Ömer Faruk Bilgiç’s Post

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Unreal Engine Game Developer / Multiplayer Developer

Update 22.05.2024 =New and Improved Features= -Reworked Weight System: The weight system has been revamped for more accurate and efficient calculations. -Reworked Action Menu System: The action menu system has been redesigned for better usability and functionality. -Reworked Stack Systems: The stack systems have been updated for improved item management. -Reworked Base Inventory Functions: Core inventory functions have been refined for better performance and reliability. -Reworked Widgets: Inventory-related widgets have been redesigned for a more intuitive user experience. -Reworked Base Container: The base container system has been overhauled for enhanced functionality. =Documentation Enhancements= -Detailed Documentation: Additional details have been added to the documentation for better understanding and ease of use. =New Features= -Basic Inventory Sounds: Introduced basic inventory sounds, with plans to add more in future updates. -Item Splitting and Stacking: Added a new feature for splitting and stacking items. -Crafting System: Implemented a crafting system with numerous examples for expansion and customization. -Attributes System: Added an attributes system for items. For example, a "Backpack" or "CargoPants" will provide extra inventory slots, health, stamina, etc. with extensive examples included. =Content Additions= -New Items: Added 54 new items, fully detailed in the data table. These include crafting materials, tools, medical supplies, consumables, ammunition, and equipment. -Organized Data Tables: Cleaned up and separated data tables for each item type. =Bug Fixes and Optimizations= -Fixed Dupe Issues: Addressed duplicate problems in the drag-and-drop system. -Drop Location Colors: Improved the drop location color indication. Items will now turn yellow if they match the target slot, otherwise, they will turn red. -System Optimizations: Optimized the inventory and equipment systems, achieving a 10x performance increase. -Optimized New Components: The new crafting and attributes components are optimized for better performance. =Function Library Additions= New Functions; GetEquipmentAttributes GetAttributesValue GetItemAttributes GetBlueprintList GetRequiredItem GetItems CanSplitItem CanStackItem CanFlipItem ItemIsUsable ItemEquippable =New Tags for Attributes System= Tags; InventorySlots Health Hunger Thirst Stamina Strength Armor -Marketplace: https://lnkd.in/dqhz9uXm

Grid Inventory & Equipment & Attributes & Crafting System in Blueprints - UE Marketplace

Grid Inventory & Equipment & Attributes & Crafting System in Blueprints - UE Marketplace

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