🐳 Featured Group: Gameplay feature: Auto-mapping

Christopher Hadley

aka: Chris Hadley
Moby ID: 348388

Biography edit · view history

Chris Hadley has worked at Acclaim Entertainment Ltd. (1991-1995), Climax Solent (1996-1999 and 2002-2004), Computer Artworks (2000-2002), Electronic Arts Vancouver (2005-2007), Electronic Arts Black Box (2007-2009), Ubisoft (2009-2011), Ideaworks (2011-2012) and Capcom Game Studio Vancouver (2012-...)

Credited on 35 games

Displaying most recent · View all

FIFA 21 (2020, Windows) Engineering Workflows
Star Wars: Squadrons (2020, Xbox One) Engineering
Madden NFL 21 (2020, Windows) Engineering Workflows
NFS: Heat (2019, Windows) Engineering Workflows
Plants vs. Zombies: Battle for Neighborville (2019, PlayStation 4) Engineering Workflows
FIFA 20 (2019, Windows) Engineering Workflows
Madden NFL 20 (2019, Windows) Engineering Workflows
Anthem (2019, Windows) Engineering Workflows
Battlefield V (2018, Windows) Engineering Workflows
FIFA 19 (2018, Windows) Engineering Workflows
Star Wars: Battlefront II (2017, Xbox One) Engineering Workflows
Need for Speed: Payback (2017, Windows) Engineering Workflows
FIFA 18 (2017, Windows) Engineering Workflows
Madden NFL 18 (2017, PlayStation 4) Engineering Workflows
Dead Rising 4 (2016, Xbox One) Project Managers
Call of Duty: Black Ops - Zombies (2015, Android) Project Managers
Driver: San Francisco (2011, Xbox 360) Director - External Studios
Need for Speed: Undercover (2008, Windows) Franchise Development Director
Need for Speed: ProStreet (2007, PlayStation 2) Franchise Development Directors
Need for Speed: Carbon (Collector's Edition) (2006, Xbox 360) Development Directors

[ full credits ]

Related Sites add

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: