The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

This addon adds 4 entirely new medkits and 2 bandages, each with their own uses and applications. FDDA COMPATIBLE!

Preview
[UPDATE 2 - FDDA] New medkits (and bandages)
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SkyJoe
SkyJoe - - 23 comments

Works with FDDA?

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No_Data Author
No_Data - - 19 comments

Compatibility-wise, yes! However, since I know nothing about animations, I can't create them for these medkits or make the existing ones work.

If you're using FDDA, these medkits will just have no animation

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Guest
Guest - - 698,548 comments

You should ask for someone to lend you a hand in the discord, since it's just a matter of recycling the normal medkit animations for your new ones, maybe with a simple texture swap. Probably not very difficult or time consuming for someone familiar with doing this.
Mod looks promising and interesting BTW, will try to give you some feedback whenever I get around to trying it in-game for a good bit.

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No_Data Author
No_Data - - 19 comments

Thank you very much! I was hoping to expand on this because I do have quite a lot of ideas bundled up in my brain for new medical items.

I did try asking in the Anomaly discord for help, however I did not receive much help other than one person who helped me fix some localization error that didn't let the mod work initially. Maybe I'll have better luck in the future

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Duchix97
Duchix97 - - 30 comments

yeah , i agree with him. you dont need make new animation. for exaple fdda has ready anims for medkits depending on its type * stimpack etc). all what you need i just change texture , maybe some script and thats all

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Spike2135
Spike2135 - - 8 comments

agreed.

If the fdda animations can be re-textured to match these new medkits then I'd give this mod 11/10, add it to gamma, wouldn't look back.

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Duchix97
Duchix97 - - 30 comments

its not if , just quick edit of fddaa texutre of model. patch for fdda is pretty simple to do because all you need is copy section with litle change of script to load anims for those.

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TheGuyFromWortnite
TheGuyFromWortnite - - 23 comments

ayo lean medkit. 69/10 addon

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СерОругу
СерОругу - - 181 comments

Totally fresh mod. But since it has no animation so i will wait for your final version. Work your magic well comrade!

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Guest
Guest - - 698,548 comments

FDDA yay!!

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TheodoreNoise
TheodoreNoise - - 3 comments

The glorp juice medkit will keep the masses satisfied for decades. Good work.

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Marcelowz
Marcelowz - - 33 comments

Hi. Does this addon is compatible with BHS and HEALTH SYSTEM REALISTIC OVERHAUL?

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No_Data Author
No_Data - - 19 comments

I have not tested it with BHS, unfortunately.

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No_Data Author
No_Data - - 19 comments

[UPDATE 1]:

- Added detox medkit
- Added pressure dressings
- Added cooling bandages
- Higher drop rates from all factions, so now it's actually possible to obtain these medkits by looting
- Added medkits and bandages to more traders
- Added vanilla anomaly screen shake when using, so now your gun will be hidden for a few seconds after you use the new items.

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TheGuyFromWortnite
TheGuyFromWortnite - - 23 comments

Aye im loving this update, free medkits :D

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Kacpernap
Kacpernap - - 41 comments

same here! more medkits! and more medical!!

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Buzina
Buzina - - 12 comments

Does it support Russian language?

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No_Data Author
No_Data - - 19 comments

It'll work, but since I do not speak Russian, I couldn't translate, so it'll just be in English.

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Roskler
Roskler - - 4 comments

Some Medkits and bandages that are similar but do not fall into redudence (except for the bandages, those can have a different effect, although you can't do much with bandages ¯\_(ツ)_/¯)

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No_Data Author
No_Data - - 19 comments

Well I added the new bandages because sometimes in combat I'd get into situations where I'm bleeding heavily and don't have a tourniquet so I end up using 3-4 bandages. These bandages are just supposed to be more effective, sort of in-between normal bandages and the tourniquet.

As for the medkits, I wanted there to be ones for different purposes. Civilian medkits are great for very early game, tactical medkits are great for late game and the other two are very situational.

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equismas
equismas - - 91 comments

pretty cool addon, thanks

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No_Data Author
No_Data - - 19 comments

[UPDATE 2]:

- New FDDA animations, working with all the new medical items! (credits in the description, i couldnt have done this alone lol)
- Tactical medkit slightly nerfed.

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Gutman_Gaming
Gutman_Gaming - - 3 comments

Excellent. Splendid.

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Spike2135
Spike2135 - - 8 comments

Giddyup!

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AnAsianNoob
AnAsianNoob - - 75 comments

there virus in the file

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No_Data Author
No_Data - - 19 comments

There can't be a virus in the file, I didn't put anything malicious in there, nor did moddb detect it. Moddb has an approval system where they scan the file before upload on the site. May I ask what antivirus is showing it as a virus?

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AnAsianNoob
AnAsianNoob - - 75 comments

Window Defender? idk, sometimes antivirus can be wrong

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Guest
Guest - - 698,548 comments

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