Ian Malcolm
aka:
Ian Malcom
Moby ID: 2760
Biography edit · view history
Ian Malcolm works as Digital Content Adviser for the City of Melbourne in Australia since April 2010. Previously, he was active in the games industry. He worked as a writer, editor, and designer in a freelance capacity from December 2009 to May 2010. Prior to his freelance work, Malcolm served as a Senior/Lead Designer at IronMonkey Studios from July 2008 to March 2010.
His experience also includes a significant tenure at Museum Victoria, where he worked as a writer, editor, and producer from December 2004 to June 2008.
Before that he also worked as a freelance writer, editor, and proofreader, spanning from January 1999 to June 2008. During this period, he collaborated with a wide range of clients, including Lothian Books, Lonely Planet Publications, and the South Australian Film Corporation.
Earlier in his career, Ian served as a Lead Designer at Infogrames Melbourne House for seven years from 1995 to 2002. Before that he worked as a Designer/QA at the same studio when it was still called Beam Software, from 1989 to 1995.
Credited on 23 games
Displaying most recent · View all
The Simpsons Arcade (2009, iPhone) | Design |
Need for Speed: Shift (2009, iPhone) | Design |
Heroes of the Pacific (2005, PlayStation 2) | Additional Design |
Men in Black II: Alien Escape (2002, GameCube) | Design |
Looney Tunes: Space Race (2000, Dreamcast) | Lead Designer |
Junkyard Adventures with Dinosaurs (2000, Windows) | Dinosaur Game Documentation |
Junkyard Adventures in Space (1999, Windows) | Alien Game Documentation |
KKND2: Krossfire (1998, Windows) | Mission Building |
Alien Spy: Archeology (1998, Windows) | Stalkerpod Game Documentation |
KKND: Krush Kill 'N Destroy (1997, DOS) | Mission Designers |
KKND: Krush Kill 'N Destroy Xtreme (1997, Windows) | Mission Designers |
Jim Lee's WildC.A.T.S: Covert Action Teams (1995, SNES) | Map Design |
True Lies (1995, Game Gear) | Beam Production Team |
True Lies (1994, Genesis) | Game Design |
Choplifter III: Rescue Survive (1994, SNES) | World Design |
Radical Rex (1994, SEGA CD) | Game Design |
Tom and Jerry: Frantic Antics! (1994, Genesis) | World designs |
We're Back! (1993, Game Boy) | Game Design |
Nightshade (1992, NES) | Scripting - NES Combat System |
George Foreman's KO Boxing (1992, Genesis) | Voice Characterisation |
[ full credits ]
Frequent Collaborators
People- 17 games with Marshall Parker
- 13 games with Adam Lancman
- 11 games with Andrew Scott
- 11 games with Shane Collier
- 9 games with Justin Halliday
- 9 games with Brian Uniacke
- 9 games with Alfred Milgrom
- 8 games with Craig Duturbure
- 8 games with Holger Liebnitz
- 8 games with Gavin Parker
[ 905 more people ]
Companies
- 17 games with Krome Studios Melbourne
- 4 games with Atari, Inc.
- 4 games with Hi-Tech Expressions, Inc.
- 4 games with Namco Bandai Partners Pty Ltd.
- 4 games with Electronic Arts, Inc.
- 4 games with Bandai Namco Entertainment UK Ltd.
- 3 games with Atari Europe S.A.S.U.
- 3 games with Acclaim Entertainment, Inc.
- 3 games with Smarty Pants Publishing Pty Ltd
- 3 games with BANDAI NAMCO Entertainment...
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