CAERNARVON CASTLE LE VEL WEEK-END BUILD 3.1 - The HERO approaches - The Level build continues its steady build and continued detail of flow layout and future placement for encounters. The Town groundwork is there even though some is hidden at the time being, now I will begin blocking out the main building of the town as well as I continue to go back and forth between that and the castle. I have also coded and animated Run/Walk/Sprint/Crouch cycles now. Next is the Dodge roll and then into Parkour, Also got the Event Tick in place, and the Camera Look System as well. So making steady progress with just one or two bugs I stomped out along the way. - Cheers Shane #LevelDesign #GameDesign #GameArt #UnrealEngine #gamedesigner
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HERO_TEMPLE_PVP_001 LEVEL BLOCK OUT - SATURDAY UPDATE - Hard at work again in a new update on the level block out and test run of the new build. Really happy will with organic growth and form it is taking based on the ideas in my head and the flow I have designed. #leveldesign #gamedevelopment #gamedesigner #gamedesign #unrealengine
HERO_TEMPLE_PVP_001 LEVEL BLOCK OUT SATURDAY UPDATE, Shane Boucher
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GOLD! So close now!!!
We are proud to share that Star Wars Outlaws has gone gold! ✨ Our teams at Massive Entertainment - A Ubisoft Studio, as well as our co-dev studios around the world can't wait for you to start exploring the Outer Rim and living the life of a scoundrel - August 30 can't come soon enough!
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HERO_TEMPLE_PVP_001 LEVEL BLOCK OUT - For the Holiday weekend I had an idea to start using the New Motion Set in the Unreal Engine to Craft a HERO BASED 5v5 PvP MAP. So here is my first pass at a quick blockout after a few hours of work over the past couple of days. Very base level now, but have 3 possible spawn locations, depending on GAME TYPE and Multi leveled, multi lanes. Now just needs to be built out. #leveldesign #unrealengine #gamedesign #animation #gamedesigner #gameplay
HERO_TEMPLE_PVP_001 LEVEL BLOCK OUT, Shane Boucher
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LEVEL CREATING USING MY COMPANIES EDITOR FROM FAR CRY 5 - Creating fun and new level design and working out ideas in the EDITOR Ubisoft shipped with FAR CRY 5 is a great way to test concepts and designs. I had had been so involved in my own scripting and Unreal I had forgotten there was an amazing iteration tool sitting right with my grasp. I know I get my butt handed to me very quickly, which is cool as the build is intended to be though, but also the AI reacted perfectly grabbing one of the BEST vehicles in the back of the OUTPOST to deliver a great CINEMATIC entrance and my demise. #Leveldesign #Gamedesign #Gameplay
ITERATING LEVEL DESIGN IDEAS IN MY COMPANIES FAR CRY 5 EDITOR , Shane Boucher
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CAERNARVON CASTLE LEVEL LUNCH BREAK UPDATE - 3.2 - THE HERO ARRIVAL - CHANGE UP - A quick and a bit late update on my Castle Level Design as it has a MAJOR jump in development and a change of location! So happy of how it is coming along. Been a bit behind with work being busy but that is a very good thing! -Cheers- Shane #Leveldesign #Gamedesign #Gameart #Gamedesigner #Unrealengine #Fantasyart
CAERNARVON CASTLE LEVEL LUNCH BREAK UPDATE - 3.2 - THE HERO ARRIVAL - CHANGE UP, Shane Boucher
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CAERNARVON CASTLE LEVEL LUNCH BREAK UPDATE - 3.1 - THE HERO ARRIVAL - A quick update at my Lunch break to show the hero build I have finally found from the great modeler/artist Fajrul Falakh - I have been looking for a great hero model to encompass what was in my head and wanting to focus on my Level Design and entire coding and Gameplay. I had to found just the right artist for my hero and I finally did. He is also on Aststation and on the Unreal Marketplace. Take a look. He saved me the time having to model him and put my energy where I needed it. -Cheers Shane #Leveldesign #Characterdesign #CharacterAnimation #Gameplay # Gamedesign #Gamedesigner #Gameart #FantasyArt #Recreation #Unrealengine
CAERNARVON CASTLE LEVEL LUNCH BREAK UPDATE - 3.1 - THE HERO ARRIVAL -, Shane Boucher
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