“Frank has a very passionate and player-centric approach to gameplay programming. In many respects, he's a game designer is a programmer’s body -- which is a fantastic trait for someone on your gameplay programming team! We would often do playtests here in the studio and Frank was always very involved in the discussion and debate about rules, game balance, weapons and the whole entire spectrum of Starhawk’s gameplay. Not only did Frank make significant contributions to our code-base whether it be weapons, Build & Battle structures or even UI HUD elements, he was always eager to voice his opinion on non-programmer related items. This personally benefited me as it provided a great source of candid, player-focused feedback directly from the trenches of our production team.”
About
Activity
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🚀 Excited to announce LittleJS 1.9.0! 🚂 Now with instanced rendering for up to 8x perf boost, improved keyboard input, new ZzFX filter param, and…
🚀 Excited to announce LittleJS 1.9.0! 🚂 Now with instanced rendering for up to 8x perf boost, improved keyboard input, new ZzFX filter param, and…
Shared by Frank Force
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I'm excited to announce the first ever LittleJS Game Jam! 🚂 🚀 Join us from Nov 11 to Dec 12 and create games using the LittleJS game engine…
I'm excited to announce the first ever LittleJS Game Jam! 🚂 🚀 Join us from Nov 11 to Dec 12 and create games using the LittleJS game engine…
Shared by Frank Force
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City In A Bottle – A 256 Byte Raycasting System I just published a deep dive into my 256-byte raycasting engine and city generator! 🚀🌆 This post…
City In A Bottle – A 256 Byte Raycasting System I just published a deep dive into my 256-byte raycasting engine and city generator! 🚀🌆 This post…
Shared by Frank Force
Experience & Education
Volunteer Experience
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Customer Service / Dog Poop Collector
Town Lake Animal Center
- 8 months
Animal Welfare
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Panelist and Indie Showcase Participant
MAGFest, Inc
- 1 month
Arts and Culture
Ran many panels attended by hundreds of people.
Hosted the table top game jam for several years.
Ran a booth in the Indie Showcase three times.
Languages
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C++
Full professional proficiency
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Lua
Professional working proficiency
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Python
Professional working proficiency
Recommendations received
2 people have recommended Frank
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"JavaScript Haikus" my talk from the JS GameDev Summit just went live on YouTube! Dive into the fascinating world of tiny coding with me and learn…
"JavaScript Haikus" my talk from the JS GameDev Summit just went live on YouTube! Dive into the fascinating world of tiny coding with me and learn…
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I am proud to say that I have worked on Starfield. What a ride. On this day, after 3 years of collaborative development, our team at MPG together…
I am proud to say that I have worked on Starfield. What a ride. On this day, after 3 years of collaborative development, our team at MPG together…
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I made a game with the band Squid for a track of their new album O Monoith! You can play in browser with mouse, touch, or gamepad. The gameplay is…
I made a game with the band Squid for a track of their new album O Monoith! You can play in browser with mouse, touch, or gamepad. The gameplay is…
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😍 Here's a recap of NFT Biennial's exhibition "Sublime Shift" curated by Olha Pylypenko and hosted by Despace Berlin in collaboration with…
😍 Here's a recap of NFT Biennial's exhibition "Sublime Shift" curated by Olha Pylypenko and hosted by Despace Berlin in collaboration with…
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Today I am excited to share a game I developed with the band Squid for a song on their new album "O Monolith"! This interactive music video is…
Today I am excited to share a game I developed with the band Squid for a song on their new album "O Monolith"! This interactive music video is…
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I wanted to challenge myself over the Christmas break and work on a couple game prototypes. In between family time and plenty of holiday carbs, I…
I wanted to challenge myself over the Christmas break and work on a couple game prototypes. In between family time and plenty of holiday carbs, I…
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