Anton Slashcev’s Post

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Executive Producer | ex-Playrix | ex-Belka Games | ex-Founder at Unlock Games

What was the moment you decided to work in gamedev? I was 12, playing D&D with my older brother. Growing up, I struggled to communicate with my peers. I was shy and found it hard to connect with others. But D&D was different. It was my favorite game. I could play it all day and never get tired. And it wasn’t just a game; It was a whole other world where I could live different, exciting lives. The only limit was my imagination. In D&D I learned to communicate, form alliances, and defend my opinions. It was more than a game for me; it was a life lesson. One day, I realised I wanted my future job to involve games. I wanted to create these new worlds myself. Yet, as I got older, I took the traditional path: - Excelled in school, won a math olympiad - Went to a prestige university for IT development and management Then life took an unexpected turn. I met my future co-founder at university, who shared my passion for games. We dropped out of university to develop our interactive thriller game and secured angel investments, gather a small team, etc. Since then, my work has always been about games. And I’ve never regretted my choice for a second. What about you? How did you find your way into game development? Are you happy with how it turned out? Or do you wish you had tried another field?

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When I was 5 I've played my first videogame. When I was 8 I got my own PC as a birthday gift. Since then games have become a major part of my life. When I had to choose which higher education to get I've chosen CS in any available form, because I thought that programmers make games. Then I learned at several jobs that pure coding is not really my type. And no, it was not in gamedev, it was mobile coding, web development, etc. I didn't know anything about Unity or Unreal engine. There were no people around me from whom I could learn something about making games. I've changed several different professions trying to find that one I would enjoy — that was crucial for me. And only several years ago I realized that the exact thing about games I wished to do all that time was Game Design. Since then I've been trying to «enter gamedev» :) That's where my coding skills and my gamer experience come in handy. That's where everything I learn is really interesting and not boring. But now, when I've finally found my dream profession, it has become awfuly hard to find a job :')

One of the first games I remember was "Cat adventure" and "Digger" on the monochrome Robotron with 1 mb of RAM. My first map editors was Age of Empires and HOMM2, I spent months within it. I didn't remember when exactly I first time decided to develop games, but it was somewhen in the early schoolhood. My first self-developed "published" game was "Great Wizard's Wars" on the Pocket PC. I squise out lighting system and npc system from very primitive 2d engine. The only beloved language of all my life is Lua. It always helped me to enjoy dev without pain.

I couldn't find the Life Sim game I wanted on mobile, the most comprehensive one was BitLife, but in general there was a lack of motivation in this genre (you always earn, you can't get pleasure when you spend) I started developing games to make the lifesim I wanted (still not developed 😅)

Syed Imran

I make games! Games - Systems Design | Product | Monetisation | User Acquisition

1w

Got me into learning and loving gwbasic, qbasic and later visual basic in school :D, and of course Dbase lol.

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Ilya Gannitsky

Unity Developer | Gameplay Programmer

2w

When I was 6 years old, my friend and I were playing war games, and at some point, I told my friend that when I grew up, I would make a game like Counter-Strike. In the end, I didn't make that game, but I did become a game developer😄

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Graham Hickson

Recovering Technology Addict

2w

for me it was basic High/Low number games on the OG spectrum, dunno how I ended up in enterprise software though 😂

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I was 6 and watching Tron 1982. Sealed my fate.

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