Escape Velocity Entertainment

Weapons Artist | North America | Europe | Fully Remote

What we are looking for:

Escape Velocity is looking for a talented Weapons Artist to create hard surface assets & organic sculpted props for our project. The ideal person is highly creative in designing weapons, weapon concepts as well as using and working from provided concept. Artist is fluent to complete all stages of model creation, from block out to implementation in engine. You will collaborate closely with Concept Artists, Character Lead, Riggers, Animators to ensure each weapon and prop slots seamlessly into our game and adds value to the overall player experience. This is an opportunity to help build the visual identity and art pipeline for an exciting project.

Requirements

What we will do together:

  • Work with the Lead Weapons Artist, Art Director, Character Lead Artist and Concept artist to design beautiful and entertaining weapons and props for character abilities
  • Sculpt visually stunning assets in Zbrush. Hard surface as well Organic
  • Create high-poly and low-poly models of weapons, props and equipment for games on given concepts and requirements
  • Create excellent texturing/material work
  • Integrate weapons into the game


What you will bring:

  • The ability to interpret and improve concept ideas.
  • Ability to create/design weapons is a high plus
  • An understanding of modern pipelines and requirements for creating weapons and props
  • Experience with Maya, Zbrush, Substance Painter, Unreal
  • A compelling portfolio, showcasing your art skills and variety of styles
  • Experience with laying out joints and testing mechanics of weapons would be a big plus


Benefits

Interested... a bit about Escape Velocity:

Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits and what we believe is a fantastic project. But that doesn't make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are fully remote and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things. Finally (and perhaps most importantly) we're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all.

How to apply:

Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.

Escape Velocity is proud to be an equal opportunity employer, we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.

Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
  • Seniority level

    Mid-Senior level
  • Employment type

    Full-time
  • Job function

    Design, Art/Creative, and Information Technology
  • Industries

    Primary and Secondary Education and Non-profit Organizations

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