Join us in celebrating our 11 finalists in the 2024 WiT - Women in Toys, Licensing & Entertainment Wonder Women Awards! 🥂
The annual awards recognize the remarkable women who are propelling the toy, consumer products, licensing and entertainment industries forward. 🙌
We’re thrilled to celebrate our team members from across Hasbro and Wizards of the Coast who are being recognized as finalists in the following categories:
Kristin McKay (Global Play Leader, Preschool & Fashion) and FURBY Team for Brand Excellence
Becca Griffin (VP, Sales, eCommerce) and team for Commercial Sales (Team)
Alyse D'Antuono (VP, Global Franchise Strategy, Action Brands & NERF) for Brand Franchise
Melissa Jones (Associate Principal Designer, FURBY) for Designer/Inventor Corporate
Mia Khoury (Senior Production Manager) for Digital Storyteller
Rebecca A. (Rebecca Shepard) (VP, MAGIC: THE GATHERING Franchise, Studio X, Wizards of the Coast) for Inbound Licensing
Holly Dabiew Myhre (Director, Marketing & Communications, FURBY) for Marketing
Brianne Lovett (VP, Product Management, Wizards of the Coast) for Mentor of the Year
Crystal Flynn (SVP, Brand Publicity, Global Communications) for PR Excellence Corporate
Becca Griffin (VP, Sales, eCommerce) for Rising Leader
Dana Rotz (Principal Economist, MAGIC: THE GATHERING, Studio X) for Unsung Hero
Congratulations to all finalists! We can’t wait to celebrate the brilliant women shaping our industry at the awards ceremony on September 13 in Los Angeles. ✨
Stay tuned for more info about voting.
Learn more here: https://lnkd.in/eJR4qn-4
#TeamHasbro #WOTCStaff #HasbroEmployee #WePlayEveryday #WonderWomen #WiT #WomenInToys #WonderWomenEverywhere #WWA2024
Transforming Education. Reimagining Learning. Innovation, Collaboration, and Problem-Solving. Academic Leadership. US Army Veteran.
2wI will hold my praise until I read the actual book, not based on a commercial, which is what this video is. Is it sake for the of change or are the changes truly necessary for the enjoyment of the game? And if so, could not or have not the players and their DM already made changes to fit their campaigns? For example, I continue to use the existence and stats of the bastard sword since its inception (D&D). Changes to spell casting as well. Our groups do not need a new manual to enhance the enjoyment of our campaigns. We do that ourselves. Nevertheless, my final praise/rejection will be saved until I get the hardcopy in my hands. The art is beautiful, but of course that is expected. For what's inside, vamos a ver.