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LarannKiar

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LarannKiar

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About this mod

F4SE plugin that can export and import inventories (i.e. transfer them between save games).

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About this mod:

F4SE plugin that can export and import inventories.

Comes with two console commands: ExportInventory and ImportInventory.


About the commands:

1) Select a reference that has inventory:

- Click on an NPC or Container in the console or alternatively, type: Prid {RefID} (like "Prid 2F1F" which is Piper's RefID by the way)


2) Type: ExportInventory {OptionalBlueprintName}

- ExportInventory without blueprint name sets the filename to the export time; format is like: 2024-06-04_18-39-30.json

- Examples: ExportInventory "My Inventory" ; ExportInventory PiperInventory ; ExportInventory SanctuaryWorkshop

- Notes:

- OptionalBlueprintName must be placed between double quotes if it's multi-word, otherwise they are not needed

- all above apply to ImportInventory too

- as for ImportInventory without blueprint name: it would import the latest, based on the date in the filename



About the Blueprints:

- human readable, editable JSON files (see mod image for a preview)

- content: inventory owner's name, export time, items' names, counts, modifications, baseIDs and form types

- location: ..\Fallout 4\Data\F4SE\Plugins\TransferInventories\{BlueprintName}.json


Limitations:

- unique item names (usually player given but there are a few vanilla) aren't set during import, all items receive default names

- e.g. "Deliverer" would be "VATS Enhanced Advanced Deliverer Pistol"


Notes: Non-Playable items are typically creature weapons (e.g. Mirelurk Hunter's spit) and companions' invisible default guns (and ammo). One can disable the import of certain item types in TransferInventories.ini (e.g. "bIncludeNOTE=0" to skip Notes).


Requirements:

Fallout 4 Script Extender (F4SE)
Address Library for F4SE Plugins