Alexandre Baranger’s Post

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Executive Audio Producer - Audio Integrator - Audio Level Designer

Here is my latest script. In the link, you will find my work base for sound design of an animation. It includes tools to trigger Wwise events without using events in the animation, generate a curve for an RTPC and play it based on an animation, launch synthesis configuration presets according to the timing of an animation, and as mentioned in my previous two posts, retrieve points from an existing animation curve and reconstruct it through interpolation. These are basic tools for working and prototyping with Unity and Wwise. Unity is excellent for prototyping with its simple scripting and very responsive nature, which allows for quick development. The next step will be to eventually port the concepts and prototypes developed in Unity directly to Unreal by generating C++ to automatically create Blueprints :) To download my scripts if you want to test them: https://lnkd.in/exA4ikku

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