Design characters, creatures, props, production callouts, high vision concept art, color scripts, marketing material and other visual guides and tasks as needed to assist the development team
Combine the goals of game design, art direction, and technological considerations to help build industry defining characters
Research and initiate information gathering of pertinent subject matter to your task
Develop and maintain strong creative and collaborative partnerships across subject areas to help further develop the in-game characters, visual language, and rule sets for fantasy-based worlds
Solve complex artistic development issues for artists as well as other team members
Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
Serve as an artistic resource for overall product or as a studio resource. This includes, but is not limited to conducting general research, developing ground-breaking techniques, or testing new systems and tools
Requirements
Strong command of foundation art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques)
Strong anatomy/creature skills with the ability to design and render realistic believable fantasy based creatures and characters using contemporary industry standard tools and techniques
Strong ideation, brainstorming and documentation skills
Proficiency in Photoshop with an emphasis on drawing, painting and image making
Strong time management and prioritization skills. This entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing well according to schedules, objectives, and overall project goals
Familiarity with video game product development and the fundamentals of 3D packages
Good communication, organizational, and interpersonal skills
Bachelor’s Degree in Fine Arts or relevant curriculum or equivalent skillset
Preferred Experience
Minimum 3 years of AAA video game platform experience with two or more published titles
3D modeling and sculpting skills
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Seniority level
Mid-Senior level
Employment type
Full-time
Job function
Design, Art/Creative, and Information Technology
Industries
Staffing and Recruiting
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