Amy McNickle’s Post

View profile for Amy McNickle, graphic

Chief of Staff | Creative Director | Audio Designer

🎮🔊This survey for Australian Game Audio professionals is still open, so please get your responses in! And if you can give the original post a cheeky share so we can get as many diverse voices as possible, I would super appreciate it. 👾🎵 I’ve already got so much great data! Thank you to those composers, sound designers, technical implementers and all of those in between for taking the time to fill this in so far. If you (or any of your friends) are Australian Game Audio Professionals, I want to know how you work, what you do, and what you think would improve the industry. The aim is to get a comprehensive snapshot of exactly how game audio professionals are working, what disciplines they span, what opportunities exist, and to understand where and what kind of support is needed. I also want to note that if you’re an Australian and are working internationally, I still want to hear from you, and there is a question that speaks to Aussies working abroad. Additionally, people coming up, finishing studies, changing career/industry, I also want to hear from you so we know what supports need to be in place to ensure there are opportunities for new and fresh talent. There is a section of the survey that caters for this. Thank you! I can’t wait to get some more responses and share the findings with you all soon 😊

View profile for Amy McNickle, graphic

Chief of Staff | Creative Director | Audio Designer

If you work in Australian Game Audio, I want to hear from you! I've created a survey to help us understand how our game audio professionals are working, where they're working, and how sustainable this work is. Working in game audio, you often have to be a composer, sound design, and technical audio professional all in one, and despite there being a lot of multi-talented Australian audio folk in this industry, there is often a lack of job opportunities. Additionally, it is not uncommon for audio work to be outsourced, regardless of the available and more than capable talent located in our backyard. If you have 10 minutes, please fill in this survey. I'll be writing up a report once this data has been collected to help inform what steps the Australian Game Development industry need to take to create more sustainable jobs in Australia, and how to improve the game audio pipeline so that we can foster and grow amazing senior talent! Survey link: https://lnkd.in/gCEsRRKi #gameaudio #gamedev #australiangamedev #composition #sounddesign

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