Adam Goodrich’s Post

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Game Dev | Proc Gen | Gen AI | Geo Spatial | Virtual Worlds

Our new world-building system STORM is coming to Unity for games, sims, and digital twins. It's runtime and design-time capable and works with standard Unity workflows to ensure team productivity. Modules include: * CORE: Manages and accelerates everything * TERRAIN: New terrain rendering system from ground up * ROADS & RAIL: Procedurally generated road and rail networks * RIVERS & LAKES: Procedurally generated river and lake systems * BIOMES: Procedural vegetation, set dressing, rocks, pebbles etc * BUILDINGS: Procedural buildings (with optional interiors) * CITIES: Procedural cities * DUNGEONS: Procedural dungeons * UGC: User-generated content / runtime editing * LIFE: Living world / ecosystem simulator * AI: A bit further out but already super cool * GEOSPATIAL: for real-world geo import (terrain, satellite, roads, rivers, land use, buildings etc) Look me up at #gdc2024 to learn more! https://lnkd.in/gVxv9Xbq

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Adam Goodrich

Game Dev | Proc Gen | Gen AI | Geo Spatial | Virtual Worlds

3mo

Check our terrain replacement out !!

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Great news ! Any ETA available ? Thanks.

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Shreyas Nivas

CEO - Replica Studios

3mo

Sounds like a great fit for our latest Voice AI tech. Pls HMU if you’d like to test. https://youtu.be/aFnWgl0jxdE?feature=shared

Ann Stevens

ACS Certified IT Professional & Educator specialising in XR and Education Technology

3mo

Congratulations Adam Goodrich on releasing STORM. Geospatial feature for the real-world geo import is definitely something I am looking forward to try out. I am sure you will make Australia proud at #gdc2024! See you when you get back.

Patrick Clements

USMC Veteran || Portland MBA Candidate || Social Innovator || PSU School of Business

3mo

That looks amazing!!!!!

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