So we have unreal 5.4 release, very curious what is this lightweight emitters, my first thought we are going back to cascade, but actually it's completely different direction it's stateless particles with very convenient interface, I can see this being useful https://lnkd.in/gjPHYN4r
Pavel Zarubkin’s Post
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Hello everyone 🙂 Check out my work at Artstation, where I was heavily involved in the creation of the Ratten Reich trailer as a #CFX artist https://lnkd.in/dgFWY4Sn
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Looking for Community Manager and Content creator! We are a collective of 3 tiny teams, who is working on tiny projects in one well known indie universe. We are building our own community and marketing from the ground up, and need your help! We already have an established community of 20k followers, and are looking for someone who could make a coherent plan and execute it! Banger social media stuff, shitposting, organizing community members, aligning social media content with release plans - that's what we need help with!
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It is with a lot of emotions that I announce today that I have been informed about the end of my employment at Larian Studios. To clarify, Larian has decided to change its talent attraction strategy, which consequently leads to the elimination of my position. I am proud of the accomplishments over the last 15 months. 💪 Thank you for giving me the opportunity to take my first steps and discover our beautiful video game industry in Quebec. To the team I was working with directly in Quebec ; I love you guys and take care of my bear ! 💛 Therefore, I am open to discussions and ready for a new adventure in a job related to marketing, business development, sales, recruitment, HR, or event management. I would like to stay in the video game industry, but I am open to all challenges; I even have a particular tendency to excel in areas that are new to me! To everyone I have had the chance to speak with directly or indirectly over the past few months, thank you for your support! I truly appreciate it. ❤️ See you soon! --------- C’est avec beaucoup d’émotions que j’annonce aujourd’hui avoir été informé de la fin de mon emploi chez Larian Studios. Pour clarifier, Larian a décidé de changer sa stratégie pour l'attraction de talent, ce qui entraîne par conséquent la suppression de mon poste. Je suis fier des accomplissements réalisés au cours de ces 15 derniers mois. 💪 Merci de m'avoir donné cette opportunité de faire mes premiers pas et de découvrir notre belle industrie du jeu vidéo au Québec. À mon équipe directe de Québec ; Je vous aimes les amis et prenez soin de mon ours ! 💛 Je suis donc ouvert aux discussions et prêt pour une nouvelle aventure dans un emploi lié au marketing, développement d’affaires, ventes, recrutement, RH, ou événementiel. J’aimerais rester dans l’industrie du jeu vidéo, mais je suis ouvert à tous les défis; j’ai même une tendance particulière à exceller dans les domaines qui sont nouveaux pour moi! À tous ceux à qui j'ai pu parler directement ou indirectement au cours des derniers mois, merci pour votre soutien! Je l’apprécie vraiment. ❤️ À bientôt!
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We've got some exciting news to share! 🥁🥁 Today, we are welcoming Beyond-FX, a full-service visual effects (VFX) studio in Los Angeles, into our global team! Beyond-FX's highly skilled and dedicated VFX artists have contributed to over 100 projects including God of War, Rocket League, Valorant, and many other fan favorites. With our combined talent and expertise, we can't wait to make some magic together. Welcome to the team! ✨❤️ Find out more: https://lnkd.in/gQ4ADdyg #gamedev #vfx
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Don't you feel that companies are too unpunished and carelessly laying off people without thinking about the consequences and only for profit? Has anyone compiled a blacklist of companies that have simply laid off people so that we never go there again until the management changes?
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I am very happy to share with you my latest free tutorial "Real-Time VFX Visual Design". Talking about the foundation and aesthetic applications of real-time VFX visual design. Wish it can help the beginner and people who feel struggle with abstract aesthetics. And I try to dissect abstract aesthetic concepts as much as possible through a more systematic, data-driven, and logical approach. Verify the practical application of aesthetic principles by collecting many public real-time VFX cases. Here are the five videos, each about 30 minutes long. Each video includes CN, EN and JP subtitles. 01.Real-Time VFX Visual Design - SHAPE (A) https://lnkd.in/gSBrq4U5 02.Real-Time VFX Visual Design - SHAPE (B) https://lnkd.in/gC3KzPdB 03.Real-Time VFX Visual Design - COLOR (A) https://lnkd.in/gy34Pwc5 04.Real-Time VFX Visual Design - COLOR (B) https://lnkd.in/g3u2e9HH 05.Real-Time VFX Visual Design - TIMING https://lnkd.in/gtA9eCJe Playlist https://lnkd.in/gTbtRz2d The copyright of the quoted works belongs to the creators. This video is purely an exchange of academic experience. Welcome to share with attribution. Do not make any commercial using purpose. Wish you enjoy the real-time VFX journey. Cheers!!
遊戲特效視覺設計 Real-Time VFX Visual Design - Shape (A)
https://www.youtube.com/
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Hiring high level GD at the price of junior - middle: that is a golden deal.
🙏 I welcome everyone. Looking for fps/tps/multiplayer titles for PC/Consoles Action/RPG is perfect.❤️🔥❤️🔥❤️🔥 Nft/gameFi is ok🖖 The setting doesn't matter. 🙃 Unreal if there is prototyping. I will consider vacancies for junior-middle level designer. I would like to move in this direction, if you have any suggestions.😏 Very interesting positions for scouting training in game development. If you have this.👾 I will be sincerely grateful to you for your repost🙏 #OpenToWork #unrealengine #gamedesign #gameplay
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Have you ever wonder what iagara does under the hood when you change from local space to world space. To know that the easiest way is to create this same logic to transform space yourself, and here's what I did in this video tutorial. It allows you to swap niagara from local space to world space in the runtime, or with parameter, and will give you some food for thought about matrices transformations and maybe understand it better if you ever struggle with that. https://lnkd.in/gsqczJ_d
Change Niagara from Local space to World space in the runtime, using transformation matrices. UE_5.3
https://www.youtube.com/
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