Sr CG Look Development Artist
LAIKA Studios
Hillsboro, OR
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General Summary
The Sr CG Look Development Artist is responsible for generating textures and surfaces in the production of high quality, accurate, photo-real, and stylized CG character and environment assets.
Job Functions
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
On-site in Hillsboro, OR, and also eligible for remote work.
Salary
Salary Is Commensurate With Skills And Experience.
Disclaimer
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
The Sr CG Look Development Artist is responsible for generating textures and surfaces in the production of high quality, accurate, photo-real, and stylized CG character and environment assets.
Job Functions
- Create and refine materials to achieve the final look of an asset.
- Build and maintain show shading networks, master materials, and templates to support CG artists with final look development.
- Work within a physically-based shading context, balancing and validating material responses across multiple assets.
- Work alongside the Lead CG Look Dev Artist and Lead CG Lighter to ensure that assets and shots meet show standards.
- Build custom looks and materials for specialty assets, and assist in the development of new tools and techniques to improve the asset development process.
- Digitally create and implement CG assets for stop motion VFX, ensuring color and surfacing of CG assets reflect the vision and/or requirements of the given project.
- Work with the CG Asset team to address Supervisors’ and Directors’ notes.
- Provide training and mentorship.
- Support workflows for publishing and moving data between assets and lighting.
- Troubleshoot production problems, such as common rendering and lighting technical issues, and create methods to minimize their impact.
- 10+ years’ experience in live-action or photoreal feature film production.
- Proficient in Renderman (or equivalent), Katana, Mari, and Substance Painter and Designer.
- Proficient Look Development, R&D, and Lighting skills from both an artistic and technical perspective.
- Strong aesthetic sense and keen eye for detail.
- Technical understanding of color space.
- Efficient UV layout experience using a UDIM workflow required.
- Basic compositing skills in Nuke required.
- Strong communication, organizational, and time management skills to balance priorities in a deadline-driven production environment.
- Ability to take direction and implement feedback with a positive attitude.
- Basic understanding of plate and image-based lighting, as well as full CG lighting, preferred.
- Basic understanding of multi-pass rendering and 3D scene layout preferred.
- Houdini, Maya, Zbrush, and exporting to Unreal Engine knowledge, a plus.
The physical demands and work environment characteristics described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
- Physical demands: While performing the duties of this job, the employee is required to walk; stand; sit; use hands to operate standard office equipment; reach with hands and arms; balance; stoop; talk or hear both in person and by telephone. The employee must lift and/or move up to 15 pounds. Vision abilities include close vision, distance vision, and the ability to adjust focus.
- Work environment: While performing the duties of this job, the employee works under typical office conditions and is exposed to variable indoor temperatures. The noise level is usually quiet or moderate.
On-site in Hillsboro, OR, and also eligible for remote work.
Salary
Salary Is Commensurate With Skills And Experience.
Disclaimer
The above statements are intended to describe the general nature and level of work being performed by people assigned to this classification. They are not intended to be construed as an exhaustive list of all responsibilities, duties and skills required of personnel so classified.
-
Seniority level
Mid-Senior level -
Employment type
Full-time -
Job function
Design, Art/Creative, and Information Technology -
Industries
Animation
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