One phrase that keeps coming up from big game publishers when trying to justify their layoffs and cuts is this, "the market is oversaturated." They're intelligent enough to identify that fact and blame it on enhancements to technology and accessibility, but they don't appear to have been intelligent enough to acknowledge that their habitual hiring/firing practices have contributed directly to the market's oversaturation that is now harming their growth. I can almost guarantee that every one of you reading this knows multiple people who have started their own indie studios, joined an indie studio, or become solo developers following the disillusionment they experienced due to the current widespread job insecurity in AAA games. These companies have identified the problem while simultaneously contributing to the problem, because the ability to think in terms of short-term financial gains does not equate to the ability to think in terms of human behavior. Unless employment in AAA becomes truly equitable - and I'm talking about what will take years of shows good faith, of creating and maintaining steady full time employment for everyone across the board (that means doing away with a lot of temporary contract work), that means no more leaving the creators out to dry - the future of games will belong to Indie developers. There will at some point be a decisive shift in power if there is not active, intentional, and equitable change made by the people in positions of power. I'm not saying this with hope that the indie devs will win out above AAA. Not at all. I want both to thrive, and to everything there must be a balance. I've been far more enmeshed within and therefore very hopeful about the future of AAA games throughout my career, and I still dream of a world in which AAA game devs on every rung of the ladder have steady and unshakable lifelong employment within that world. It IS possible, and it HAS been possible. But as long as greed is at the wheel, that dream will not become a reality outside of independent studios. And that's just the truth of it. What can you do? In whatever capacity you are able, do what you can to create a more honest, decent, and equitable world. You can do this in your company, you can do this in your personal life with the people you meet. Take every little opportunity to do something good, because every good act plants a seed. We simply haven't had enough little good acts, and that shows up in in society in big, big ways. Peace to you. -B
Britain Vanderbush’s Post
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Only 3 days left of Edenfall’s Kickstarter! Help them cross the finish line!
Just a few days left on the kickstarter! If you like action adventure games then you'll really enjoy Edenfall. It's got an intricate story that combines exploration, solving puzzles and combat. Campaign link is in the comments.
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I'm one month away from unemployment! :) Available to start the next gig on August 1st! Hire me!
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This is so sad... One of the best VFX companies in the world. This is the sign of an industry that is unsustainably structured. When Rhythm and Hues filed for bankruptcy in 2013, I really hoped that we would see enough of a shift in the way that business is done that this kind of thing wouldn't happen again. A little over a decade later, things don't feel entirely too different. At least not enough.
VFX company Framestore will be closing its Vancouver facility effective July 5, 2024, according to an internal email sent to staff. The decision is attributed to the industry-wide decline in production following the SAG-AFTRA strikes in the latter half of 2023. The Vancouver facility, acquired as part of Framestore’s purchase of Method Studios in 2020, has been a significant part of the company’s global operations Follow Humans of VFX #vfx #framestore #vfx #strikes #jobs #vfxjobs #vfxstudio #viralnews #viral
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Think about this in terms of game design as well.
Humans instinctively drive their cars at speeds that feel natural and safe. It’s the reason many drivers dangerously speed through suburban neighborhoods. Newly-built suburbs, with their wide streets, prioritize automobile speed, not pedestrian safety. One solution? Trees. When their lateral view is partially obstructed by trees growing close to the street, drivers instinctively slow down. This tactic has extra benefits too: trees are beautiful, provide clean air, and reduce the heat from blacktop surfaces. If you’ve been in Salt Lake City, you’re probably familiar with the Federal Heights and the Avenues neighborhoods. It’s a highly sought-after area with old homes and massive trees that canopy the streets. It’s magical in the evenings. And it’s generally very safe for pedestrians. We need more of this in our suburbs. ___________ And in fairness to Herriman, yes this is a cherry-picked comparison… Some of Herriman's trees will catch up in size… they just need another hundred years 😅
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This looks so artsy, nostalgic, and original! It hits all the right notes for me! I can’t wait to push play! https://lnkd.in/gAXFHihv
Mixtape - Reveal Trailer - Xbox Games Showcase 2024
https://www.youtube.com/
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This is wild. I’d be just as upset as he is. 🫶🏻 Should this make indie game devs weary of trusting publishers?
The Gandalf of Games, inspiring game devs to step out their door into grand adventures ✨ Leading the #indierevolution 👾 Eternal advocate for the junior dev 🗣️ Learn to make games with me! 🚀
Today I am devastated to announce that for the second time in two years, my game has been cancelled, and I've been laid off. And this time it was a real shit show, ya'll. 💜 First and foremost, nothing expressed here represents the sentiments of Paradox Interactive or Paradox Tectonic. These are my thoughts and my thoughts alone. I've known for some time that we might be getting shut down. We were actively working on a hyper-moddable life sim called Life By You. An indie answer to the aging IP that is the Sims but instead focussed heavily on UGC. And as far as it goes, we were doing *extremely well.* I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch. Then two weeks before launch we were told we wouldn't be launching. And just now that we've all lost our jobs. We were only informed of this via a public announcement. We were not told why. Instead we spent a month in purgatory, and did everything we could to prove to them we were worth launching, including things like finding potential buyers or suggesting cutting ties and going indie. We heard virtually nothing back. I was warned against writing anything about this experience. That it may hurt my future career or even that legal action could be taken against me. I have chosen to ignore these warnings. To be honest, I have guesses about what happened. And while I can't conjecture, I'm sure you have guesses too. As a business owner, some of them are understandable, but many of them are not. We were a strong team on a strong project ready to launch to a strong audience. Really I'd like to be much more fire and brimstone about it. I'm pretty pissed, not gonna lie. But I'm trying to stay kind and respectful. So instead I'll say: this industry has become a place in which you can deliver more than expected, have AA money behind you, and still have the rug pulled two weeks before launch. At this time, I will not be looking for another full time job. Instead I will be uplifting all of you dear people and attempting to make this industry more sustainable for all with the Indie Game Academy and the #indierevolution Everything you've seen of me so far is just 25% of my power level. Just wait until I go Super Saiyan. 🔥 That said I may be open to part time or advisement work for the right project. Hit me up. 📞 Support your fellows. Be kind to each other. See you in the revolution. 💜 #gamedev #gamedevelopment #layoffs #GameIndustry #IndieDev #GameDevelopment #Layoffs #JobLoss #CareerChange #GameIndustryLayoffs #GameJobs #TechLayoffs #WorkLife #JobHunt #Unemployment
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Check it out!
Dragon Age: The Veilguard | Official Gameplay Reveal
https://www.youtube.com/
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