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Witchs Workshop

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WitchsWorkshop

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About this mod

A lightweight, Lore-friendly rewrite of the North-Western Raider gangs that creates the sense of a shared narrative between dungeons. Build to be a base for your favourite Raider overhauls!
With heavy focus on world-building, this mod turns the standard raider dungeons into a shared narrative, showing the downfall of the Lexington Raider gang.

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Gangs of Lexington - A lightweight Raider Storyhaul


A lightweight, Lore-friendly rewrite of the North-Western Raider gangs that creates the sense of a shared narrative between dungeons. Build to be a base for your favourite Raider overhauls!

Ever found Fallout 4's worldbuilding lacking? Ever wondered why, after 200+ years, the gangs haven't evolved past their simple 'kill or be killed' life style? Then this mod is for you!

Drawing on aspects from Medieval Politics, Mafia-style organization, and local history, Gangs of Lexington uses Souls-esq story telling to tell a story over multiple locations. Locations will no-longer feel isolated instances, but one piece of a bigger puzzle.

Factions and their place within;

  • Aberthany Farm: A small farm once providing food and water for the now crippled Rustback gang, They are left without protection and are at the mercy of any oportunistic gangs that may cross them.
  • Walden Pond: Jet sellers, no-longer held under threat of violence by dominant powers
  • The Rustbacks: The former lords and masters of the North-West Commonwealth. However, due to mysterious death of their former wise leader, they are left splintered.
  • The Roadkill: The rebel faction. Once apart of the Rustbacks, they view their new leader as nothing more than a chem junkie. Now they hold their former castle under siege, waiting for the rest of their gang to see their point of view.
  • Scavvers: Wandering salvagers - While non-agressive by nature, they will protect their 'claims' with their life. Although, the life of a Scav is often a short one...

What does this mod actually add?
  • Renames several raider gangs around the area and adds lore notes and terminal entries for the player to piece together the story
  • Unique Mini-Bosses
  • Unique weapons to both enhance the narrative and add dark irony - all of the things that are destinctly 'fallout'
  • Several small stories, with a focus on an overarching narrative
  • Optional worldspace overhauls for Lexington, Walden Pond & USAF Olivia
  • More to come!


What's the set-dressing esls?

To keep the mod as compatible as possible, the more drastic additions to the mod will be kept in separate ESL files. Every load order is unique to the person who builds it and not everybody will like certain creative decisions I've chosen.

The set dressing ESLs entirely focus on the more visual aspect of the mod, completely changing Lexington into a chaotic warzone and USAF into a failed sprouting settlement, all optimized as possible and with unbroken precombines. Interior cells have been left untouched.

Recommended mods;



compatibility patches
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Load Order:

Place relatively high! Make sure any lighting/precombine mods (such as PRP) are loaded AFTER GoL