There is nothing like Uncharted 2 chapters 5-13 where you play Drake seamlessly through a long series of set pieces, gunplay, platforming, and puzzles, all without a black out cutscene where you travel somewhere else but instead control drake through the traveling from the streets of the city up to the hotel down to the temple to the train station and onto the train until it's eventual crash, and even then you escape the train and fight off more baddies before finally blacking out and being brought to the breather space of a mountain retreat when you can pet yaks or whatever they were.
In Uncharted 3 I never had that moment where it was a long period of constant play with some cutscenes to break up the combat, platforming, puzzle circle. The only part that had that almost was the airplane-desert town period of play, and maybe the ship. I did really enjoy Uncharted 3, although another reason it isn't better is because Sully didn't die. The emotion I felt when he was shot was heartbreak and rage, but then it takes that away by showing you he's okay, which steals the emotional impact, if they had left him dead and had Drake go on to just kill everyone in a rage, seeing them as those djiin things instead of real humans, I think it would have been an awesome, emotional ending.