Big_Mitch_Baker
Noob
- May 31, 2002
- 2
- 0
Cliques
- Jocks
- Nerds
- Preps
- Gangstas (Hip-Hop)
- Goths (Emo)
- Rockers (Bikers/Greasers)
- Stoners
Gameplay
-o- Instead of a "Bully" group, Bullies can come from any of the Aggressive groups (Jocks, Hip-Hop, Rockers). Preps will shout insults in an attempt to bully, but will run from violence.
-o- Instead of living on campus, the protagonist must walk (skateboard, bike, rollerblade or drive*) to and from school.
-o- R* could build a small community in which every student has a home that can be egged or what-not. If the player makes enemies, they may try to beat you up on your way home (or YOU may be the one stalking your enemies as they attempt to get home safely
).
-o- The protagonist should be able to progress from grade 9 to 12, so like in a real high school the freshmen is an easy target...but by grade 12 everybody knows you and the lower grades respect you (to some degree, depending on your actions during your school career).
-o- More diversity in clique relations, ie: Goths get along with Nerds, Rockers and Stoners but are picked on by Jocks, Preps and Gangstas.
-o- Dressing a certain way will help raise or lower your reputation with each clique.
-o- Non-linear storyline. Missions for a clique will only open based on their respect for you. Not every mission must be completed to progress through the story, so you can choose which clique(s) you will befriend and which will hate you.
-o- Ability to earn a Drivers Licence (however the protagonist must be in grade 10 or higher and have earned a lot of money, thus a player will likely earn it later in the game).
-o- More after school activities, like house parties, bush parties, skatepark, pranks (ect.) and more general exploration (perhaps a small forest with a tree fort?)
-o- Equal incentive to play as either a bad apple or a brown nose. More rewards for actually attending classes and such.
-o- Detention after school, thus if you get caught being really bad you'll lose precious after school exploration time.
-o- As the protagonist ages, his "bed-time" gets later (allowing further exploration options as the game progresses without the worry of passing out too early)
-o- Rockers and Gangstas may try and rob you instead of just knocking you out
-o- Stoners miss most classes, and can be found doing drugs in out-of-the-way areas of the school or neighborhood
-o- Aggressive cliques will not only pick on weaker groups, but will sometimes fight each other if provoked (ie: one bumps shoulders with another while passing, one insults the other, ect.)
- Jocks
- Nerds
- Preps
- Gangstas (Hip-Hop)
- Goths (Emo)
- Rockers (Bikers/Greasers)
- Stoners
Gameplay
-o- Instead of a "Bully" group, Bullies can come from any of the Aggressive groups (Jocks, Hip-Hop, Rockers). Preps will shout insults in an attempt to bully, but will run from violence.
-o- Instead of living on campus, the protagonist must walk (skateboard, bike, rollerblade or drive*) to and from school.
-o- R* could build a small community in which every student has a home that can be egged or what-not. If the player makes enemies, they may try to beat you up on your way home (or YOU may be the one stalking your enemies as they attempt to get home safely
![Wink ;) ;)](https://cdn.statically.io/img/www.ignboards.com/styles/ign/ign/smilies/classic/wink.gif)
-o- The protagonist should be able to progress from grade 9 to 12, so like in a real high school the freshmen is an easy target...but by grade 12 everybody knows you and the lower grades respect you (to some degree, depending on your actions during your school career).
-o- More diversity in clique relations, ie: Goths get along with Nerds, Rockers and Stoners but are picked on by Jocks, Preps and Gangstas.
-o- Dressing a certain way will help raise or lower your reputation with each clique.
-o- Non-linear storyline. Missions for a clique will only open based on their respect for you. Not every mission must be completed to progress through the story, so you can choose which clique(s) you will befriend and which will hate you.
-o- Ability to earn a Drivers Licence (however the protagonist must be in grade 10 or higher and have earned a lot of money, thus a player will likely earn it later in the game).
-o- More after school activities, like house parties, bush parties, skatepark, pranks (ect.) and more general exploration (perhaps a small forest with a tree fort?)
-o- Equal incentive to play as either a bad apple or a brown nose. More rewards for actually attending classes and such.
-o- Detention after school, thus if you get caught being really bad you'll lose precious after school exploration time.
-o- As the protagonist ages, his "bed-time" gets later (allowing further exploration options as the game progresses without the worry of passing out too early)
-o- Rockers and Gangstas may try and rob you instead of just knocking you out
-o- Stoners miss most classes, and can be found doing drugs in out-of-the-way areas of the school or neighborhood
-o- Aggressive cliques will not only pick on weaker groups, but will sometimes fight each other if provoked (ie: one bumps shoulders with another while passing, one insults the other, ect.)