I was thinking about it for a long time and I feel that time finally came for it. I'll be posting twice per week some insights, lessons learned, advices in a few fields:
#1 🎮 Game Development (all kind of perspective from ideation phase, production, animation, design, creative, post ... and more)
#2 ⚔ Leadership (how to but also dealing with struggles, sharing some tools and opinions)
#3 💡 ERROR LOG! <--- so let's start from this one!!
What is an Error Log?
It is simply a journal of mistakes and failures I keep doing for 7 years already. It keeps the lessons thanks to which I am where I am today and for which I am extremely grateful, because without them I simply wouldn't be here.
Why?
On linkedin we often celebrate and share our achievements, but very rarely we do share the path, the process without which the goal would be unachievable. This path is often strewn with many failures, which hurts, but is absolutely inevitable and I would like to share these lessons, because maybe it will help someone here find inspiration or simply make them reflect... you probably know this picture of a glacier, the top is only a small part of the whole, so I'll focus on what is underwater rather what is above with ERROR LOG's :).
💡 ERROR LOG #1: Don't forget about the overarching goal.
No matter what you do, there is always an overarching goal. I remember animating Geralt's healing and the animation itself was nice and correct considering the style and met the design expectations, but it did not tell the story of who Geralt is and why he heals in this particular way using mutagens. His treatment had to take into account the changes in his body, he suffered while undergoing treatment and this had to be reflected in the animation. This is one of many lessons that shows that no matter what you do, be sure that you are contributing to the superior goal and responding to the sense of why.
Stay tuned for more ⚔ 🐻
Indie Game Developer
2moVFX trails and smears are my pride and joy. I wouldn't say either is more realistic though. The most realistic would be motion blur, and while smears preserve the color of the object accurately, they usually fail on the blurry streaky texture. As for VFX trails, they often get that blurry and streaky texture perfectly, but they usually don't fully match the color of the object. In the end though, realism isn't always the end goal, and you can absolutely use both to great effect.