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Phillip Bennett

aka: Phill Bennett, Phil Bennett
Moby ID: 47149

Biography edit · view history

Sumo Digital - 2013-Present: Senior Technical Designer

Eurocom- 2006-2012: Designer - 2001-2006: Assistant Producer - 1999-2002: QA Tester

Credited on 26 games

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Spyder (2020, iPhone) UX & Meta-Game Design
Crackdown 3 (2019, Xbox One) Design Team
Hitman 2 (2018, Windows) Technical Designers
Snake Pass (2017, PlayStation 4) Design Leads
Disney Infinity: 3.0 Edition - Starter Pack (2015, Xbox One) Sumo Digital Ltd.
Xbox Fitness (2013, Xbox One) Technical Designers
007: Legends (2012, PlayStation 3) Design
GoldenEye 007: Reloaded (2011, Xbox 360) Design
GoldenEye 007: Reloaded (2011, PlayStation 3) Design
GoldenEye 007 (2010, Wii) Design
Dead Space: Extraction (2009, Wii) Design
The Mummy: Tomb of the Dragon Emperor (2008, PlayStation 2) Game Design
Disney Pirates of the Caribbean: At World's End (2007, PlayStation 2) Design
Batman Begins (2005, PlayStation 2) Production
Spyro: A Hero's Tail (2004, GameCube) Design
Sphinx and the Cursed Mummy (2003, GameCube) Level Design
Harry Potter and the Chamber of Secrets (2002, Game Boy Advance) Additional Design
Harry Potter and the Chamber of Secrets (2002, GameCube) Production Team
Dirt Track Racing: Australia (2000, Windows) Thank Yous
007: The World Is Not Enough (2000, Nintendo 64) Quality Assurance

[ full credits ]

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