The Tiny Approach to the Metaverse
Heroes' Hangout

The Tiny Approach to the Metaverse

The “metaverse” is everywhere you look these days, and it seems like the tech community is largely in agreement that it will exist in some form or another someday. Today though, it’s still very much in its infancy. That in itself makes it an exciting time, with many questions left unanswered in terms of just what the metaverse should look like; how it will grow and take shape, as well as how companies and brands will participate in a way that’s truly meaningful for the next generation of digital citizens. 

But at the very heart of the many conversations surrounding the metaverse, you’ll find the same questions: how do people want to be connected (and how do we make this happen in the metaverse)?

So how do we get there? Let’s be honest… as someone who has been R&D-ing this for years, I can say that no one knows for sure what the metaverse will look like. But I’ve got my thoughts.

Do video games have the answer?

From the telegraph and telephone to the messaging app that you’re carrying around in your pocket, technology changes how humanity communicates. The internet was the last major innovation on this front — and we’ve seen it iterated on for decades. 

And while seemingly every industry has touched the development of the internet in some crucial way, it’s video games that have really been at the forefront of this iteration. From asynchronous multiplayer games to voice chat to MMOs, and now giant action environments like Fortnite, video games have experimented endlessly with how to foster deep and meaningful social interactions using the latest technologies. 

But what is it about video games that brings so many people onboard to try something new? The answer might be obvious, but I think it’s key to building whatever it is the metaverse will eventually be: they bring people together around a common interest.

The ‘tiny’ path to a metaverse 

Now here’s where it gets interesting… While some are taking the meta approach to move things forward, we’re taking the “tiny” approach. Why? Because that’s what our players want, and that’s how we see the metaverse shaping up: as a series of tinyverses focusing on specific interests that bring people together as an entry point into a (possibly) larger metaverse.

Here at Resolution Games, we’ve dedicated ourselves to creating opportunities for meaningful social interactions between our players. With games like Blaston, Demeo, Cook-Out: A Sandwich Tale and Acron: Attack of the Squirrels!, we’ve noticed time and again that people come for the game and find themselves staying for the community, so we’re always experimenting with new ways that players can find each other and have fun together. 

And our interest in creating social experiences isn’t limited to gameplay.

At the very end of 2020 we released Ozo Lounge — a unique social space where users with a shared interest (in this case, our futuristic dueling game Blaston) could come together to meet and interact outside of the game. Ozo Lounge provides new activities built around fostering conversation, and even opens gateways back into the game where new friends can jump into a match together while others spectate. And because it was released as a free update to the game, our players all had easy access to explore an immersive social setting at their leisure.

Welcome to our newest tinyverse!

We recently brought an all new community experience to Demeo with the launch of Heroes’ Hangout. 

Demeo has always been a deeply social experience, but with the introduction of Heroes’ Hangout, players can come together in a setting that fits their style as they reminisce about past quests, interact with mini-games, and sit down with the new friends they’ve made to launch a session of Demeo from around the Hangout’s gaming table.

Connecting people is crucial, but finding a reason to connect them is the string that ties it all together. While it’s hard to imagine exactly what the metaverse will look like in ten or twenty years, I’d be surprised if there wasn’t some element of “tiny” at its very core. 

By creating small environments tailored to interests and providing users with plenty of optional activities that foster new relationships and interactions, the metaverse can work for everyone. It’s the difference between becoming a regular in your neighborhood pub and trying to make friends in an airport. 

If you love fantasy role-playing and the fun of tabletop games, be sure to check out the Heroes’ Hangout in Demeo. You might just become a regular. 

Artem Arzamas

Digital Marketing Strategy: SEO hacking | Content marketing | Crowd | Lead generation | PPC | CRO | Web-development | Design

10mo

Tommy, thanks for sharing!

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Klementyna Prządka

Sales Development Representative | Outbound Sales Specialist 🚀

1y

Tommy, thanks for sharing! That's an interesting point of view.

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Inna Matsaniouk

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Niclas Johansson

Mapmaker to the metaverse. Connoisseur and concierge of XR / spatial computing / immersive tech solutions for productivity, creativity and recreation

2y

I agree with this take. The metaverse as the connecting tissue between meaningful sets of social interaction, rather than "a gigantic virtual world". To extrapolate - social VR hasn't yet created its counterpart to a 1-1 phone conversation, the most fundamental form of remote real-time communication. Imagine codec avatars running on Quest! (Codec Avatars: https://tech.fb.com/ar-vr/2019/03/codec-avatars-facebook-reality-labs/ ) ... If those photorealistic avatars, fully expressive from face/eye/full-body tracking, could be rendered in a sparse virtual space (or AR), somehow optimized for a mobile processor, and you could easily hop from one 1-1 conversation to the next, that would deliver amazing value. ... And, thinking about this further, maybe, MAYBE Meta will finally set a good social VR example when (/if) they make Home into that social hub. Highly doubt they'd dare to focus on 1-1 interactions, though.

Johan Becker

Songwriter/Publisher/Singer in the band Secret Service. Master of pedagogy

2y

spännande !

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