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shreddah4

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shreddah4

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About this mod

5 new locations and a Quest that ties them all together. Aimed to fit right into vanilla with balanced loot and a lore friendly backstory. Roughly 1-2 hours of gameplay.

Requirements
Permissions and credits
Translations
  • French



A quest & location mod that has the player visiting 5 new locations searching for clues and information about what happened at each of them. Aimed to fit seamlessly into vanilla with a nice balance of looting and combat. Rewarding for players who take a little extra time to look around. Featuring mostly environmental storytelling and a backstory progressed through Notes/terminal Entries. 
  • 5 new/re-imagined locations (8 interior cells total)
  • Lore Friendly Quest
  • Balanced loot (mostly handled by level list)
  • 1-2 Hours of gameplay (not including travelling)
  • Full quest summary for each objective to help the player keep on track


The official start to the quest is by reading a letter on top of a barrel located inside the sanctuary root cellar (check screenshot).
You may also start the quest by stumbling upon the first location that happens to be in an area the player will very likely come across naturally.



Depending on your difficulty setting some areas may be challenging for a lower level player. Most areas with combat have some extra options to help the player overcome any enemies in their way. 
Most quest markers will guide the player to the general area of the next objective but will disappear once the player is in the correct spot (like 'cappy in a haystack' from Nuka World) this is so the player has to do some investigating of their own.
No perks are required at any point to progress the quest, locksmith and hacker may come in use for extra stuff but will not be required.


Install one of the main files with mod manager or extract plugin into your data folder and enable plugin. This mod does not have any requirements.


The following mods (that add interiors/edit the exterior world) were in my load order at the time of developing this mod so I have chosen to use areas/buildings that are un touched by these mods and therefore should be perfectly compatible: 

  • Sim Settlements 2
  • Sim Settlements 2 Chapter 2
  • Tales from the commonwealth
  • MoreXplore
  • Wild Wasteland
  • Inside Jobs
  • Stumble Upon Interiors
  • Diamond City Expansion

This mod has been cleaned with fo4edit and wrye bash (no deleted records). This mod does not make any changes to any vanilla exterior navmesh. This mod does not move or delete anything in the exterior world space so pre-combines should be intact.