, simply save in the area and restart your game.
If you're on console, I got a couple reports that after saving you also need to restart the entire console for it to work properly.
I am not sure why the game behaves this way even with this mod being a full master type, but that little trick solved those issues for me every time during testing.
NOTE: If you're installing the mod and then start a new game or NG+, the above steps are not needed.
Only if you install this mod for an existing character.

UPDATE:
Some people have reported issues like doors not being intractable from the inside, the NavMesh not working correctly or objects being out of place/broken. I took multiple looks at the mod in CK in attempts to fix these issues, but everything is setup correctly and I am not able to reproduce these on my end. Seeing that other issues I am able to reproduce but can't fix (since these things are also all setup correctly in the CK) are no longer present when starting a new game or NG+ I recommend using this mod on a new game or NG+.


Check out my other Mods