Alexandre Baranger’s Post

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Executive Audio Producer - Audio Integrator - Audio Level Designer

Last night I finalized my tool for loading .csv files on the fly. I can now assign a preset choice to an animation timing (without touching the animator) to set the SynthOne of Wwise in-game. Additionally, I can use my csv files to switch between engines (Unity-Unreal) to load the SynthOne configurations, so I can work on the sound comfortably in Unity and, if a project arises in UE, retrieve my work without having to redo the settings in Unreal. I will stop development for a while; there is one more thing to address which is the randomization. Currently, you need to manually change the last two values in the CSV to configure the randomization that will be played by the CSV player (the randomization works in-game). So here are my last two scripts for the sound designer community, enjoy them, real-time synthesis is life, I've been waiting for this for years. Download link: https://lnkd.in/eQczAqaH

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