Thierry Schmid’s Post

View profile for Thierry Schmid, graphic

Producer at RedHotCG Shanghai

Writing shaders made a lot more sense to me than using a node based shader editor. "NORMAL_MAP = vec3(0,10);" Really helps with foliage in an isometric style, especially if it's moving and is lit by a dynamic light source. it helps keep the lighting consistent and avoids back face discoloration.

James Candland

Writer, Illustrator, and Animator | BYUI | Host of Rupees Over Ramen Podcast 🔥

1mo

Whoa this looks awesome Thierry! The shaders and colors are really cool

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