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Supreme Commander

aka: SupCom
Moby ID: 26709
Windows Specs
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Description official descriptions

Three opposing sides - the Cybran Nation, the Aeon Illuminate and the United Earth Federation - have been fighting in the Infinite War all across the galaxy, spreading chaos and unrest. The player, as a Supreme Commander, takes one of the sides and put an end to this war.

As a spiritual successor to Chris Taylor's 1997 RTS Total Annihilation, Supreme Commander features a wide variety of units and structures, led by a commander unit which handles initial base construction and, while powerful in its own right, has to be protected lest the player be defeated. The game also features a unit cap of 500 units per side, the ability to queue up commands and waypoints, and even dual-screen support. When zooming out far enough, the game renders everything in a tactical map for a clearer view of the entire battlefield.

Players can play through the campaign and carry on the story as one of the sides, or fight off computer enemies in skirmish and human opponents in multiplayer.

The Xbox 360 version has redesigned controls and HUD. The game uses circular controls to replace the many short-cuts and buttons. The right stick is used to zoom in or out quickly. It also includes new units, updated maps and two new multiplayer modes (King of the Hill - defend a strategic point, and Command Point - capture as many civilian buildings as possible), available to play over Xbox Live with four players simultaneously.

Spellings

  • 最高指挥官 - Simplified Chinese spelling
  • 最高指揮官 - Traditional Chinese spelling

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Credits (Windows version)

317 People (275 developers, 42 thanks) · View all

Lead Designer / Creative Director
Senior Designer
AI Designer
Campaign Designer
Designer
Lead Engineer
Lead Architect
Senior Engineers
Graphics and Tools Engineer
Balance and Tuning Lead
Balance and Tuning
Balance Production Assistant
Executive Producer
Producer
Associate Producer
Assistant Producer / Content Engineering
Associate Producer / Mission Briefings / FMV
Production & Content Coordinator
UI Scripter / Production Assistant
Production and Additional Design
Production Assistant
Production Assistants / Art
[ full credits ]

Reviews

Critics

Average score: 81% (based on 61 ratings)

Players

Average score: 3.6 out of 5 (based on 40 ratings with 1 reviews)

Real successor for TA

The Good
This is one of the few games that can be called a real strategy game. You don't control a mere 10-20 units when you attack, like in C&C or Warcraft games, this game makes it possible to have attacks with 100s of units (air, sea or land). To enable such massive conflicts, you get maps which are huge...really huge. Some maps are 40x40 Kms, which means that even aircraft will travel some time from one end to the other. It is also one of the few games where units and buildings are more or less scale to each other. You won't find huge tanks and tiny ships here like in C&C.

The Bad
There are 2 main issues with the game, which can sour the thrill of the battles. - It is CPU hungry, not a bit, a lot. If you don't have at least a 1.8Ghz Dual Core CPU, don't buy it, you will only get frustrated with the lag. - The huge maps have also a shadowy side: Units which tend to be large and well animated in other RTS games, like tanks or walkers will be small in this one. There are however a couple of huge units, like huge battleships which will make you forget this flaw.

The Bottom Line
Its a nice and almost realistic RTS which will give you the opportunity to lead huge battles on land, air or sea.

Windows · by Tamas Molnar (19) · 2008

Discussion

Subject By Date
hefty manual, xbox 360 version Pseudo_Intellectual (66599) Jul 6, 2015

Trivia

1001 Video Games

Supreme Commander appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

The original Supreme Commander design included 500 different units. However, this had to be abandoned very fast when the team faced the much higher production costs per unit compared to Total Annihilation.

Online servers

The game's online servers (GPGNet) which were hosted on Quazal were shut down on 1 March 2012. The Steam version was migrated to Steamworks infrastructure by 19 March 2012. Retail serial keys could be redeemed on Steam. The subsequent GOG.com version had multiplayer disabled entirely, despite LAN being unaffected by these changes.

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Contributors to this Entry

Game added by SupSuper.

OnLive added by firefang9212. Xbox 360 added by Sciere.

Additional contributors: Jeanne, Sicarius, lasttoblame, Paulus18950, Patrick Bregger, Starbuck the Third, Plok, FatherJack.

Game added February 24, 2007. Last modified July 12, 2024.