Well, it's been about a year since Mario Kart 8 came out, and with both DLC packs being released, I've began to think about what the next installment of Mario Kart will look like. Because we know so little about the Nintendo NX at this time, I'm going to assume the next Mario Kart will be released on the 3DS's successor, making it another handheld entry in the series. I expect the next Nintendo handheld to at least be on-par with the PS Vita, which means it should have some seriously good hardware that can allow the next Mario Kart to be almost as impressive-looking as Mario Kart 8.
Mario Kart 9 will feature DLC in the same vein as Mario Kart 8. There will be two DLC packs, known as Mario Kart 9 X Star Fox and Mario Kart 9 X Pikmin. Each pack will add 3 characters, 4 vehicles, 2 Grand Prix cups (8 courses), and 2 battle courses to the game.
Characters
Mario Kart 9 has 25 total racers, with an additional 6 included as DLC. Just like in Mario Kart 7, the characters are divided into 5 weight classes. Each character has an unlockable alternate costume, which can be seen in the list below. Yoshi and Shy Guy have additional alternate colors available as DLC, which are obtained the same way they were in Mario Kart 8. Lastly, bolded characters are newcomers to the series, while DLC characters from Pack 1 are marked with a * and DLC characters from Pack 2 are marked with a **.
Featherweights
Toad (Captain)
Toadette (Captain)
Koopa Troopa (Red Paratroopa)
Parabones (Dark Bones)
Shy Guy (Colors)
Olimar** (President's outfit)
Lightweights
Peach (Fire colors)
Daisy (Fire colors)
Yoshi (Colors)
Birdo (Orange)
Diddy (Super Diddy Kong)
Bowser Jr. (Dry Bowser Jr.)
Short Mii (Outfits)
Middleweights
Mario (Fire colors)
Luigi (Fire colors)
Kamek (Red Robe)
Nabbit (Gold costume)
Cranky Kong* (DKC2 outfit)
Fox McCloud* (N64 appearance)
Average Mii (Outfits)
Cruiserweights
Donkey Kong (Super Kong)
Waluigi (Biker outfit)
Rosalina (Fire colors)
Wiggler (Sunshine appearance)
King Boo (Luigi’s Mansion appearance)
Funky Kong* (DKC2 outfit)
Tall Mii (Outfits)
Heavyweights
Bowser (Dry Bowser)
Wario (WarioWare biker outfit)
Petey Piranha** (Fiery Dino Piranha colors)
R.O.B.** (Famicom colors)
Boom Boom (Wings)
Pom Pom (Wings)
Items
Special Items:
Courses
Just like in Mario Kart 8, there are 8 cups within the game. The Mushroom, Flower, Star and Special Cups contain new courses, while the Shell, Banana, Leaf and Lightning Cups contain reimagined retro courses. The Star Fox Cup and the Egg Cup are part of the first DLC pack, while the Pikmin Cup and the Bell Cup are part of the second DLC pack.
Mushroom Cup
Luigi Circuit
Flower Fields
Peach's Aquarium
Toadette Circus
Flower Cup
Daisy Desert
Mario Circuit
Sherbet Lake
Waluigi's Casino
Star Cup
Yoshi's Island
Diddy Falls
Shy Guy Express
Dusty Canyon
Special Cup
Monty Mole Mines
Spooky Swamp
Bowser's Castle
Rainbow Road
Shell Cup
N64 Moo Moo Farm
WiiU Water Park
GBA Boo Lake
Wii Toad’s Factory
Banana Cup
3DS Shy Guy Bazaar
GCN Mushroom City
DS Mario Circuit
WiiU Sunshine Airport
Leaf Cup
SNES Koopa Beach 1
Wii DK Summit
DS Shroom Ridge
N64 Wario Stadium
Lightning Cup
3DS Rock Rock Mountain
WiiU Cloudtop Cruise
GCN Bowser’s Castle
GBA Rainbow Road
Star Fox Cup
Corneria City
Starshine Sandcastle
Smokey Volcano
White Land
Egg Cup
N64 DK’s Jungle Parkway
WiiU Dragon Driftway
DS Waluigi Pinball
SNES Bowser Castle 3
Pikmin Cup
Garden of Hope
Piranha Park
Bowser Land
Port Town
Bell Cup
Wii Daisy Circuit
3DS Rosalina’s Ice World
GCN Wario Coliseum
N64 Rainbow Road
Battle Mode
Battle Mode returns, and is highly customizable. Balloon Battle has a Survival mode in which a player is given 3 balloons, and whoever survives is the winner. It also has a Points mode, which uses the point system seen in Mario Kart Wii and Mario Kart 8. The other mode is called Star Runners, which has Single Star mode (similar to Shine Runners in Double Dash) and Silver Star mode (similar to Coin Runners in Mario Kart Wii). All battle modes include the option to be either a free-for-all or a team battle. The game starts out with 4 new battle courses and 4 retro battle courses. Italicized courses are unlockable, while courses denoted with a * or ** are DLC courses. The courses are as follows:
So, what new features would MK9 have? The past two entries in the series have added so much depth with the additions of air-gliding, underwater racing and anti-gravity. I can't see these being dropped from the series now that they've become so established, so I believe all of Mario Kart 8's features will return, including tricks, bikes, customizable wheels and gliders, as well as the other gameplay features I just mentioned. In addition to these, Mario Kart 9 should add back features from earlier games, such as halfpipe tricks from Mario Kart Wii and the ability to make custom emblems from Mario Kart DS.
Mission Mode returns from Mario Kart DS, but this time will include elements from Mario Kart Wii's tournament mode. Every month, 3 new missions are added to the game, and become that month's featured missions. In a featured mission, you can compare your times against other players and receive a ranking. Previously featured missions are still available to play again, but you will not be able to compare your times to those of other players, nor will you be able to get a new ranking. The game starts with only 3 missions, but will eventually end with 72 total, which allows for two years' worth of new missions. As for an entirely new feature, players will be able to create their own custom courses and share them with friends, as well as download featured custom-made courses, just like in Super Smash Bros. Brawl for the Wii.
And...that's it for now. What do you guys think?
Mario Kart 9 will feature DLC in the same vein as Mario Kart 8. There will be two DLC packs, known as Mario Kart 9 X Star Fox and Mario Kart 9 X Pikmin. Each pack will add 3 characters, 4 vehicles, 2 Grand Prix cups (8 courses), and 2 battle courses to the game.
Characters
Mario Kart 9 has 25 total racers, with an additional 6 included as DLC. Just like in Mario Kart 7, the characters are divided into 5 weight classes. Each character has an unlockable alternate costume, which can be seen in the list below. Yoshi and Shy Guy have additional alternate colors available as DLC, which are obtained the same way they were in Mario Kart 8. Lastly, bolded characters are newcomers to the series, while DLC characters from Pack 1 are marked with a * and DLC characters from Pack 2 are marked with a **.
Featherweights
Toad (Captain)
Toadette (Captain)
Koopa Troopa (Red Paratroopa)
Parabones (Dark Bones)
Shy Guy (Colors)
Olimar** (President's outfit)
Lightweights
Peach (Fire colors)
Daisy (Fire colors)
Yoshi (Colors)
Birdo (Orange)
Diddy (Super Diddy Kong)
Bowser Jr. (Dry Bowser Jr.)
Short Mii (Outfits)
Middleweights
Mario (Fire colors)
Luigi (Fire colors)
Kamek (Red Robe)
Nabbit (Gold costume)
Cranky Kong* (DKC2 outfit)
Fox McCloud* (N64 appearance)
Average Mii (Outfits)
Cruiserweights
Donkey Kong (Super Kong)
Waluigi (Biker outfit)
Rosalina (Fire colors)
Wiggler (Sunshine appearance)
King Boo (Luigi’s Mansion appearance)
Funky Kong* (DKC2 outfit)
Tall Mii (Outfits)
Heavyweights
Bowser (Dry Bowser)
Wario (WarioWare biker outfit)
Petey Piranha** (Fiery Dino Piranha colors)
R.O.B.** (Famicom colors)
Boom Boom (Wings)
Pom Pom (Wings)
Items
- Coins
- Green Shell
- Triple Green Shells
- Red Shell
- Triple Red Shells
- Banana
- Triple Bananas
- Mushroom
- Triple Mushroom
- Golden Mushroom
- Spiny Shell
- Lightning
- Star
- Bob-omb
- Blooper
- Bullet Bill
- Piranha Plant
- Super Horn
- Mini Mushroom
- Freezie
- Divine 9
Special Items:
- Fire Flower - Mario, Luigi, Petey Piranha
- Heart Shield - Peach, Daisy, Rosalina
- Egg - Yoshi, Birdo, Shy Guy
- Mega Mushroom - Toad, Toadette, Nabbit
- Magnet - Wario, Waluigi, R.O.B.
- Giant Banana - DK, Diddy, Funky, Cranky
- Bowser Shell - Bowser, Bowser Jr., Koopa
- Boo - Parabones, King Boo, Kamek
- Boomerang Flower - Boom Boom, Pom Pom, Wiggler
- Rocket Boost - Mii, Fox, Olimar
Courses
Just like in Mario Kart 8, there are 8 cups within the game. The Mushroom, Flower, Star and Special Cups contain new courses, while the Shell, Banana, Leaf and Lightning Cups contain reimagined retro courses. The Star Fox Cup and the Egg Cup are part of the first DLC pack, while the Pikmin Cup and the Bell Cup are part of the second DLC pack.
Mushroom Cup
Luigi Circuit
Flower Fields
Peach's Aquarium
Toadette Circus
Flower Cup
Daisy Desert
Mario Circuit
Sherbet Lake
Waluigi's Casino
Star Cup
Yoshi's Island
Diddy Falls
Shy Guy Express
Dusty Canyon
Special Cup
Monty Mole Mines
Spooky Swamp
Bowser's Castle
Rainbow Road
Shell Cup
N64 Moo Moo Farm
WiiU Water Park
GBA Boo Lake
Wii Toad’s Factory
Banana Cup
3DS Shy Guy Bazaar
GCN Mushroom City
DS Mario Circuit
WiiU Sunshine Airport
Leaf Cup
SNES Koopa Beach 1
Wii DK Summit
DS Shroom Ridge
N64 Wario Stadium
Lightning Cup
3DS Rock Rock Mountain
WiiU Cloudtop Cruise
GCN Bowser’s Castle
GBA Rainbow Road
Star Fox Cup
Corneria City
Starshine Sandcastle
Smokey Volcano
White Land
Egg Cup
N64 DK’s Jungle Parkway
WiiU Dragon Driftway
DS Waluigi Pinball
SNES Bowser Castle 3
Pikmin Cup
Garden of Hope
Piranha Park
Bowser Land
Port Town
Bell Cup
Wii Daisy Circuit
3DS Rosalina’s Ice World
GCN Wario Coliseum
N64 Rainbow Road
Battle Mode
Battle Mode returns, and is highly customizable. Balloon Battle has a Survival mode in which a player is given 3 balloons, and whoever survives is the winner. It also has a Points mode, which uses the point system seen in Mario Kart Wii and Mario Kart 8. The other mode is called Star Runners, which has Single Star mode (similar to Shine Runners in Double Dash) and Silver Star mode (similar to Coin Runners in Mario Kart Wii). All battle modes include the option to be either a free-for-all or a team battle. The game starts out with 4 new battle courses and 4 retro battle courses. Italicized courses are unlockable, while courses denoted with a * or ** are DLC courses. The courses are as follows:
- Block Castle
- Blooper Bay
- Bullet Billiards
- Hammer Bro Hall
- Junior's Playroom
- Wild Savanna*
- Freezeflame Field**
- SNES Battle Course 3 (Ice)
- N64 Double Deck
- GBA Battle Course 4 (Desert)
- GCN Luigi's Mansion
- DS Tart Top
- Wii Funky Stadium*
- 3DS Honeybee Hive**
So, what new features would MK9 have? The past two entries in the series have added so much depth with the additions of air-gliding, underwater racing and anti-gravity. I can't see these being dropped from the series now that they've become so established, so I believe all of Mario Kart 8's features will return, including tricks, bikes, customizable wheels and gliders, as well as the other gameplay features I just mentioned. In addition to these, Mario Kart 9 should add back features from earlier games, such as halfpipe tricks from Mario Kart Wii and the ability to make custom emblems from Mario Kart DS.
Mission Mode returns from Mario Kart DS, but this time will include elements from Mario Kart Wii's tournament mode. Every month, 3 new missions are added to the game, and become that month's featured missions. In a featured mission, you can compare your times against other players and receive a ranking. Previously featured missions are still available to play again, but you will not be able to compare your times to those of other players, nor will you be able to get a new ranking. The game starts with only 3 missions, but will eventually end with 72 total, which allows for two years' worth of new missions. As for an entirely new feature, players will be able to create their own custom courses and share them with friends, as well as download featured custom-made courses, just like in Super Smash Bros. Brawl for the Wii.
And...that's it for now. What do you guys think?
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