About this mod
F4SE plugin that can export and import inventories (i.e. transfer them between save games).
- Requirements
- Permissions and credits
F4SE plugin that can export and import inventories.
Comes with two console commands: ExportInventory and ImportInventory.
About the commands:
1) Select a reference that has inventory:
- Click on an NPC or Container in the console or alternatively, type: Prid {RefID} (like "Prid 2F1F" which is Piper's RefID by the way)
2) Type: ExportInventory {OptionalBlueprintName}
- ExportInventory without blueprint name sets the filename to the export time; format is like: 2024-06-04_18-39-30.json
- Examples: ExportInventory "My Inventory" ; ExportInventory PiperInventory ; ExportInventory SanctuaryWorkshop
- Notes:
- OptionalBlueprintName must be placed between double quotes if it's multi-word, otherwise they are not needed
- all above apply to ImportInventory too
- as for ImportInventory without blueprint name: it would import the latest, based on the date in the filename
About the Blueprints:
- human readable, editable JSON files (see mod image for a preview)
- content: inventory owner's name, export time, items' names, counts, modifications, baseIDs and form types
- location: ..\Fallout 4\Data\F4SE\Plugins\TransferInventories\{BlueprintName}.json
Limitations:
- unique item names (usually player given but there are a few vanilla) aren't set during import, all items receive default names
- e.g. "Deliverer" would be "VATS Enhanced Advanced Deliverer Pistol"
Notes: Non-Playable items are typically creature weapons (e.g. Mirelurk Hunter's spit) and companions' invisible default guns (and ammo). One can disable the import of certain item types in TransferInventories.ini (e.g. "bIncludeNOTE=0" to skip Notes).
Requirements:
Fallout 4 Script Extender (F4SE)
Address Library for F4SE Plugins