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 🎮 Gaming's Influence on Film & TV 🎬 See below for Martin Bradley's, highlights from his talk last week at the 2024 DEG: The Digital Entertainment Group Roadshow in association with the British Association for Screen Entertainment (BASE) ⬆ Gaming remains in a high growth phase. Worth $273 billion and growing at ~9% a year! 👀 It's not just about playing. Gaming fosters extremely loyal communities who engage across numerous touchpoints i.e. 72% of Gen Alpha & Gen Z gamers love watching gaming streamers. 🌈 Profile of gamers over-indexes for neurodiversity & LGBTQ+ representation. There is a huge desire for increased diversity in characters/narratives. 🎯 Rise of free-to-play and games-as-a-service. Titles likes Fortnite and Roblox are changing monetisation models in entertainment which allows brands to create highly targeted campaigns/brand partnerships. 👩❤️👩 Nature of gaming is highly sociable/engaging. Social elements are inherent across gaming experiences whilst long-term narratives & deep character development are changing what consumers want from content in general. 👏 Gaming is pushing boundaries for accessibility & inclusion. A blind gamer being able to complete God of War: Ragnarök shows just how far we've come! If you would like to learn more or to speak with our Gaming specialists, get in touch!  #GamingImpact #DiversityInGaming #InnovationInAccessibility

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