1. I have received a great amount of referral since I first post my guide, and that really helped me a lot to start the game. I want to show those people who have read my guide, especially those who have used my referral, my appreciation. I feel like I owe those people a better guide.
2. I “still” want to EARN your referral. Yes I mean EARN not trick or anything, with my effort of giving you this great guide.
3. I want to make sure you have a better, if not the best, start from the game. I hope you will not make the same mistake I did.
If you found the guide had help you, please use the referral code from this guide. If you already had used one, you can simply say something nice to encourage and motive me/us for future updates.
Feel free to forward this guide. I do not mind you copy and paste my guide as long as you only plug in your referral code to slot #1 and #2. Leave my code alone for some respect.
PART 1 - Basic information
Know the game before you start the game !!
Card type:
Bruiser ( RED ): weak against Speed ( GREED )
Speed ( Green ): weak against Tactic ( BLUE )
Tactic ( Blue ): weak against Bruiser ( RED)
Card rarity:
- base 5* and up cards ( SSR, UR , L ): very powerful card. Fully boost and master. Fusing is optional (if you have another one. )
- base 4* (S Rare): Great card!! It definitely worth fully Boost and Master BOTH card before fusing
- base 3* (Rare): good card for early battle and as filler in mid game. Fully master and fully boost optional but not recommended.
- base 2* (Uncommon) Better junk card, some with ability!! DO NOT boost or master!! Fusioning on the other hand is situational. I will explain this in the fusion section.
- base 1*(Common) Junk card – feeding card!! DO NOT Boosting or Mastering. Fusioning, on the other hand is situational. I will explain this in the fusion section.
Actions :
Mission
- By using Energy, you can play campaign and gain not only experience, but also silvers, cards, and resources. You also gain 1 status point when you complete a mission
SuperVillian
– Successfully defeating the SuperVillian will advance you to the to next chapter. You also gain some bonus silver and items, however you can only do it once per chapter.
Battle –
1. ATTACK: It cost only ATK POWER to attack another player. This is the primary place to improve your card’s mastery. You can also win your component’s silver and resources. ( It cost attack/defend power)
2. DEFEND: It cost only DEF POWER to defend another player’s attack. This happens automatically when someone is attacking you. Losing a defend battle will potentially cost you not only silver but also resources.
*** Do not confuse ATK/DEF Power with attack and defense. ATK/DEF power will only look at your card PWR REQ, (eg. Your starting spiderman card require 8power), the more ATK Power you have the more card you can use when you attack, and same goes for DEF POWER. Attack and defense is the number of damage/block your card can do. (e.g. your starting starting spiderman can atk 1002 / def 924 ) ***
Mastering:
- FULLY master card will give the card a big attack and defense boost.
Boosting:
- Boosting the card will increase the card level, which increase it’s attack and defense, with the cost of silver and a feeder card.
- You can still boost a card’s Ability even the card is at max level.
FUSIONING: (pay attention here since most people confuse here)
1. Fuse your identical to upgrade to a new and enhanced form.
2. On a basic fusion, when neither card is at max level, only 5% of the card’s attack/defense will be carry to the new card as a bonus. (no bonus boost)
3. When it is an advance fusion, where one card is at max level, the max level card will carry 10% of its attack/defense to the new card as a bonus. (one card bonus boost)
4. If both card are at max level, then both of the card card will carry 10% of their attack/defense to the new card as a bonus. (both card bonus boost)
5. The card level and ability will be reset to lvl 1 after fusion, therefore focus upgrading ability on final card only.
6. The new card’s mastery level will be the combination of two fusion cards’ mastery level.
7. The initial stats of the new card will be lower than your full boost/master (B/M) card, but eventually be a lot higher.
8. When you are boosting a high level card (not rarity), you can cut the cost in half by fusion the feeder card first, because you are boosting with one feeder card, not 2.
Silver – Do not get fool by early game silver bonus. Silver is very hard to farm and it cost A LOT to do fusioning and boosting.
Gold – The Real money/game currency. You can pay real money to get some gold to purchase card pack.
Rally point- Every 200 rally point grant you a random card.
Resource:
Resource is for Resource quest and donations. You can either gain resource from mission or from another player by battling. You can complete a resource quest 3 times and they will grant you a total of 2 powerful card and 1 ISO-8 card. When you completed a series of resource quest, you can still collect the resources for donating to your alliance.
Member and Alliance:
1. Gaining member will grant you 5 status point. You lose 5 status points from removing one member, addition member removal on the same day will increase the status point lost by 1. Adding another member will always grant you 5 status points, therefore if you remove more than 1 member on the same day you will get 1 point penalty.
2. Joining alliance will give you alliance buff in battle. Alliance buff get stronger as the alliance resource increase.
Stats point:
Status point will be gain from levelup (3pt), completing mission (1pt), and gaining member (5pt). Status point can be spent on three category: Energy, Attack POWER, and Defense POWER.
Defender: Best defend is to avoid being attack. What you want to do is to stay on the higher end of the average defend power, using powerful card as your primary card and getting rid of your resource by quest or donation. You should priortize stats point in defend --> energy --> attack. ( only applies to early and mid game )
Pro- faster leveling, lower risk of losing resources, higher W/L ratio; easier to start the game till mid game
Con- slow gain on W/L, harder transition to mid game.
Attacker: There is so much more to do with attacker. What you want to do is stay on the lower end of the average defend power, using spiderman or some noob card as primary card and always keeping some resource to “bait” someone attacking you. You need a strong defending card/deck/combo to pull this off. Stats point attack defend energy
Pro- Successful attacking and defending will increase your cash flow, increasing your W/L ratio, increasing your card mastery. You will have an easier transition to mid game.
Con- slower leveling, higher risk of losing battle, higher potential damage to your W/L ratio, harder to keep up the cost of improving your deck.
2. I “still” want to EARN your referral. Yes I mean EARN not trick or anything, with my effort of giving you this great guide.
3. I want to make sure you have a better, if not the best, start from the game. I hope you will not make the same mistake I did.
If you found the guide had help you, please use the referral code from this guide. If you already had used one, you can simply say something nice to encourage and motive me/us for future updates.
Feel free to forward this guide. I do not mind you copy and paste my guide as long as you only plug in your referral code to slot #1 and #2. Leave my code alone for some respect.
PART 1 - Basic information
Know the game before you start the game !!
Card type:
Bruiser ( RED ): weak against Speed ( GREED )
Speed ( Green ): weak against Tactic ( BLUE )
Tactic ( Blue ): weak against Bruiser ( RED)
Card rarity:
- base 5* and up cards ( SSR, UR , L ): very powerful card. Fully boost and master. Fusing is optional (if you have another one. )
- base 4* (S Rare): Great card!! It definitely worth fully Boost and Master BOTH card before fusing
- base 3* (Rare): good card for early battle and as filler in mid game. Fully master and fully boost optional but not recommended.
- base 2* (Uncommon) Better junk card, some with ability!! DO NOT boost or master!! Fusioning on the other hand is situational. I will explain this in the fusion section.
- base 1*(Common) Junk card – feeding card!! DO NOT Boosting or Mastering. Fusioning, on the other hand is situational. I will explain this in the fusion section.
Actions :
Mission
- By using Energy, you can play campaign and gain not only experience, but also silvers, cards, and resources. You also gain 1 status point when you complete a mission
SuperVillian
– Successfully defeating the SuperVillian will advance you to the to next chapter. You also gain some bonus silver and items, however you can only do it once per chapter.
Battle –
1. ATTACK: It cost only ATK POWER to attack another player. This is the primary place to improve your card’s mastery. You can also win your component’s silver and resources. ( It cost attack/defend power)
2. DEFEND: It cost only DEF POWER to defend another player’s attack. This happens automatically when someone is attacking you. Losing a defend battle will potentially cost you not only silver but also resources.
*** Do not confuse ATK/DEF Power with attack and defense. ATK/DEF power will only look at your card PWR REQ, (eg. Your starting spiderman card require 8power), the more ATK Power you have the more card you can use when you attack, and same goes for DEF POWER. Attack and defense is the number of damage/block your card can do. (e.g. your starting starting spiderman can atk 1002 / def 924 ) ***
Mastering:
- FULLY master card will give the card a big attack and defense boost.
Boosting:
- Boosting the card will increase the card level, which increase it’s attack and defense, with the cost of silver and a feeder card.
- You can still boost a card’s Ability even the card is at max level.
FUSIONING: (pay attention here since most people confuse here)
1. Fuse your identical to upgrade to a new and enhanced form.
2. On a basic fusion, when neither card is at max level, only 5% of the card’s attack/defense will be carry to the new card as a bonus. (no bonus boost)
3. When it is an advance fusion, where one card is at max level, the max level card will carry 10% of its attack/defense to the new card as a bonus. (one card bonus boost)
4. If both card are at max level, then both of the card card will carry 10% of their attack/defense to the new card as a bonus. (both card bonus boost)
5. The card level and ability will be reset to lvl 1 after fusion, therefore focus upgrading ability on final card only.
6. The new card’s mastery level will be the combination of two fusion cards’ mastery level.
7. The initial stats of the new card will be lower than your full boost/master (B/M) card, but eventually be a lot higher.
8. When you are boosting a high level card (not rarity), you can cut the cost in half by fusion the feeder card first, because you are boosting with one feeder card, not 2.
- Most people wonder why they should fully boost a card since the level of a card will be reset, but the master will not be reset. It is totally optional, since it cost a lot of silver and time boosting a card, but the extra 5%/10% stats bonus is very significant.
Silver – Do not get fool by early game silver bonus. Silver is very hard to farm and it cost A LOT to do fusioning and boosting.
Gold – The Real money/game currency. You can pay real money to get some gold to purchase card pack.
Rally point- Every 200 rally point grant you a random card.
Resource:
Resource is for Resource quest and donations. You can either gain resource from mission or from another player by battling. You can complete a resource quest 3 times and they will grant you a total of 2 powerful card and 1 ISO-8 card. When you completed a series of resource quest, you can still collect the resources for donating to your alliance.
Member and Alliance:
1. Gaining member will grant you 5 status point. You lose 5 status points from removing one member, addition member removal on the same day will increase the status point lost by 1. Adding another member will always grant you 5 status points, therefore if you remove more than 1 member on the same day you will get 1 point penalty.
2. Joining alliance will give you alliance buff in battle. Alliance buff get stronger as the alliance resource increase.
Stats point:
Status point will be gain from levelup (3pt), completing mission (1pt), and gaining member (5pt). Status point can be spent on three category: Energy, Attack POWER, and Defense POWER.
- Gaining level will increase the max number of friends you can have and you start with 5 friend capacity. **
Defender: Best defend is to avoid being attack. What you want to do is to stay on the higher end of the average defend power, using powerful card as your primary card and getting rid of your resource by quest or donation. You should priortize stats point in defend --> energy --> attack. ( only applies to early and mid game )
Pro- faster leveling, lower risk of losing resources, higher W/L ratio; easier to start the game till mid game
Con- slow gain on W/L, harder transition to mid game.
Attacker: There is so much more to do with attacker. What you want to do is stay on the lower end of the average defend power, using spiderman or some noob card as primary card and always keeping some resource to “bait” someone attacking you. You need a strong defending card/deck/combo to pull this off. Stats point attack defend energy
Pro- Successful attacking and defending will increase your cash flow, increasing your W/L ratio, increasing your card mastery. You will have an easier transition to mid game.
Con- slower leveling, higher risk of losing battle, higher potential damage to your W/L ratio, harder to keep up the cost of improving your deck.