Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Third mod, Rotated Landing Bays. I was able to easilly rotate the Deimos, Hopetech, and Nova bays because they use top access point. The Stroud and Taiyo use a door access and will not snap properly when rotated due to access point mismatch (Round door in Taiyo to square door on HAB, and Square door on Stroud to round door on Hab).
New version is slightly smaller than previous and was tested through a full fresh character playthough to NG+. Barret landed on Vectera without issues. Was able to leave Kreet without issues.
There may be conflicts with other mods such as Bettershippartflips and SMSEX as well.
If any issues arise, let me know and I will try to solve it (again).