Step closer, kin of our kin, for we have gospel to share. Having delivered the One Free Man to safety, Father Grigori, Archangel of Ravenholm, must now make his final exodus - and bury the town he once held so dear beneath ash.
Latest release: Salvation 1.1, the full release of Salvation, featuring Grigori's challenging journey to escape Ravenholm. Also features three new weapons and two new enemy types from RTBR, many new areas in Ravenholm, and a Deathless difficulty for committed players. 1.1 featured many performance improvements, updates to levels, and some minor feature additions.
Hey everyone! Today's update is a bit different – we're announcing an addition to our Open Source repository, bringing both Division 2.1 in addition to Salvation to interested mod developers! We also have a few extra Division 3 media items to sweeten the pot – so stay tuned!
The new update to the public codebase brings the repository up to par with the latest release of Division 2.1, and also includes Salvation's code changes in a separate branch. In addition, fixes introduced into RTBR since Division 2.1 and Salvation's releases have also been integrated into this codebase, keeping the code robust and updated. Click the links below for the repository you're interested in:
Division 2
In addition to the updated code on our repository, we've also posted experimental addons for both Redux and Salvation which feature the updated code compiled and ready for use. These include the wide range of fixes mentioned earlier but have not been playtested, so beware of any hidden issues that may arise. Nonetheless, if you want a slightly more refined experience, you can install these addons via the links provided.
Our work continues in earnest on the depot demo – we've now begun our second phase of testing which bodes well for our release timeline. So, as an extra teaser, some shots from the depot, starting with Depotyard – which has an immense underground storage area co-opted by the Combine. Art passing is still WIP in all of these maps, but each map has at least one distinct vista that sets it apart from the others in this lineup.
In Depot01, a new chasm spans the gameplay area, populated by giant turbines. This feeds into our narrative reframing of the depot as being part of the water-extracting efforts in the wasteland, these giant turbines pumping the water out of the surrounding area. Multi-level combat will take place in this environment, giving the OICW's many modes of combat a chance to shine.
Depot02 sees the player fighting off both antlions and soldiers, with Alyx by your side, which will culminate in a climactic encounter atop one of the Depot's guard stations. Heavy combine fortifications and waves of antlions striking from above will be the last big barrier before rescuing Eli Maxwell.
The final map inside the depot is a romp where antlions fight by your side, controlled by the pheropod as Gordon is made their new king. Cut down the remaining garrison to buy a window for Alyx and Eli to escape, and enjoy the deepest inner workings of the Combine's tech at its most robust.
That's all for today's brief update! We hope any developers out there enjoy digging into the code and if you do anything cool with it, please let us know on our public Discord! Before we wrap up, we'll mention a few roles we're still open to:
Captain Vance – We've yet to find our perfect Captain Vance and we encourage people to apply over on our Casting Call Club page!
3D Modellers – More support in our hard surface department will always be appreciated
Programmers – With the amount of custom content coming in Division 3, additional resources in our programming department would be ideal
If any of these roles look good to you, please add the username, kralich, on Discord. Thanks all, enjoy the new code, and we'll see you in the near future!
The 1.1 release of Salvation, carrying refinements, fixes, and performance improvements throughout!
The 1.0 release of Salvation, the tale of Grigori's exodus from Ravenholm!
The inaugural standalone update for Salvation, the Grigori-focused spin-off to Raising The Bar: Redux, is here! Map progress, model updates, and a new...
An update on the current progress on Division 3, as well as the announcement of our two spin-off mods in development!
The binaries from Salvation's open-source code, compiled and packaged for use, with all retroactive patches included.
No more pearly whites for you Mr. headcrab! This mod fixes the inconsistency on the headcrab's in salvation, normally the regular headcrab has no texture...
Escape Ravenholm (again) with a new collection of Grigori grunts, oompfs, thumps, bumps and wheezes.
The 1.1 release of Salvation, carrying refinements, fixes, and performance improvements throughout!
Raising The Bar: Salvation modu için Türkçe yama. Menü ve başlangıçtaki yazı dışında her şey çevrilmiştir. --- Turkish translation for Raising...
🇮🇹 Traduzione italiana per Raising the Bar: Salvation. Versione 1.0. / 🇬🇧 Italian Translation for Raising the Bar: Salvation. Version 1.0.
Done with the Deathless run and had a fun time with the reward.
It's very easy to run low on health and ammo, enemies hit hard and are more numerous than your bullets. This was a test of ingenuity, efficiency, and bit of luck.
I did my 1st run on hard mode... inadvertedly. My game wasn't fully translated to my language, so the difficulty options were the standard "Easy | Normal | Hard". This made me think that balancing was on the weaker side, but when I learned I was acc playing in hard mode, it made sense.
There were also a couple spots where performance dipped below 60FPS. I run the game at 144, so when these dips happen, it's quite jarring.
Barring these caveats, this is a well done experience that fights against the nature of just killing everything in sight.
Very well done! Looking forward to see what else the team is cooking! Happy New Year!
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Made TBD again because despite it being 6pm UTC right now it said released, which is unhelpful. It's still coming in 2023!
Hoping for the best!
There's 10 hours left of 2023 for me, but considering the quality of Raising the Bar Redux, I won't mind playing the mod in 2024 xD
Играть за отца григория после того как ушёл Гордон Фриман,ещё и с возможностью пинать,это что то из списка сбывшихся мечт
Ay, new trailer is looking sick! I can see how Salvation is going to force us to be creative with our environment and limited toolset. Excited to see how this is going to play out!
There should be a additional survival version of this like L4D's survival
This mod looks superb! gotta ask will there be any inspiration taken from "They Hunger" ?
It's a Half-Life 1 horror mod that's pretty fun. Overall though whether or not it is doesn't have to matter because this is looking great!
In addition to the nailmine, this mod will take more elements or have references to Return to Ravenholm?
Here and there, yeah