Sep 27, 2014
185
35
I figured I might as well post my ideas regarding a ninth Mario Kart on the boards.

Personally, I'd like Mario Kart 9 to take a similar path to Mario Kart DS. Instead of having one big element introduced, like gliding from MK7 and anti-gravity from MK8, MK9 should bring back all elements from previous games, and a few new features here and there.

Characters
Like in Mario Kart 8, there are seven weight classes that divide the characters up; Feather, Super Light, Light, Medium, Cruiser, Heavy, and Super Heavy. I used this feature so that lighter characters, like Bowser Jr., would get different karts from heavier characters, like Mario. The characters are:

Feather

1. Baby Mario
2. Baby Luigi
3. Baby Peach
4. Baby Yoshi
5. Shy Guy

Super Light

6. Toad
7. Toadette
8. Koopa Troopa
9. Koopa Paratroopa
10. Lakitu

Light

11. Peach
12. Daisy
13. Professor E. Gadd
14. Diddy Kong
15. Bowser Jr.

Medium

16. Mario
17. Luigi
18. Yoshi
19. Birdo
20. Cranky Kong

Cruiser

21. Waluigi
22. Rosalina
23. Donkey Kong
24. King Boo
25. Funky Kong

Heavy

26. Metal Mario
27. Pink Gold Peach
28. Boom-Boom
29. Pom-Pom
30. Wiggler

Super Heavy

31. Wario
32. Bowser
33. Petey Piranha
34. Plessie
35. R.O.B.

Tracks
There would be 40 Tracks total, 20 new and 20 old.

Mushroom Cup

Mario Kart Stadium
Toad Farm
Blooper Bay
Hotel Delfino

Flower Cup

Peach Circuit
Yoshi's Island
Piranha Pipeworks
Shy Guy Express

Coin Cup

Flower Freeway
Meteor Mountain
Shiver Snowland
Wario Stadium

Star Cup

DK Ski Resort
Acorn Plains
BIT Land
Terror Towers

Special Cup

Cake Cove
Luigi Casino
Bowser's Castle
Rainbow Road

Shell Cup

SNES Mario Circuit 4
GBA Lakeside Park
DS Shroom Ridge
Wii Wario's Gold Mine

Banana Cup

3DS Rosalina's Ice World
SNES Vanilla Lake 1
Wii Toad's Factory
U Electrodrome

Leaf Cup

N64 Wario Stadium
GCN Mushroom City
DS Mario Circuit
3DS Maka Wuhu

Feather Cup

Wii Moonview Highway
GBA Bowser Castle 4
U Mount Wario
3DS Rock Rock Mountain

Lightning Cup

SNES Bowser Castle 2
GCN Wario Coliseum
U Bone-Dry Dunes
GBA Rainbow Road

Items
1. Green Shell
2. Triple Green Shells
3. Red Shell
4. Triple Red Shells
5. Spiny Shell
6. Banana
7. Triple Bananas
8. Giant Banana
9. Mushroom
10. Triple Mushrooms
11. Golden Mushroom
12. Mega Mushroom
13. Fake ? Box
14. Fire Flower
15. Boomerang Flower
16. Star
17. POW Block
18. Super Horn
19. Blooper
20. Piranha Plant
21. Bob-Omb
22. Bullet Bill
23. Lightning Bolt
24. Lightning Cloud
25. Bowser Shell
26. Heart
27. Super Leaf
28. Propeller Mushroom
29. Cape Feather
30. Mini Mushroom
31. Black Shell
32. Triple Black Shells
33. Dash Pepper
34. Oil Barrel
35. DK Barrel

The Propeller Mushroom will let the player jump into the air and activate the glider. The Black Shells function like Green Shells, although they will somewhat pull toward the nearest kart like a magnet. Mini Mushrooms are tossed behind the kart, shrinking anyone they come in contact with. Dash Peppers can maximize the speed, like a Mushroom or speed boost that never ends, for a short time. Oil Barrels (an obvious reference to Donkey Kong) are thrown forward, and will break open and reveal an oil puddle on contact. DK Barrels are similar to that, though an item will be released.

Battle Mode
Battle Mode would have four modes: Balloon Battle, Coin Runners, Bob-Omb Blast, and Shine Thief, although they are much more customizable. In Balloon Battle for example, you could select one of three modes to use, like a survival match akin MKDS, a timed match akin MKW, or a cross between the two akin MK8. Also, in Shine Thief, you can customize if there is one Shine, five Shines with two teams trying to get all of them, or a Shine Runners-like game. The battle arenas are:

Nitro

1. Block Castle
2. Freezeflame Peaks
3. Moo Moo Barn
4. Wiggler's Treehouse
5. RETRO Arena

Retro

6. N64 Double Deck
7. Wii Funky Stadium
8. 3DS Sherbet Rink
9. GBA Battle Stage 4
10. GCN Tint-A-Kart

Game Modes and other Features
OK, let's start with returning features. As stated at the top, MK9 should take a similar path to MKDS. As such, most of the features return. Air gliding and underwater driving return from MK7, and anti-gravity return from MK8.

Now for Single-Player Modes. First off, Grand Prix. The same 4-race marathon returns, although there are now six engine classes to use; 50cc, 100cc, 150cc, 200cc, Mirror, and Reverse. Time Trials returns as well, although with a new feature; you can race against five ghosts at the exact same time. VS is now a Single-Player Mode, unlike in MK7. Battle returns as well, which is stated above. Finally, Missions from MKDS return, although they have MKW Tournament-like objectives (such as taking away items or adding extra hazards).

Another mode, if you can call it that, is the Emblem Editor, although it is more advanced. You can now give certain karts custom paint jobs and stickers. Only three paints are available; red, blue, and yellow, while the others and the stickers can be purchased for Coins. Another thing that I can't really call a mode is the Shop, where you can buy DLC placks that release.

Finally, there's kart customization. Like on older games, each weight class has their own karts, although you can unlock the feature that lets you use every kart, regardless of weight classes.

Feather

1. Stroller
2. Choo Choo
3. Turbo-Cradle
4. Egg 1
5. Bullet Blaster

Super Light

6. Toad Racer
7. Mushroom Wagon
8. Shellshocker
9. Para-Wing
10. Cloud 9

Light

11. Royal Ribbon
12. Flower Dasher
13. Robo Racer
14. Sprinter
15. Hurricane

Medium

16. C-Dasher
17. L-Racer
18. Egg 2
19. Turbo Birdo
20. Offroader

Cruiser

21. Question
22. Comet
23. Kongo Kruiser
24. Boo Pipes
25. Wildlife

Heavy

26. Crystal Crasher
27. Cake
28. Troopa Tank
29. Tyrant
30. Barrel Train

Super Heavy

31. W-Bruter
32. Mecha-Bowser
33. Pipe Kart
34. Steel Driver
35. ROB-LGS

Others will be discussed soon. Feel free to share your comments or ideas. Everyone is welcome.
 
Sep 27, 2014
185
35
You do realize that Mario Kart 9 is most likely going to be on the new handheld right?

As much as I like your roster, it's WAYYYY too big for a handheld system
Yeah, I just realized that. So I've decided to cut down my roster to 27, and the other 8 could be downloadable.

So, here are the cut characters:

Baby Yoshi
Boom-Boom
Pom-Pom
Pink Gold Peach
R.O.B.
Professor E. Gadd
Plessie
Koopa Paratroopa (*sniff*)

This is only, ONLY if it's for a handheld. If the next console announced is a home console, I'm keeping my original roster.
 

tpetluck

Noob
Jan 1, 2015
3
1
I've decided to keep mine down to 28 as for Handheld reasons and it would also be a reasonable amount on a home console also.

An idea I have thought of is ...

MC Ballyhoo's Mario Kart Trivia Mayhem!

This can be a option that can be played with up to 8 players on multi - player, solo, and even online. This idea works like this...

8 contestants from the Mario Kart roster will be playing for 500 Coins in front of a live studio audience in Shroom Studios. MC Ballyhoo will have the characters answer Mario kart trivia questions. If a player gets it right they get to spin the wheel that lies before the players. On the wheel there will be spaces that include... VS Racing in which 3 tracks will be randomly selected and the 8 players will vote among the 3 tracks and the highest of the 3 tracks will get chosen to race on for the 8 players to verse and if there is a tie with 2 tracks 3 more tracks will be randomly selected to choose from. There will also be a red space in which you lose points, blue space gain points, yellow space a challenge question worth 2x more than the regular questions which are worth 10 points. Finally there is the boss space in which you will verse a major enemy which will be randomly selected by the audience and you will verse that boss on one of three selected tracks and you only chose. If you win the boss you get 3x more points than the average question yet if you lose than you lose 3x the amount of points you'd regularly lose.
After 8 rounds of playing the game (rounds are determined by after the 8th player finishes their turn it will go back to the 1st Player for a new round) the player with the highest ranking will verse Bowser 1 on 1 and if you win Bowser you win the game and if Bowser wins you have lost the game. Yet in the event that there is a tie there will be a tie - breaker question. Also if you are playing in teams instead of 8 players it will instead be 4 teams of 2 with each character per team will take turns answering questions and in the event of racing one character will choose a course and the other character will race on the track that is selected and the other player can cheer them on. Also the team with the highest ranking after 8 rounds will verse Bowser and Bowser Jr. yet this is in team mode only.
 

CrusherMania1592

Crush them all!
Apr 4, 2008
54,331
34,424
Where the wind flows
I've decided to keep mine down to 28 as for Handheld reasons and it would also be a reasonable amount on a home console also.

An idea I have thought of is ...

MC Ballyhoo's Mario Kart Trivia Mayhem!

This can be a option that can be played with up to 8 players on multi - player, solo, and even online. This idea works like this...

8 contestants from the Mario Kart roster will be playing for 500 Coins in front of a live studio audience in Shroom Studios. MC Ballyhoo will have the characters answer Mario kart trivia questions. If a player gets it right they get to spin the wheel that lies before the players. On the wheel there will be spaces that include... VS Racing in which 3 tracks will be randomly selected and the 8 players will vote among the 3 tracks and the highest of the 3 tracks will get chosen to race on for the 8 players to verse and if there is a tie with 2 tracks 3 more tracks will be randomly selected to choose from. There will also be a red space in which you lose points, blue space gain points, yellow space a challenge question worth 2x more than the regular questions which are worth 10 points. Finally there is the boss space in which you will verse a major enemy which will be randomly selected by the audience and you will verse that boss on one of three selected tracks and you only chose. If you win the boss you get 3x more points than the average question yet if you lose than you lose 3x the amount of points you'd regularly lose.
After 8 rounds of playing the game (rounds are determined by after the 8th player finishes their turn it will go back to the 1st Player for a new round) the player with the highest ranking will verse Bowser 1 on 1 and if you win Bowser you win the game and if Bowser wins you have lost the game. Yet in the event that there is a tie there will be a tie - breaker question. Also if you are playing in teams instead of 8 players it will instead be 4 teams of 2 with each character per team will take turns answering questions and in the event of racing one character will choose a course and the other character will race on the track that is selected and the other player can cheer them on. Also the team with the highest ranking after 8 rounds will verse Bowser and Bowser Jr. yet this is in team mode only.
This is Mario Kart, not Mario Party
 

tpetluck

Noob
Jan 1, 2015
3
1
Yes I understand I've just been looking for the next gimmick or as I should say game - changer as Mario kart 7 had underwater driving & gliding and Mario Kart 8 had anti - gravity. To be honest I couldn't have thought of any more game - changers so I thought sort of like Mario kart DS where having more modes for players to do.
 

Dave_O_52

Noob
Jan 19, 2015
59
1
Hi everyone, I'm making a Mario Kart 9 Fanmade game for pc and maybe mobile devices and wanted to know if I could use your ideas and put it into mygame ( i will give you credit for your ideas). Thanks
 

T0asty77

Noob
Jan 19, 2015
1
0
One thing that was not mentioned is the possibility of non Mario characters returning. Characters Like, Link, Samus, Kirby, Fox Mc Cloud, etc. Also If you have to get rid of some characters due to it being on a handheld I would get rid of Metal Mario and Pink Gold Peach first as oppose to ROB and E Gadd. Also I would love it if Fawful from the Mario RPG series was included in the roster. Also something to note is that Smash Bros had 51 characters each with their own moves and that was a handheld whereas in Mario kart each character acts the same except for a few minor handling differences. And while I do not know much about making games I think it would be easier to add more characters to Mario Kart if you think about it that way.
 

Dave_O_52

Noob
Jan 19, 2015
59
1
Yes I understand I've just been looking for the next gimmick or as I should say game - changer as Mario kart 7 had underwater driving & gliding and Mario Kart 8 had anti - gravity. To be honest I couldn't have thought of any more game - changers so I thought sort of like Mario kart DS where having more modes for players to do.
You could add a all-terrain mode where you can ride off road without slowing down
 
Jan 3, 2015
1
0
I figured I might as well post my ideas regarding a ninth Mario Kart on the boards.

Personally, I'd like Mario Kart 9 to take a similar path to Mario Kart DS. Instead of having one big element introduced, like gliding from MK7 and anti-gravity from MK8, MK9 should bring back all elements from previous games, and a few new features here and there.

Characters
Like in Mario Kart 8, there are seven weight classes that divide the characters up; Feather, Super Light, Light, Medium, Cruiser, Heavy, and Super Heavy. I used this feature so that lighter characters, like Bowser Jr., would get different karts from heavier characters, like Mario. The characters are:

Feather

1. Baby Mario
2. Baby Luigi
3. Baby Peach
4. Baby Yoshi
5. Shy Guy

Super Light

6. Toad
7. Toadette
8. Koopa Troopa
9. Koopa Paratroopa
10. Lakitu

Light

11. Peach
12. Daisy
13. Professor E. Gadd
14. Diddy Kong
15. Bowser Jr.

Medium

16. Mario
17. Luigi
18. Yoshi
19. Birdo
20. Cranky Kong

Cruiser

21. Waluigi
22. Rosalina
23. Donkey Kong
24. King Boo
25. Funky Kong

Heavy

26. Metal Mario
27. Pink Gold Peach
28. Boom-Boom
29. Pom-Pom
30. Wiggler

Super Heavy

31. Wario
32. Bowser
33. Petey Piranha
34. Plessie
35. R.O.B.

Tracks
There would be 40 Tracks total, 20 new and 20 old.

Mushroom Cup

Mario Kart Stadium
Toad Farm
Blooper Bay
Hotel Delfino

Flower Cup

Peach Circuit
Yoshi's Island
Piranha Pipeworks
Shy Guy Express

Coin Cup

Flower Freeway
Meteor Mountain
Shiver Snowland
Wario Stadium

Star Cup

DK Ski Resort
Acorn Plains
BIT Land
Terror Towers

Special Cup

Cake Cove
Luigi Casino
Bowser's Castle
Rainbow Road

Shell Cup

SNES Mario Circuit 4
GBA Lakeside Park
DS Shroom Ridge
Wii Wario's Gold Mine

Banana Cup

3DS Rosalina's Ice World
SNES Vanilla Lake 1
Wii Toad's Factory
U Electrodrome

Leaf Cup

N64 Wario Stadium
GCN Mushroom City
DS Mario Circuit
3DS Maka Wuhu

Feather Cup

Wii Moonview Highway
GBA Bowser Castle 4
U Mount Wario
3DS Rock Rock Mountain

Lightning Cup

SNES Bowser Castle 2
GCN Wario Coliseum
U Bone-Dry Dunes
GBA Rainbow Road

Items
1. Green Shell
2. Triple Green Shells
3. Red Shell
4. Triple Red Shells
5. Spiny Shell
6. Banana
7. Triple Bananas
8. Giant Banana
9. Mushroom
10. Triple Mushrooms
11. Golden Mushroom
12. Mega Mushroom
13. Fake ? Box
14. Fire Flower
15. Boomerang Flower
16. Star
17. POW Block
18. Super Horn
19. Blooper
20. Piranha Plant
21. Bob-Omb
22. Bullet Bill
23. Lightning Bolt
24. Lightning Cloud
25. Bowser Shell
26. Heart
27. Super Leaf
28. Propeller Mushroom
29. Cape Feather
30. Mini Mushroom
31. Black Shell
32. Triple Black Shells
33. Dash Pepper
34. Oil Barrel
35. DK Barrel

The Propeller Mushroom will let the player jump into the air and activate the glider. The Black Shells function like Green Shells, although they will somewhat pull toward the nearest kart like a magnet. Mini Mushrooms are tossed behind the kart, shrinking anyone they come in contact with. Dash Peppers can maximize the speed, like a Mushroom or speed boost that never ends, for a short time. Oil Barrels (an obvious reference to Donkey Kong) are thrown forward, and will break open and reveal an oil puddle on contact. DK Barrels are similar to that, though an item will be released.

Battle Mode
Battle Mode would have four modes: Balloon Battle, Coin Runners, Bob-Omb Blast, and Shine Thief, although they are much more customizable. In Balloon Battle for example, you could select one of three modes to use, like a survival match akin MKDS, a timed match akin MKW, or a cross between the two akin MK8. Also, in Shine Thief, you can customize if there is one Shine, five Shines with two teams trying to get all of them, or a Shine Runners-like game. The battle arenas are:

Nitro

1. Block Castle
2. Freezeflame Peaks
3. Moo Moo Barn
4. Wiggler's Treehouse
5. RETRO Arena

Retro

6. N64 Double Deck
7. Wii Funky Stadium
8. 3DS Sherbet Rink
9. GBA Battle Stage 4
10. GCN Tint-A-Kart

Game Modes and other Features
OK, let's start with returning features. As stated at the top, MK9 should take a similar path to MKDS. As such, most of the features return. Air gliding and underwater driving return from MK7, and anti-gravity return from MK8.

Now for Single-Player Modes. First off, Grand Prix. The same 4-race marathon returns, although there are now six engine classes to use; 50cc, 100cc, 150cc, 200cc, Mirror, and Reverse. Time Trials returns as well, although with a new feature; you can race against five ghosts at the exact same time. VS is now a Single-Player Mode, unlike in MK7. Battle returns as well, which is stated above. Finally, Missions from MKDS return, although they have MKW Tournament-like objectives (such as taking away items or adding extra hazards).

Another mode, if you can call it that, is the Emblem Editor, although it is more advanced. You can now give certain karts custom paint jobs and stickers. Only three paints are available; red, blue, and yellow, while the others and the stickers can be purchased for Coins. Another thing that I can't really call a mode is the Shop, where you can buy DLC placks that release.

Finally, there's kart customization. Like on older games, each weight class has their own karts, although you can unlock the feature that lets you use every kart, regardless of weight classes.

Feather

1. Stroller
2. Choo Choo
3. Turbo-Cradle
4. Egg 1
5. Bullet Blaster

Super Light

6. Toad Racer
7. Mushroom Wagon
8. Shellshocker
9. Para-Wing
10. Cloud 9

Light

11. Royal Ribbon
12. Flower Dasher
13. Robo Racer
14. Sprinter
15. Hurricane

Medium

16. C-Dasher
17. L-Racer
18. Egg 2
19. Turbo Birdo
20. Offroader

Cruiser

21. Question
22. Comet
23. Kongo Kruiser
24. Boo Pipes
25. Wildlife

Heavy

26. Crystal Crasher
27. Cake
28. Troopa Tank
29. Tyrant
30. Barrel Train

Super Heavy

31. W-Bruter
32. Mecha-Bowser
33. Pipe Kart
34. Steel Driver
35. ROB-LGS

Others will be discussed soon. Feel free to share your comments or ideas. Everyone is welcome.
 

Dave_O_52

Noob
Jan 19, 2015
59
1
You should be able to customize 5 parts: kart,glider,wheels, propellers (for underwater use) and supporters (for all-terain use and/or could help boost one stat in sacrifice of another) below is a custom logo I made (still needs improvements)
 

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Nov 26, 2014
11
0
I have some ideas!
1. Bikes (like in MK8)
2. Different engines. This completely removes the 50cc, 100cc stuff and turns them into different engines. There will be 50cc-200cc engines and possible up to 300, 500, 1000, 5000, 10000, 50000, 100000, 500000, 1000000, 5000000, 10000000, 100000000 and infinity cc engines. The last one (infinity cc) would be like 150cc except the max. speed would not exist. So you could infinitely accelerate.
3. Magneto Drives (name comes from Hover Car Racer, by my favorite author, Matthew Reilly)
The different magneto drives would change how you handle in anti-gravity. Some could make you faster, have higher offroad etc.
4. Item Distributers (online only)
These all have to be unlocked. You can still play online without them, just having one would mean that you would get items from places further behind (including percentages) up further ahead.
Also all of the engines and item distributers would be much harder to get as they get better
Also I shouldn't be a noob. My time on Grumble Volcano (MKWII version not MK8 version) is 26.601 seconds 3 laps.
 
Last edited:
Nov 26, 2014
11
0
You should be able to customize 5 parts: kart,glider,wheels, propellers (for underwater use) and supporters (for all-terain use and/or could help boost one stat in sacrifice of another) below is a custom logo I made (still needs improvements)
I like how the design looks, for the logo. And the propellers and supporters ideas
 
Last edited:

Dave_O_52

Noob
Jan 19, 2015
59
1
Thanks , your ideas are awesome too. Also about the logo it changed because people suggested that I should make a new logo. Which logo do you think Is better?
 

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Nov 26, 2014
11
0
I think that the second one should be used if it's for the PC, otherwise use the first. Also I think they should add a brakes customizer with better ones increasing handling AND stopping speed and they should have the drillers come into Mario Kart 9 (it was a scrapped idea from Mario Kart 8) so that you could find hidden shortcuts underground
 
Last edited:
Nov 26, 2014
11
0
I have SOOOOOOOOOOOOOOOOOOOOOOOO many ideas for tracks! Also I now have a minecraft forum account. It is Glitchmaster_Psychomaniac
 
Last edited:
Nov 26, 2014
11
0
Also I think that some tracks should change to become more like my ideas. My ideas are CRAZY hard to code into the flash game but I think the development team can do it
 
Nov 26, 2014
11
0
Why is it that every time I click the reply button, on any message, the laptop takes me to a random website?
 
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Nov 26, 2014
11
0
I think that we would need a replacement for the Golden Mushroom if special items returned as the Golden Mushroom was a special item in Double Dash. Also, WHY HAS NINTENDO NOT YET MADE A RETRO VERSION OF WARIO'S COLISEUM?????? WHY?
 

nhkawaguchi

No Longer a Noob
Feb 20, 2009
7,009
2,036
Warp Star - Dreamland
They definitely need to get their retros together. I didn't think I would see grumble volcano so soon.

MK9 ideas already? MK8 just got 200cc and Animal Crossing DLC. [face_tongue]

jk fire away. I do agree with the double dash mechanics. but w/o the special items.
 

Khunter12

No Longer a Noob
Apr 19, 2007
1,474
40
The major thing I want is the ability to fully customize your vehicles, like changing the colors and all that. This would also lessen some confusion you might have playing with online players with the same character/vehicle combo; it'd just give you more of a unique look and sense of identity. Also, I would actually enjoy some tracks that you'd fly in similar to Diddy Kong Racing.
 
Nov 26, 2014
11
0
I have just made a full Mario Kart 9 ideas document, with all of my ideas. Unfortunately, I can't upload the file, so I can't show it. Sorry
 
Last edited:
Nov 26, 2014
11
0
They definitely need to get their retros together. I didn't think I would see grumble volcano so soon.

MK9 ideas already? MK8 just got 200cc and Animal Crossing DLC. [face_tongue]

jk fire away. I do agree with the double dash mechanics. but w/o the special items.

I think that there should be more mechanics. Not two in one car though. Also, the special items need to be re-introduced.
 
Last edited:
Dec 17, 2015
2
0
I figured I might as well post my ideas regarding a ninth Mario Kart on the boards.

Personally, I'd like Mario Kart 9 to take a similar path to Mario Kart DS. Instead of having one big element introduced, like gliding from MK7 and anti-gravity from MK8, MK9 should bring back all elements from previous games, and a few new features here and there.

Characters
Like in Mario Kart 8, there are seven weight classes that divide the characters up; Feather, Super Light, Light, Medium, Cruiser, Heavy, and Super Heavy. I used this feature so that lighter characters, like Bowser Jr., would get different karts from heavier characters, like Mario. The characters are:

Feather

1. Baby Mario
2. Baby Luigi
3. Baby Peach
4. Baby Yoshi
5. Shy Guy

Super Light

6. Toad
7. Toadette
8. Koopa Troopa
9. Koopa Paratroopa
10. Lakitu

Light

11. Peach
12. Daisy
13. Professor E. Gadd
14. Diddy Kong
15. Bowser Jr.

Medium

16. Mario
17. Luigi
18. Yoshi
19. Birdo
20. Cranky Kong

Cruiser

21. Waluigi
22. Rosalina
23. Donkey Kong
24. King Boo
25. Funky Kong

Heavy

26. Metal Mario
27. Pink Gold Peach
28. Boom-Boom
29. Pom-Pom
30. Wiggler

Super Heavy

31. Wario
32. Bowser
33. Petey Piranha
34. Plessie
35. R.O.B.

Tracks
There would be 40 Tracks total, 20 new and 20 old.

Mushroom Cup

Mario Kart Stadium
Toad Farm
Blooper Bay
Hotel Delfino

Flower Cup

Peach Circuit
Yoshi's Island
Piranha Pipeworks
Shy Guy Express

Coin Cup

Flower Freeway
Meteor Mountain
Shiver Snowland
Wario Stadium

Star Cup

DK Ski Resort
Acorn Plains
BIT Land
Terror Towers

Special Cup

Cake Cove
Luigi Casino
Bowser's Castle
Rainbow Road

Shell Cup

SNES Mario Circuit 4
GBA Lakeside Park
DS Shroom Ridge
Wii Wario's Gold Mine

Banana Cup

3DS Rosalina's Ice World
SNES Vanilla Lake 1
Wii Toad's Factory
U Electrodrome

Leaf Cup

N64 Wario Stadium
GCN Mushroom City
DS Mario Circuit
3DS Maka Wuhu

Feather Cup

Wii Moonview Highway
GBA Bowser Castle 4
U Mount Wario
3DS Rock Rock Mountain

Lightning Cup

SNES Bowser Castle 2
GCN Wario Coliseum
U Bone-Dry Dunes
GBA Rainbow Road

Items
1. Green Shell
2. Triple Green Shells
3. Red Shell
4. Triple Red Shells
5. Spiny Shell
6. Banana
7. Triple Bananas
8. Giant Banana
9. Mushroom
10. Triple Mushrooms
11. Golden Mushroom
12. Mega Mushroom
13. Fake ? Box
14. Fire Flower
15. Boomerang Flower
16. Star
17. POW Block
18. Super Horn
19. Blooper
20. Piranha Plant
21. Bob-Omb
22. Bullet Bill
23. Lightning Bolt
24. Lightning Cloud
25. Bowser Shell
26. Heart
27. Super Leaf
28. Propeller Mushroom
29. Cape Feather
30. Mini Mushroom
31. Black Shell
32. Triple Black Shells
33. Dash Pepper
34. Oil Barrel
35. DK Barrel

The Propeller Mushroom will let the player jump into the air and activate the glider. The Black Shells function like Green Shells, although they will somewhat pull toward the nearest kart like a magnet. Mini Mushrooms are tossed behind the kart, shrinking anyone they come in contact with. Dash Peppers can maximize the speed, like a Mushroom or speed boost that never ends, for a short time. Oil Barrels (an obvious reference to Donkey Kong) are thrown forward, and will break open and reveal an oil puddle on contact. DK Barrels are similar to that, though an item will be released.

Battle Mode
Battle Mode would have four modes: Balloon Battle, Coin Runners, Bob-Omb Blast, and Shine Thief, although they are much more customizable. In Balloon Battle for example, you could select one of three modes to use, like a survival match akin MKDS, a timed match akin MKW, or a cross between the two akin MK8. Also, in Shine Thief, you can customize if there is one Shine, five Shines with two teams trying to get all of them, or a Shine Runners-like game. The battle arenas are:

Nitro

1. Block Castle
2. Freezeflame Peaks
3. Moo Moo Barn
4. Wiggler's Treehouse
5. RETRO Arena

Retro

6. N64 Double Deck
7. Wii Funky Stadium
8. 3DS Sherbet Rink
9. GBA Battle Stage 4
10. GCN Tint-A-Kart

Game Modes and other Features
OK, let's start with returning features. As stated at the top, MK9 should take a similar path to MKDS. As such, most of the features return. Air gliding and underwater driving return from MK7, and anti-gravity return from MK8.

Now for Single-Player Modes. First off, Grand Prix. The same 4-race marathon returns, although there are now six engine classes to use; 50cc, 100cc, 150cc, 200cc, Mirror, and Reverse. Time Trials returns as well, although with a new feature; you can race against five ghosts at the exact same time. VS is now a Single-Player Mode, unlike in MK7. Battle returns as well, which is stated above. Finally, Missions from MKDS return, although they have MKW Tournament-like objectives (such as taking away items or adding extra hazards).

Another mode, if you can call it that, is the Emblem Editor, although it is more advanced. You can now give certain karts custom paint jobs and stickers. Only three paints are available; red, blue, and yellow, while the others and the stickers can be purchased for Coins. Another thing that I can't really call a mode is the Shop, where you can buy DLC placks that release.

Finally, there's kart customization. Like on older games, each weight class has their own karts, although you can unlock the feature that lets you use every kart, regardless of weight classes.

Feather

1. Stroller
2. Choo Choo
3. Turbo-Cradle
4. Egg 1
5. Bullet Blaster

Super Light

6. Toad Racer
7. Mushroom Wagon
8. Shellshocker
9. Para-Wing
10. Cloud 9

Light

11. Royal Ribbon
12. Flower Dasher
13. Robo Racer
14. Sprinter
15. Hurricane

Medium

16. C-Dasher
17. L-Racer
18. Egg 2
19. Turbo Birdo
20. Offroader

Cruiser

21. Question
22. Comet
23. Kongo Kruiser
24. Boo Pipes
25. Wildlife

Heavy

26. Crystal Crasher
27. Cake
28. Troopa Tank
29. Tyrant
30. Barrel Train

Super Heavy

31. W-Bruter
32. Mecha-Bowser
33. Pipe Kart
34. Steel Driver
35. ROB-LGS

Others will be discussed soon. Feel free to share your comments or ideas. Everyone is welcome.
 
Dec 17, 2015
2
0
I like your ideas, but I'd drop the following characters, as well as have the same ideas as Nathaniel Bandy.
Anyways, characters I'd drop

Baby Yoshi
Paratroopa
Lakitu
Cranky Kong
Funky Kong
Metal Mario
Pink Gold Peach
Plessie
 

mstr_yda

Noob
Dec 19, 2015
1
0
What if they did a Mariokart based on Super Mario 64? Maybe with the 15 courses and some of the secret star courses.
 
Mar 19, 2017
7
1
New Track Ideas:

-Mario Circuit.
-Bowser's Castle.
-Rainbow Road.
-Amusement Park Themed.
-Beach Themed.
-Cave / Mine Themed.
-Desert Themed.
-Forest Themed.
-Ruins Themed.
-Sky Themed.
-Snow/Ice Themed.
-Space Themed. *We've NEVER had any besides Rainbow Road.
-Stadium/Arena Themed.
-Swamp Themed.
-Toy Store Themed.
-Water Themed.
 
Mar 19, 2017
7
1
I was thinking, since this would be Mario Kart 9, it would have 2 tracks from all 8 Mario Kart games before it. Since there are 16 retro courses, and 8 games, there'd be 2 tracks per game.

Shell Cup:
-SNES Vanilla Lake 2.
-GBA Boo Lake.
-DS Shroom Ridge.
-GCN Mushroom City.

Banana Cup:
-N64 Moo Moo Farms.
-SNES Mario Circuit 4.
-WII Toad's Factory.
-3DS Rock Rock Mountain.

Leaf Cup:
-WII U Sweet Sweet Canyon.
-N64 Wario Stadium.
-GCN Wario Colosseum.
-3DS Maka Wuhu.

Lightning Cup:
-GBA Lakeside Park.
-WII Dry Dry Ruins.
-WII U Electrodrome.
-DS Rainbow Road.
 
Mar 19, 2017
7
1
DLC Nitro/New Tracks:

-Yoshi's Island. (Yoshi's Island)
-World 1. (Super Mario 3D World)
-Rainbow Coaster. (Mario Kart Arcade GP/GP2)
-NAMCO Circuit. (Mario Kart Arcade GP DX)
-Pokepark. (Pokepark Wii[face_tongue]ikachu's Adventure)
-Frosty Village. (Diddy Kong Racing)
-Sand Ocean. (F-Zero)
-Green Plant. (F-Zero)


DLC Retro Tracks:

-SNES Choco Island 2.
-N64 Banshee Boardwalk.
-GBA Sunset Wilds.
-GCN Daisy Cruiser.
-DS Mario Circuit.
-WII Moonview Highway.
-3DS Wario Shipyard.
-WII U Animal Crossing.
 
Mar 19, 2017
7
1
DLC Nitro/New Tracks:

-Yoshi's Island. (Yoshi's Island)
-World 1. (Super Mario 3D World)
-Rainbow Coaster. (Mario Kart Arcade GP/GP2)
-NAMCO Circuit. (Mario Kart Arcade GP DX)
-Pokepark. (Pokepark Wii: Pikachu's Adventure)
-Frosty Village. (Diddy Kong Racing)
-Sand Ocean. (F-Zero)
-Green Plant. (F-Zero)


DLC Retro Tracks:

-SNES Choco Island 2.
-N64 Banshee Boardwalk.
-GBA Sunset Wilds.
-GCN Daisy Cruiser.
-DS Mario Circuit.
-WII Moonview Highway.
-3DS Wario Shipyard.
-WII U Animal Crossing.
 
Mar 19, 2017
7
1
In Mario Kart 8 Deluxe, there were 5 new battle courses, and 3 retro. I decided to reverse the numbers, so here they are.

Battle Courses:

-Amusement Park - Themed.
-Desert - Themed.
-Forest - Themed.
-N64 Double Deck.
-GBA Battle Course 2.
-DS Nintendo DS.
-WII Delfino Pier.
-Switch Urchine Underpass.