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************************* DRAGONBALL Z: BUDOKAI 2 ***********************
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Beat'em Up; released 2003 UK
FAQ/MOVELIST (Version 1.2) 22/12/2003
Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com
Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on
your website, feel free to do so under the following conditions. a) You email
me first and let me know where it will be appearing and b) you do not alter the
content in anyway (if you need to change the formatting slightly for display
purposes that's OK).
This guide may NOT be used as part of a restricted Pay-to-Enter website or in
print unless you are prepared to pay me for its inclusion.
If I find out that any part of this FAQ has been lifted and used without credit
to me, especially if you use it to earn money, then I will be annoyed. I didn't
type all this up for the good of my health you know.
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********************************* CONTENTS *****************************
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1) INTRODUCTION/REVISION HISTORY
2) THE BASICS
- General FAQ
- Universal Movelist
3) DEFAULT CHARACTERS MOVELISTS
a) Goku
b) Gohan
c) Piccolo
d) Krillin
e) Tien
f) Raditz
g) Kid Trunks
h) Goten
4) SECRET CHARACTERS MOVELISTS
a) Vegeta
b) Yamcha
c) Nappa
d) Recoombe
e) Captain Ginyu
f) Freiza
g) Future Trunks
h) Android 16
i) Android 17
j) Android 18
k) Dr.Gero (Android 20)
l) Cell
m) Teen Gohan
n) Great Saiyaman
o) Hercule
p) Videl
q) Supreme Kai
r) Dabura
s) Majin Buu
t) Super Buu
u) Kid Buu
5) FUSION CHARACTERS
a) Gotenks
b) Vegito (Goku)
c) Vegito (Vegeta)
d) Gokule (Goku)
e) Gokule (Hercule)
f) Tiencha
6) OBTAINING THE SECRETS
a) Secret Characters
b) Babadi's Ship
c) Special Skills
7) SKILLS/CAPSULES
a) Attack/Defence Raising Skills
b) Support Skills
c) Special Capsules
8) DRAGON WORLD MODE
a) How to Play
b) Beating the Stages
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*************************** 1) INTRODUCTION *****************************
=========================================================================
INTRODUCTION - This is my FAQ/Movelist for Dragon Ball Z: Budokai 2 on the PS2.
Here you will the moves for all 29 selectable characters, how to unlock them,
the skills they can use and a guide to the various modes of the game including
a walkthrough of the Dragon World Story Mode.
This is an excellent DBZ game and definitely the best I have played so far on
any system. There are so many characters to choose from I would be surprised
if your fave weren't included here. I hope you enjoy the guide and find it of
use.
The latest version of this guide is alwys found at:
www.gamefaqs.com
www.faqs/ign.com
Please ensure you have read the latest version of the guide before emailing me
with a question. Emails that are actually answered in the guide will be turned
into candy and fed to Majin Buu.
***********************************************************************
REVISIONS - (02/12/2003).
First version, movelists and guide to all the modes included. I still haven't
managed to acquire all the breakthrough capsules for all the characters yet, so
there will be additions to the FAQ coming fairly soon. But as it stands you
will find here moves for all characters and a full guide to the various modes
and secrets the game has to offer.
Version 1.1 (14/12/2003)
Ok, so now the US version is out. Mainly this update adds skills I missed and
corrects a few misattributed skills. Also added are the moves for the special
fusion character Gokule. Also I bunged in a FAQ in the Basics section to
quickly answer the various queries flooding into my inbox. There were supposed
to be the moves for Tiencha and Kibitoshin here as well, but my left shoulder
froze and I had to lay off playing and writing for a week =(
The last update before Christmas will be along in a week, and WILL include
Tiencha and Kibitoshin, even if my arm falls off!
Version 1.2 (22/12/2003)
Well my arm is still on (just). Of course I soon realised that the Potara
fusion characters all have slightly different moves depending who is the active
character. So second movesets for the Vegeta-Vegito and Hercule-Gokule fusions
added. Tiencha was fine and disappointingly Kibitoshin had no moves of his
own. Also added every damn capsule in the game including the elusive "Freiza's
Spaceship". That's your lot until after I have eaten my roast goose and opened
my presents. Then you can expect some maps of the levels in Dragon World mode
and more detailed character strategies.
Also, please stop emailing me the "capsule cheat", I know it, I just choose to
not ruin peoples games for them by encouraging them to get all the secrets
without bothering to play the game.
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Big Thank You to all the peeps who sent emails saying "thanks for writing the
guide" and also sent info and corrections. I do try and reply to everyone I
get, but sometimes AOL conspires to delete or randomly not deliver my emails.
So if you wrote me, and I never replied, thankyou!!!!
Credits: Ramien for supplying details of missed skills - "Chi Chi's Wish",
"Bulma's Armour", "Desperate Power" and "Desperate Resolutions"
Carter and Briancito for the "Senzu Bean" skill/s
Briancito also for "Gero's Perpetual Energy R&D"
Psychoknight for pointing out the Gotenks fusion doesn't need both to have Ki
of 4 and also that Goku can get the Z-sword
Tbest for supplying the info for "Frieza's Spaceship" skill, free tilde for you
as promised.... ~
m_toope for noting some more typoes and some suggestions for making a couple of
biog details clearer
Brandon for being the first to point out my mistaken attribution of SSJ2 to Kid
Trunks and Goten as well as several other typoes and boo-boo's I made.
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*************************** 2) THE BASICS *******************************
=========================================================================
When I began the movelists I was faced with a quandary, basically what moves to
list as each character can be customised with various moves gained from
capsules. So I decided to list the basic moves given if you select the
character as NORMAL - that's an uncustomised character - first of all. Each
character has their signature moves; a throw and most of them have a powerup up
or two in NORMAL mode. I have used these as the backbone of the character's
movelists. The moves in NORMAL mode are a good guide to setting up a character
to start with as you get into the game.
You must remember though that certain moves listed in NORMAL mode are NOT
initial available for creating a customised character, they must be obtained in
DRAGON WORLD MODE first. After the NORMAL moves are listed, I have listed first
the additional offensive moves each character can learn, along with inputs.
Then the defensive and support abilities they can equip. For full descriptions
of the abilities check out the skills/capsules sections, I don't want to be
repeating myself for each character.
Certain characters like Goku and Goten/Trunks can fuse into new characters
using a Fusion capsule. I have decided these cover these Fusions as separate
characters, even though they cannot actually be selected from the line-up they
must be activated in battle.
There is also my basic rating of the character and some suggestions for good
skills to add to them when you customise them. This is only VERY basic stuff,
I am sure plenty of very detailed in-depth character FAQs will appear soon, so
this should be seen as a basic overview to help you get started.
There are several modes of play available. The main story mode is called DRAGON
WORLD. Here you take control of Goku and pick allies to work your way through
an adventure based on the plot of the cartoon. Here you win new skills and
unlock secret characters. Unlike the other modes, you cannot access the basis
NORMAL skillset, you must use a customised character to progress. It is
covered in depth in a separate section.
WORLD TOURNAMENT mode sees you work your way through several battles to be
crowned world champion. You can use NORMAL or customised characters here, but
fusions can't be used. You earn cash from competing to spend on new skills at
the skills shop, the better you do, the more cash you earn. This can also be
played as multiplayer, but you will earn no cash.
DUELING MODE. You basic one-on-one 2P versus mode. You can use NORMAL or
CUSTOMISED characters here. You can choose a stage to fight on, some of which
allow wins via Ring-Outs.
TRAINING MODE is split into practice and training. Practice allows you to
fight with NORMAL or CUSTOMISED characters. Training sees you take on the part
of Goten as the other characters take you through the game controls. This also
includes useful practice in Fusion Mode before you can access it in the game.
EDIT SKILLS - here you can visit the Skill Shop and purchase new Skill
capsules. You can customise the characters and you can view a list of all the
skills you have purchased or won in DRAGON WORLD MODE. If you have another
memory card and save you can also trade skills between them. Skills are covered
in depth in their own section.
BABADI'S SPACESHIP - Acquire after finishing DRAGON WORLD and wishing for it
from Shenron. Here are four mini-game stages that allow you to win Dabura and
the three Buu forms.
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GENERAL FAQ
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Ok well I thought I would get my emails on this and I wasn't wrong! The most
common questions are answered below.
Q: Why can't I Fuse in Tournament or Dragon World Mode?
A: You can't use the Vegito or Gotenks Fusion (or special fusions) ability in
either of these two modes, except when the storyline in Dragon World allows it.
Which is lame.
Q: I can't use Teen Gohan in Dragon World Mode!
A: I have no idea why he is not available as an ally in DW mode, but he ain't.
Sorry!
Q: How did you get the guide up so fast?
A: Belive it or not, the UK (PAL) version came out a month before the US
version. And I live in the UK. I also got my copy free courtesy of a website I
review for, check out my review at www.thunderbolt.be
Q: Is Broly/Master Roshi/SSJ4 Goku/Gogeta etc in the game?
A: Nope. No film characters, no Dragon Ball: GT characters and sadly no Master
Roshi. What you get is what's listed here.
Q: How do I unlock so-and-so character?
A: Read the damn FAQ.
Q: Where do I find so-and-so skill?
A: Most skills eventually appear at the skill shop, but there are a lot of
support skills that do not, for example 4 slot armour and the various "wish"
skills, or the senzu beans. Basically you will need to play Dragon World and
collect the capsules on the map and dig up ones as well. The final Buu levels
yield most rare skills, so don't rush through them!
Q: How do I find the Dragonballs?
A: After the first level you really need to find the Dragon Radar on each level
and use that. Move until the red ball is in the centre of the radar and then
select the character with X but instead of moving, the character will dig up a
Dragon Ball, after the first level there are 6 more balls and eight levels. If
you miss a ball you can find two on the next and so on.
Q: How can I get the Breakthroughs I want quickly?
A: Well you have to slog through Dragon World until you get to the final battle
with Kid Buu as normal. Now when you have pretty much knocked him down to one
or two lights, EXIT Dragon World Mode so it saves. Now go back into Dragon
World Mode and pull out the memory card. Defeat Kid Buu then when it queries
your lack of card just select NO and continue to Shenron. If the Breakthrough
you want is not on offer, reset the game and then shove the memory card back
in. DO NOT SELECT CONTINUE!!!!!!!!!!!!!!!!! Instead choose to LOAD GAME and
ignore the warning, then you can reload Dragon World Mode from where you saved
just before defeating Kid Buu. Now pull out the card and do it again. As soon
as the Breakthrough comes up that you want, stick the memory card back in so
that when you select it, it will save to the card, then just choose to continue
as normal. If you manage to balls this up, I take no responsibility for your
stupidity.
Q: Who's your favourite character?
A: Well in the game and the Anime I like Vegeta best of all. OK, Goku is the
hero, but Goku never seems to be as complex and multi-layered as Vegeta. I
love Vegeta's inner battles with his desire for power and the obvious happiness
he gets from his wife and son (even if he tries to deny it). He is also a nifty
fighter in the game. I love Super Buu, his battle with Gotenks is one of my
favourite parts of the saga, god Gotenks is SO ANNOYING I was cheering Buu on!
He's also fun to use with his Absorption ability. Finally, I like Android 18,
a powerful female fighter and damn sexy lady to boot!
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UNIVERSAL MOVELIST
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Every character shares the same basic moves. These are covered in the Training
Mode, but for completions sake, here they are as well!
Basic Punch (P) Square
Basic Kick (K) Triangle
Energy Blast (E) Circle
Guard (G) Cross
Power Punches and Hold forwards or backwards at the same time as punch or
Power Kicks kick to perform more powerful uppercuts, hammerblows,
scissor kicks and roundhouses
Unblockable (P+K) Press punch and kick to do a close range unblockable attack
This will also launch an opponent in the air and initiate
air combat
Hop backwards (b, b) tap back twice
Dash (f, f) tap forwards twice
Dash Attack double tap forwards and punch or kick
Dodge back (u+G) Press up and Guard
Dodge to front (d+G) Press down and Guard
Throw/Combo (K+G) Kick + Guard
Recover Ki Hold down Guard and double tap back or forwards then hold
Transform (P+K+G) If skill is set you can transform into a stronger fighter
Deflect Ki (G) Press Guard just before Ki blast hits
Don't underestimate the usefulness of the basic kick and punch combos. Some of
the smaller and faster characters can be utterly devastating simply using
speedy strings of basic attacks, never giving the more powerful characters as
chance to power-up a signature move. You should always throw in plenty of the
power punches and kicks as well, as these can hurl opponents out of the ring on
some stages if they hit on a counter. The basic unblockable does little
damage, but is great for interrupting attacks and smacking your opponent up
into the air. Like with all fighting games, it's not your mastery of the big
flashy moves that matter, it's your handling of the basics that can be the
difference between success and failure!
When it comes to performing the powerful attacks listed below most of them
require Ki to perform. Your Ki gauge is listed under your energy bar and can
be maxed out at 6 levels. Certain moves require you spend a certain number of
Ki Levels to perform. So this is listed as so:
f + G Kamehameha (1K)
1K = 1 Ki level expended. Simple eh?
Some manoeuvres do not spend Ki, but require that level of Ki to maintain,
these are basically the transformations some characters have.
e.g: To maintain Super Saiyen 3, Goku must have 5Ki or more. If his Ki drops
below that he will stay at SSJ3 until he is knocked to the floor. Once that
happens he will revert to whichever form he has Ki to sustain. So if his Ki
was down to 3, he would drop from Super Saiyen 3 to Super Saiyen.
Certain moves in the game require you to twirl the analogue stick as quickly as
possible. If you use the palm of your hand to twirl BOTH stick at once you
fill the gauge TWICE as fast!
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**************** 3) DEFAULT CHARACTERS MOVELISTS ************************
=========================================================================
These are the eight characters that you can initially select in the game. I
have tried to be as comprehensive as possible listing all available moves, but
please if I have missed something (as I wanted to get the bulk of this FAQ up
fairly quickly and haven't managed to get 100% of the capsules) let me know
POLITELY! Thanks!
Also the comments are basically my first impressions, as this guide is updated
more considered responses and advice will be added as I get to spend more time
with all the characters.
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a) GOKU
------------------------------------------------------------------------
BIOG: The main man. Hero, husband, father, fighter the good-natured Saiyen who
has saved the world many times over. The story of Dragonball is his story.
Respect.
NORMAL MOVES
P+K+G King Kai Fist x20 (1K)
P+K+G Super Saiyen (3K)*
P,P,P,P,E Kamehameha (1K)
f+K,P,P,P,E Kamehameha (1K)
f+E Kamehameha (1K)
f+P,P,P,E Spirit Bomb (4K) *
P,f+P,P,E Zanku Fist (1K)
f+K,K,K,E Super Dragon Fist (2K)
P+G Dragon Throw
ADDITONAL MOVES
P+K+G Super Saiyen 2 (4K)
P+K+G Super Saiyen 3(3K)*
P,P,K,K,E Warp Kamehameha (3K)
K,K,f+K,K,E Super Spirit Bomb (5K)
f+P,P,P,P,E Continuous Kamehameha* (2k)
P,P,K,K,E Activate Vegito Fusion (3K)
P,P,K,K,E Activate Gokule Fusion (3K)
DEFENCE/SUPPORT SKILLS
<POTARA> Vegito Fusion* Saiyen Spirit
<POTARA> Gokule Fusion* Universal Power
General Vest Super Kami Water
Training Vest Ki Flash
Sturdy Vest Gero Deflect-Back R&D
Mysterious Vest Gero Energy R&D
Z-Sword Gero Reflection R&D
Saiyen Heritage Gero Perpettual Energy R&D
Viral Heart Disease Meditation
Vaccine Yakon
Super Holy Water Angel Halo
Dende's Recovery King Kai's Wish
Rage! 1/3 Senzu Bean
Rage!! Senzu Bean
Rage!!! Desperate Power
Serious!
Serious!!
Serious!!!
SKILL NOTES:
* Goku's Super Saiyen can only be equipped if King Kai Fistx20 (or Kaioken
dammit!) is also equipped.
*If you twirl the analogue stick up the full gauge of the Continuous Kamehameha
you will do a tenth hit of extra damage.
* The Spirit Bomb moves can only be performed in King Kai Fistx20 mode or
normal mode
* If the Vegito/Gokule Fusion fails it cannot be performed again during battle
* Although the Vegito/Gokule Fusion capsule takes up seven slots, Goku will
have access to his NORMAL moveset
* The Vegito/Gokule fusion canot be performed in Tournament Mode or in Dragon
Wolrd mode (except when the story allows the Vegito fusion)
COMMENTS: Well as you would expect Goku is one of the best-rounded characters
in the game. With great speed, endurance and strength he is ideal for the
newer players to get to grips with. He can also be set up in a lot of
different ways, from sacrificing skills to be able to change into Vegito or
Super Saiyen 3, to piling on all kind of powerful attacks like the Spirit Bomb
at the expense of the ability to go to the highest level of Super Siayen. With
support abilities like Angels Halo which prevent Ki loss he is one of the best
in the game.
In battle your tactics will mainly focus around how you have set him up. If
you are planning on powering up to Super Saiyen 3 you will need abilities like
Angel Halo, so you are best then sticking to the basic Kamehameha attacks which
will now be much more powerful. Of course Spirit Bombs when he is in Kayoken
or Normal mode can be a real match finisher, but I have a hard time targeting
it.
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b) GOHAN
------------------------------------------------------------------------
BIOG: Goku's first son Gohan as he appears in the Buu saga. Now in his late
teens, he is more of a lover than a fighter, but is still capable of great
things when his hidden powers are unleashed in his Mystic form.
NORMAL MOVES
P+K+G Super Saiyen (3K)
P+K+G Super Saiyen 2 (4K)
P,P,P,P,E Kamehameha (1K)
f+K,P,P,P,E Kamehameha (1K)
f+E Kamehameha (1K)
P,f+P,P,E Zanku Fist (1Ki)
f+P,P,P,P,E Continuous Kamehameha* (2K)
f+K,K,K,E Super Dragon Fist (2K)
P+G Jackhammer Smash
ADDITIONAL MOVES
P+K+G Elder Kai Unlock Ability* (4Ki)
K,K,f+K,K,E Super Kamehameha (4K)*
f+P,P,P,K,E Super Kamehameha (4K)*
DEFENCE/SUPPORT SKILLS
Kami Outfit Saiyen Spirit
King Kai Outfit Super Kami Water
Grand Kai Outfit Gero Perpetual Energy R&D
Supreme Kai Outfit Gero Deflect-Back R&D
Z-Sword Gero Reflection R&D
Saiyen Heritage Gero Energy R&D
Viral Heart Disease Meditation
Vaccine Yakon
Super Holy Water Chi Chi's Wish
Ultimate Power 1/3 Senzu Bean
Kibito Revival Power Senzu Bean
Mixed Blood Power Ki Flash
Dende's Recovery Power Near The Limit
Rage!
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!
SKILL NOTES:
*You must be in Super Saiyen Mode to perform the Super Kamehameha.
*If you twirl the analogue stick up the full gauge of the Continuous Kamehameha
you will do a tenth hit of extra damage.
*Kai Unlock Ability can only be equipped if Saiyen and Super Saiyen 2 skills
are also.
COMMENTS: Considering how powerful this form of Gohan is in the anime, I am
quite unimpressed with him here. Frankly he plays like a less powerful Goku
and some of his basic kick and punch combos seem to come out so slowly as well.
Not one of the fighters I choose to play much, Teen Gohan and Great Saiyaman
are much better.
------------------------------------------------------------------------
c) PICCOLO
------------------------------------------------------------------------
BIOG: Piccolo is an alien from the planet Namek. Initially one Namekian, he
split into two parts, one good one evil. The good part became earths guardian,
Kamesama. The evil part became King Piccolo who tried to destroy earth and was
defeated by young Goku in the original Dragon Ball. This evil Piccolo gave
birth to a new version who wasn't evil and actually became a mentor to Gohan
and ally to Goku in DBZ. Eventually he fused with Kame to gain the power he
needed to take on Cell in the middle of the Android saga. Originally a very
powerful character, he became more of a teacher and advisor as the series
progressed.
NORMAL MOVES
P+K+G Sync with Nail (3K)
P,P,P,P,E Destructive Wave (1K)
f+P,f+P,P,f+P,E Destructive Wave (1K)
f+E Destructive Wave (1K)
f+P,P,P,f+P,E Special Beam Cannon (3K)
P,P,K,E Instant Killquick (1K)
f+K,K,K,E Fierce Ranma (2K)
P+G Demon Roundhouse
ADDITIONAL MOVES
P+K+G Fuse With Kami* (4K)
K,K,K,f+K Hellzone Grenade* (5K)
DEFENCE/SUPPORT SKILLS
Normal Training Uniform Super Kami Water
Evil Training Uniform Gero Deflect-Back R&D
Evil Sturdy Uniform Gero Reflection R&D
Evil Mystery Uniform Gero Energy R&D
Dende's Recovery Gero Perpetual Energy R&D
Piccolo's Regeneration Meditation
Viral Heart Disease Yakon
Vaccine Miracle Power
Super Holy Water Dende's Wish
Rage! Power Near The Limit
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!
SKILL NOTES:
* Fuse with Kami requires Sync with Nail to be equipped also
* Hellzone grenade requires you to be in Fuse With Kami mode
*If you twirl the analogue stick up the full gauge of the Special Beam Cannon
you will do a tenth hit of extra damage.
COMMENTS: This is more like it. Considering how much they made Piccolo suck
in the Psone Dragon Ball games, is great to see this Namek warrior back at full
potential. He has the longest legs in the game bar Cell and can play a great
push back game with them. Smaller fighters can have a hard time getting in
close when you have Piccolo going wild with the Fierce Ranma. I actually
prefer to use him mostly as a physical fighter, using the Piccolo Regeneration
skill to spend his Ki to limit damage. His combo speed and interrupt ability
are superb and with damage being soaked up by defence skills he can usually
last the distance and win.
------------------------------------------------------------------------
d) KRILLIN
------------------------------------------------------------------------
BIOG: One of the longest running characters, Krillin is Goku's childhood
friend. A powerful Shaolin Monk in the original Dragonball, he is soon
outstripped by Goku in DBZ when his Saiyen heritage is revealed. He pretty
much gives up fighting after the Cell games saga and settles down with his wife
former Android 18
NORMAL MOVES
P+K+G Unlock Potential (3k)
P,P,P,P,E Kamehameha (1K)
K,K,b+K,E Kamehameha (1K)
f+E Kamehameha (1K)
P,P,b+P,P,E Destructo Disc (2K)
f+P,P,f+P,P,E Destructo Disc (2K)
b+E Destructo Disc (2K)
f+P,P,K,K,E Zanku Fist (1K)
f+P,P,P,P,E Valiant Fist (2K)
P+G Jackhammer
ADDITIONAL MOVES
K,K,f+K,K,E Fierce Destructo Disc*(3K)
DEFENCE/SUPPORT SKILLS
General Vest Super Kami Water
Training Vest Potential
Sturdy Vest Gero Deflect-Back R&D
Mysterious Vest Gero Perpetual Energy R&D
Viral Heart Disease Gero Reflection R&D
Meditation Gero Energy R&D
Vaccine Yakon
Super Holy Water Miracle Power
Dende's Recovery 1/3 Senzu Bean
Rage! Senzu Bean
Rage!! Desperate Resolution
Rage!!! Marron's Wish
Serious!
Serious!!
Serious!!!
SKILL NOTES:
*You must be in Potential Mode to use this move.
COMMENTS: Krillin can actually be quite a nifty fighter, I actually like to
play him as super offensive. I play most small fast fighters as super offence
and larger slower characters as more defend and counter. You do need to get in
close with him and if your larger opponent is using pokes to push you back you
may have problems. His Kamehameha does come out very quickly and can interrupt
a lot of other energy blasts. Destructo Disc is a little less easy to target,
I would only ever use it at the end of a successful combo, rather than on its
own. I tend to equip Rage!!! and/or Miracle Power to him and try and win as
fast as possible.
------------------------------------------------------------------------
e) TIEN
------------------------------------------------------------------------
BIOG: Another long running character, Tien is a rival and friend of Goku's, who
like Krillin becomes outclassed in power as the series progresses. After
helping to defeat Cell, he left to train elsewhere with his friend Chiaotzu.
NORMAL MOVES
P,f+P,P,E Ki Blast Cannon (2K)
K,K,f+K,f+K,P,E Ki Blast Cannon (2K)
b+E Ki Blast Cannon (2K)
P,P,P,P,E Dodompa (1K)
f+K,P,P,P,E Dodompa (1K)
f+E Dodompa (1K)
K,K,f+K,K,E Jackhammer Fist Flash (1K)
f+K,K,K,E Machine Gun Fist (2K)
P+G Jackhammer Fist
ADDITIONAL MOVES
f+K,P,P,P,K,E Volleyball Fist (3K)
f+P,P,P,P,E Domination Blast (2K)
P,P,K,K,E Activate Tiencha Fusion (3K)
DEFENCE/SUPPORT SKILLS
<Fusion> Tiencha* Desperate Resolution
General Vest Super Kami Water
Training Vest Potential
Sturdy Vest Gero Deflect-Back R&D
Mysterious Vest Gero Perpetual Energy R&D
Viral Heart Disease Gero Reflection R&D
Meditation Gero Energy R&D
Vaccine Yakon
Super Holy Water Miracle Power
Dende's Recovery Chiaotzu's Wish
Rage!
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!
SKILL NOTES:
*If you twirl the analogue stick up the full gauge of the Domination Blast you
will do a tenth hit of extra damage.
* To activate the Tiencha fusion, either Tien or Yamcha must have at least 4Ki.
So you must tag them in and out of battle to build it up, you do this by
pressing P+K+G. They will switch in battle.
* When you equip the Tiencha fusion capsule, although it takes seven slots,
both will still have access to their NORMAL moveset.
* The Tiencha fusion lasts as long as the timer, then if knocked down when its
is at zero they will break apart and refuse when their Ki is built up again.
*The Tiencha fusion cannot be performed in Dragon World or Tournament Mode
COMMENTS: I haven't really used Tien much to form a proper opinion. He does
have some good speed and Dodompa comes out VERY quickly and can interrupt a lot
of attacks, otherwise he fights pretty similarly to Yamcha.
------------------------------------------------------------------------
f) RADITZ
------------------------------------------------------------------------
BIOG: Goku's evil brother Raditz kicks off DBZ by arriving on earth intending
to destroy it. Until then Goku did not realise he was an alien. He is killed
when Piccolo and Goku team up against him.
NORMAL MOVES
P,P,P,P,E Double Sunday (1K)
f+K,P,P,P,E Double Sunday (1K)
f+E Double Sunday (1K)
P,f+P,P,E Saturday Crush (2K)
f+P,P,P,K,E Saturday Crush (2K)
b+E Saturday Crush (2K)
K,K,f+K,K,E Exciting Year (1K)
f+K,K,K,E Dynamite Monday (2K)
P+G Day Crush
ADDITIONAL MOVES
f+P,P,P,E Weekly Special (2K)
DEFENCE/SUPPORT SKILLS
Old Style Armour Super Kami Water
Rit Armour Saiyen Spirit
New Style Armour Super Holy Water
Bulma's Armour Gero Deflect-Back R&D
Moonlight Gero Reflection R&D
Saiyen Heritage Gero Energy R&D
Viral Heart Disease Scouter
Vaccine Yakon
Medical Machine Gero Perpetual Energy R&D
Rage! 1/3 Senzu Bean
Rage!! Senzu Bean
Rage!!! Last Ounce Of Strength
Serious! Saiyen's Awakening
Serious!! Loyalty to Freiza
Serious!!!
SKILL NOTES:
COMMENTS: I was rather impressed with Raditz. For a fairly bulky character he
has an amazing punch speed, although his kicks can be a little sluggish. He
also has a neat range of energy attacks. I would in fact equip more copies of
Double Sunday to power it up and forget about the other attacks and play a fist
fighting and Double Sunday game with him. In fact when I did some of the
Babadi's Spaceship games he was my top scorer in landing the most hits!
------------------------------------------------------------------------
g) KID TRUNKS
------------------------------------------------------------------------
BIOG: The son of Bulma and Vegeta, Trunks in this form played a major role in
the Buu saga. Fusing several times with his best friend Goten to for the new
character Gotenks.
NORMAL MOVES
P+K+G Super Saiyen (3K)
P,f+P,P,E Double Buster (2K)
f+K,K,P,P,E Double Buster (2K)
b+E Double Buster (2K)
P,P,P,P,E Buster Cannon (1K)
f+K,P,P,P,E Buster Cannon (1K)
f+E Buster Cannon (1K)
K,K,f+K,K,E Blast Attack (1K)
f+P,P,P,P,E Energy Burst (2K)
P+G Grand Impulse
ADDITIONAL MOVES
P,P,K,K,E Activate Gotenks Fusion (4K)
DEFENCE/SUPPORT SKILLS
<fusion> Gotenks* Saiyen Spirit
Normal Fibre Jacket Super Kami Water
Quality Fibre Jacket Ki Control
Sturdy Fibre Jacket Meditation
Mystery Fibre Jacket Gero Deflect-Back R&D
Potential Gero Reflection R&D
Saiyen Heritage Gero Energy R&D
Viral Heart Disease Bulma's Wish
Vaccine Yakon
Super Holy Water 1/3 Senzu Bean
Mixed Blood Power Senzu Bean
Dende's Recovery Desperate Power
Rage! Miracle Power
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!
SKILL NOTES:
* To activate the Gotenks fusion, either Trunks or Goten must have at least
4Ki. So you must tag them in and out of battle to build it up, you do this by
pressing P+K+G. Instead of going Super Saiyen they will switch in battle.
* When you equip the Gotenks fusion capsule, although it takes seven slots,
both will still have access to their NORMAL moveset.
* The Gotenks fusion lasts as long as the timer, then if knocked down when its
is at zero they will break apart and refuse when their Ki is built up again.
*The Gotenks fusion cannot be performed in Dragon World or Tournament Mode
COMMENTS: I expect if you chose Trunks you are probably going for the Gotenks
fusion, which is discussed in his own section. To be honest I will say the
same for Goten as well, if you aren't using the fusion, they are both decent
small fighters with a nice turn of speed, but basically, a bit dull to use.
Sorry.
------------------------------------------------------------------------
h) GOTEN
------------------------------------------------------------------------
BIOG: The second son of ChiChi and Goku. Goten is born soon after Goku dies
in the Cell saga and does not get to see him for seven years. Along with
Trunks he plays a major role in the Buu saga, fusing together to create the new
character Gotenks.
NORMAL MOVES
P+K+G Super Saiyen (3K)
P,P,P,P,E Kamehameha (1K)
f+K,P,P,P,E Kamehameha (1K)
f+E Kamehameha (1K)
K,K,f+K,K,E Zanku Fist (1K)
f+P,P,P,P,E Continuous Kamehameha (2k)
P+G Jackhammer
ADDITIONAL MOVES
P,P,K,K,E Activate Gotenks Fusion
DEFENCE/SUPPORT SKILLS
<Fusion> Gotenks* Saiyen Spirit
General Vest Super Kami Water
Training Vest Ki Control
Sturdy Vest Gero Deflect-Back R&D
Mysterious Vest Gero Perpetual Energy R&D
Potential Gero Reflection R&D
Saiyen Heritage Gero Energy R&D
Viral Heart Disease Meditation
Vaccine Yakon
Miracle Power Chi Chi's Wish
Super Holy Water 1/3 Senzu Bean
Dende's Recovery Senzu Bean
Rage! Desperate Power
Rage!! Mixed Blood Power
Rage!!!
Serious!
Serious!!
Serious!!!
SKILL NOTES:
* To activate the Gotenks fusion, either Trunks or Goten must have at least
4Ki. So you must tag them in and out of battle to build it up, you do this by
pressing P+K+G. Instead of going Super Saiyen they will switch in battle.
* When you equip the Gotenks fusion capsule, although it takes seven slots,
both will still have access to their NORMAL moveset.
* The Gotenks fusion lasts as long as the timer, then if knocked down when its
is at zero they will break apart and refuse when their Ki is built up again
*The Gotenks fusion cannot be performed in Dragon World or Tournament Mode
COMMENTS: Goten is possibly the quickest fighter in the game outside of Kid
Buu, but pays for this by having a teeny reach so if your opponent is playing a
keep out game you could be in trouble. Again if you aren't using the Gotenks
fusion this is like playing a mini Goku.. only not as fun.
=========================================================================
**************** 4) SECRET CHARACTERS MOVELISTS *************************
=========================================================================
How to unlock these characters is covered in the Secrets and Dragon World
sections of this guide. Again as I haven't quite got 100% full capsule
completion there may be some missing moves, let me know POLITELY if you spot
any.
Also the comments are basically my first impressions, as this guide is updated
more considered responses and advice will be added as I get to spend more time
with all the characters.
------------------------------------------------------------------------
a) VEGETA/MAJIN VEGETA
------------------------------------------------------------------------
BIOG: A proud Saiyen Prince, who is constantly made insecure about the superior
abilities of Goku. He settles down on earth with Bulma and has a son, Trunks.
Although he gives into evil in the Buu saga and becomes Majin Vegeta, it is his
plan that helps save the universe from Kid Buu in the end.
NORMAL MOVES
P+K+G Super Saiyen (3K)
P,P,P,P,E Galick Gun (1K)
f+K,P,P,P,E Galick Gun (1K)
f+E Galick Gun (1K)
P,P,K,K,E Final Flash (3K)
P,f+P,P,E Final Bash (1K)
f+P,P,P,P,E Meteor Flash (2K)
f+K,K,K,E Meteor Break (2K)
P+G Nose Dive Crash
ADDITIONAL MOVES
P+K+G Super Saiyen 2 (4K)
f+P,P,P,K,E Big Bang Attack (4K)
P,P,K,K,E Activate Vegito Fusion (4K)
AS MAJIN VEGETA
K,K,f+K,K,E Atomic Blast*
b+E Atomic Blast*
K,K,f+K,f+K,P,E Final Explosion (5K)
DEFENCE/SUPPORT SKILLS
<Potara> Vegito Fusion* Desperate Resolution
Babadi's Mind Control* Saiyen Spirit
Old Style Armour Super Kami Water
Rit Armour Ki Control
New Style Armour Ultimate Power
Bulma's Armour Gero Deflect-Back R&D
Potential Gero Reflection R&D
Saiyen Heritage Gero Energy R&D
Viral Heart Disease Meditation
Vaccine Yakon
Super Holy Water Bulma's Wish
Dende's Recovery Gero Perpetual Energy R&D
Rage! 1/3 Senzu Bean
Rage!! Senzu Bean
Rage!!!
Serious!
Serious!!
Serious!!!
SKILL NOTES
* Babadi's Mind Control will activate if Vegeta is knocked down with only one
energy gauge left.
* Atomic Blast will consume half of whatever amount of Ki Majin Vegeta has to
use.
* If the Vegito Fusion fails it cannot be performed again during battle
* Although the Vegito Fusion capsule takes up seven slots, Vegeta will have
access to his NORMAL moveset
* The Vegito fusion cannot be performed in Tournament Mode or in Dragon Wolrd
mode
COMMENTS: The man, the FREAKING man. Vegeta is my favourite character in the
anime and the game. He is almost as flexible as Goku, with the ability to
equip Angels Halo. He has stumpy arms and legs, but amazing punching speed. As
you power him up his Galick Gun gets ever more devastating, in fact I advise
ditching some attacks to power up just that one with extra copies. Many people
will be using three slots to use Babadi's Mind Control. This can be great but
also a waste if it only activates when you have about half your final health
bar left. Learn to do Majin Vegeta's Final Explosion Attack though and you
should have most fights in the bag!
------------------------------------------------------------------------
b) YAMCHA
------------------------------------------------------------------------
BIOG: Another long running character carried over from the original Dragon
Ball. This former desert bandit has become a powerful human fighter by the
beginning of DBZ. However like Tien and Krillin the Super Saiyens soon
overtake him and he is relegated to a more background role later on in the show.
NORMAL MOVES
P,P,P,P,E Kamehameha (1K)
f+K,P,P,P,E Kamehameha (1K)
f+K,P,P,P,E Kamehameha (1K)
f+E Wolf Fang Fist (1K)
K,K,f+K,f+K,E Wolf Fang Fist (1K)
f+K,K,K,E Wolf Fang Fist (1K)
K,K,f+K,K,E Wolf Slice Fist (1K)
f+P,P,P,P,E Wolf Fang Blast (2K)
P+G Tiger Jackhammer
ADDITIONAL MOVES
f+P,P,P,K,E Spirit Ball* (3K)
P,P,K,K,E Activate Tiencha Fusion (4K)
DEFENCE/SUPPORT SKILLS
<Fusion> Tiencha Desperate Resolution
General Vest Super Kami Water
Training Vest Potential
Sturdy Vest Gero Deflect-Back R&D
Mysterious Vest Gero Perpetual Energy R&D
Viral Heart Disease Gero Reflection R&D
Meditation Gero Energy R&D
Vaccine Yakon
Super Holy Water Miracle Power
Dende's Recovery 1/3 Senzu Bean
Rage! Senzu Bean
Rage!! Puar's Wish
Rage!!!
Serious!
Serious!!
Serious!!!
SKILL NOTES
*If you twirl the analogue stick up the full gauge of the Wolf Fang Blast you
will do a tenth hit of extra damage.
* Spirit Ball requires you tap in a random button combo to perform once
activated. Mess up and the attack misses and damages you instead!
* To activate the Tiencha fusion, either Tien or Yamcha must have at least 4Ki.
So you must tag them in and out of battle to build it up, you do this by
pressing P+K+G. They will switch in battle.
* When you equip the Tiencha fusion capsule, although it takes seven slots,
both will still have access to their NORMAL moveset.
* The Tiencha fusion lasts as long as the timer, then if knocked down when its
is at zero they will break apart and refuse when their Ki is built up again.
*The Tiencha fusion cannot be performed in Dragon World or Tournament Mode
COMMENTS: Aww poor old Yamcha. I've just bee watching the original Dragon
Ball series where he was stalking Goku, Bulma and Oolong. He was always
outclassed by Goku and as you would expect he's not a great power character.
However that said, most of his attacks use little Ki so you can keep up an
assault of power moves raining down when others would have run out of energy.
Plus.. one of his costumes is his snazzy yellow suit from the Buu saga.. so
there.
------------------------------------------------------------------------
c) NAPPA
------------------------------------------------------------------------
BIOG: One of the last Saiyens, he comes to earth with Vegeta to battle Goku.
After he fails to kill Goku, Vegeta kills him.
NORMAL MOVES
f+P,f+P,P,f+P,E Break Cannon (2K)
f+K,K,K,b+K,E Break Cannon (2K)
b+E Break Cannon (2K)
P,P,P,P,E Bomber DX (1K)
f+K,P,P,b+P,E Bomber DX (1K)
f+E Bomber DX (1K)
K,K,K,f+K,E Giant Attack (1K)
P,P,K,E Break Storm (1K)
P+G Megaton Throw
ADDITIONAL MOVES
DEFENCE/SUPPORT SKILLS
Old Style Armour Super Kami Water
Rit Armour Saiyen Spirit
New Style Armour Super Holy Water
Bulma's Armour Gero Deflect-Back R&D
Moonlight Gero Reflection R&D
Saiyen Heritage Gero Energy R&D
Viral Heart Disease Scouter
Vaccine Yakon
Medical Machine Gero Perpetual Energy R&D
Rage! 1/3 Senzu Bean
Rage!! Senzu Bean
Rage!!! Last Ounce of Strength
Serious! Saiyen's Awakening
Serious!! Loyalty to Freiza
Serious!!!
SKILL NOTES
COMMENTS: I have honestly not used Nappa enough to get a fair impression of how
he fights. He seems a bit a slow and underpowered, but I will have a better
assessment in the next update.
------------------------------------------------------------------------
d) RECOOME
------------------------------------------------------------------------
BIOG: One of Captain Ginyu's commandos in the Ginyu Force. He defeated Vegeta
and nearly killed Gohan and Krillin. However he was easily beaten by Goku and
finished off by Vegeta.
NORMAL MOVES
P,P,P,P,E Recoome Eraser Gun (1K)
f+E Recoome Eraser Gun (1K)
f+P,f+P,P,f+P,E Recoome Kick (1K)
f+K,P,P,E Recoome Kick (1K)
b+E Recoome Kick (1K)
f+K,K,K,b+K,E Recoome Bomber (3K)
K,K,K,f+K,E Recoome Buster Magnum (2K)
P,P,K,E Recoome Max Vulcan (2K)
P+G Recoome Hyper Swing
ADDITIONAL MOVES
P,P,b+P,P,E Special Fighting Pose #3 (2K)*
f+K,K,K,K,E Special Fighting Pose #3 (2K)*
K,K,K,K,E Special Fighting Pose #4 (2K)*
f+P,f+P,P,P,E Special Fighting Pose #4 (2K)*
DEFENCE/SUPPORT SKILLS
Old Style Armour Super Kami Water
Rit Armour Potential
New Style Armour Nature of Evil
Bulma's Armour Gero Deflect-Back R&D
Medical Machine Gero Reflection R&D
Ginyu Force Badge Gero Energy R&D
Viral Heart Disease Scouter
Vaccine Yakon
Super Holy Water Gero Perpetual Energy R&D
Rage! 1/3 Senzu Bean
Rage!! Senzu Bean
Rage!!! Last Ounce of Strength
Serious! Loyalty to Freiza
Serious!!
Serious!!!
SKILL NOTES
* All the special fighting poses do not do damage, but raise Recoomes defensive
power.
COMMENTS: Again I have not used Recoome too much, but he seems to have a nice
turn of speed for a bulky character and a lot of power moves to play with.
You'll probably play a more defensive game with him, and the Fighting Poses can
raise your resistance to damage quite considerably.
------------------------------------------------------------------------
e) CAPTAIN GINYU
------------------------------------------------------------------------
BIOG: Leader of the Ginyu Force, he was the second strongest in the Universe
after Frieza. This is before Goku powered up to full strength potential. He
had the strange ability to change bodies with a person by shooting a beam out
of his mouth. He is not killed but tricked into swapping bodies with a frog.
NORMAL MOVES
P,P,P,P,E Milky Cannon (1K)
f+K,P,P,P,E Milky Cannon (1K)
f+E Milky Cannon (1K)
f+P,P,P,K,E Body Change (1K)*
K,K,f+K,K,E Processed Power Crush (1K)
f+P,P,P,P,E Parmesan Shower (3K)*
P+G Ginyu Strike
ADDITIONAL MOVES
P,f+P,P,E Special Fighting Pose #1 (2K)*
K,K,b+K,E Special Fighting Pose #1 (2K)*
P,P,K,f+K,E Special Fighting Pose #2 (2K)*
K,K,K,K,E Special Fighting Pose #2 (2K)*
f+K,K,K,E Ginyu Special (2K)
DEFENCE/SUPPORT SKILLS
Old Style Armour Super Kami Water
Rit Armour Potential
New Style Armour Nature of Evil
Bulma's Armour Gero Deflect-Back R&D
Medical Machine Gero Reflection R&D
Ginyu Force Badge Gero Energy R&D
Viral Heart Disease Scouter
Vaccine Yakon
Super Holy Water Gero Perpetual Energy R&D
Rage! 1/3 Senzu Bean
Rage!! Senzu Bean
Rage!!! Last Ounce of Strength
Serious! Loyalty to Freiza
Serious!!
Serious!!!
SKILL NOTES
* Body changes does exactly that, if performed correctly you will changes
bodies for the rest of the fight. With all their moves etc and they will be in
Captain Ginyu's body with all his moves.
* Twirl the analogue stick to full gauge to do an tenth hit during the Parmesan
Shower.
* All the special fighting poses do not do damage, but raise Ginyu's defensive
power.
COMMENTS: This guy is FUN! Not only does he have good speed and power for
basic punch and kick combos, but don't you just love the name of his moves?
"Milky Cannon" comes out really quickly and never under estimate just how much
you can annoy an opponent by switching bodies with them during battle! I think
the fighting poses are not so useful here and Ginyu I think plays better in all
out offence mode, and if you are being beaten.. turn the tables by swapping
bodies, they will suddenly not know what commands to input and you can win a
cheesy win.. (hmm maybe that's why his moves have dairy product names...)
------------------------------------------------------------------------
f) FREIZA
------------------------------------------------------------------------
BIOG: The first really badass villain to appear in DBZ. He is responsible for
the destruction of the Saiyen race, which forces Vegeta to team up with Goku in
the end. He changes form several times, gaining power with each
transformation. He is defeated by Goku in an epic battle in space, but rebuilt
by his father King Cold. They go to earth seeking vengeance, but Future Trunks
appears and kills him easily.
NORMAL MOVES
P,P,P,P,E Death Beam (1K)
f+K,P,P,P,E Death Beam (1K)
f+E Death Beam (1K)
f+P,P,P,K,E Death Ball (3K)*
K,K,f+K,K,E Freiza Nightmare (1K)
f+P,P,P,P,E Killer Ball (2K)
f+K,K,K,E Evil Dance (2K)
P+G Meteor Crash
ADDITIONAL MOVES
P,f+P,P,E Death Wave (2K)
K,K,f+K,f+K,E Death Wave (2K)
b+E Death Wave (2K)
DEFENCE/SUPPORT SKILLS
Frieza's Spaceship* Universal Ambition
Old Style Armour Super Kami Water
Rit Armour Potential
New Style Armour Nature of Evil
Bulma's Armour Gero Deflect-Back R&D
Medical Machine Gero Reflection R&D
Ginyu Force Badge Gero Energy R&D
Viral Heart Disease Scouter
Vaccine Yakon
Super Holy Water Gero Perpetual Energy R&D
Rage! 1/3 Senzu Bean
Rage!! Senzu Bean
Rage!!! Pride of the Strongest
Serious!
Serious!!
Serious!!!
SKILL NOTES
* When performing the Death Ball you need to spin the analogue sticks faster
than the other player to do more damage, or you may get it back in your face.
* Freiza's Spaceship skill works the same as full Senzu Bean. Freiza is
revived from KO with full health as mecha Freiza. No new moves are added
though.
COMMENTS This guy can be a tricky little swine. He has a lot of speed and
poking ability. His Death Beam comes out very quickly and he is one of several
characters to have a really fast "teleport" sidestep. This makes him ultra
hard to keep track of as he appears and disappears and its hard to judge which
way he as gone. Basically Frieza is ideal for harrying an opponent with
evasion and punch and kick flurries until you have enough Ki to finish the
fight with a couple of Death Beams and a Death Ball.
Freiza DOEs have a pretty awesome support ability. Frieza Spacehip will revive
him when Ko'ed, and drop him back into battle as "mecha" Freiza. You'll have
full health and whatever Ki level you had when you were knocked out. This is as
cheap as a Senzu Bean of course and unlike other transformations, this adds no
new moves to Freiza's repertoire. However it looks damn cool and makes the
bulbous headed freak even more deadly!
------------------------------------------------------------------------
g) FUTURE TRUNKS
------------------------------------------------------------------------
BIOG: This is an incarnation of Vegeta's son Trunks from an alternative future.
This version of Trunks comes from a future devastated by Androids 17 and 18.
He travels back in time and destroys Freiza with little difficulty, then saves
Goku's life and tries to create a better future by destroying the evil androids
in the past. Unfortunately this has the unforeseen consequence of bringing Cell
into being and Trunks has to stick around and help defeat him before returning
to the future in his Capsule Corp time machine.
NORMAL MOVES
P+K+G Super Saiyen (3K)
P,P,P,P,E Buster Cannon (1K)
f+K,P,P,P,E Buster Cannon (1K)
f+E Buster Cannon (1K)
f+P,P,P,K,E Burning Attack (3K)
K,K,f+K,K,E Blast Attack (1K)
f+P,P,P,P,E Energy Burst (2K)
f+K,K,K,E Meteor Break (2K)
P+G Rapid Fall Slash
ADDITIONAL MOVES
P+K+G Super Saiyen 2 (4K)
Burning Slash* (4K)
P,f+P,P,E Finish Buster (2K)
f+K,K,P,P,P,E Finish Buster (2K)
b+E Finish Buster (2K)
DEFENCE/SUPPORT SKILLS
Normal Fibre Jacket Super Kami Water
Quality Fibre Jacket Meditation
Sturdy Fibre Jacket Saiyen Spirit
Mystery Fibre Jacket Gero Deflect-Back R&D
Potential Gero Reflection R&D
Saiyen Heritage Gero Energy R&D
Trunks Sword Yakon
Viral Heart Disease Bulma's Wish
Vaccine Gero Perpetual Energy R&D
Super Holy Water 1/3 Senzu Bean
Mixed Blood Power Senzu Bean
Ultimate Power Power Near The Limit
Dende's Recovery
Rage!
Rage!!
Rage!!!
Serious!
Serious!!
Serious!!!
SKILL NOTES
* Twirl the analogue stick to full gauge to do an tenth hit during the Burning
Slash
COMMENTS: Trunks is much more satisfying to use that his younger self and the
older Gohan. You really need to power him up, get into Super Saiyen 2 mode and
use Trunks wide array of devastating energy attacks to pummel your opponent
into the ground.
------------------------------------------------------------------------
h) ANDROID 16
------------------------------------------------------------------------
BIOG: Another android built by Dr. Gero designed only to target and kill Goku.
However he turns against Cell who destroys him. He is rebuilt by Bulma and her
father and tries to use his self-destruct against Cell in the Cell games. He
fails leaving only his head, which is crushed by Cell.
NORMAL MOVES
P,P,f+P,P,E Rocket Punch (1K)
f+K,P,P,b+P,E Rocket Punch (1K)
f+E Rocket Punch (1K)
f+P,f+P,P,E Hell Flash (3K)
P,P,K,E Devil Crush (1K)
f+K,K,K,E Finishing Splash (2K)
P+G Killing Neck Throw
ADDITIONAL MOVES
DEFENCE/SUPPORT SKILLS
Special Coating Super Kami Water
Improved Special Coating Potential
Nanonmachine Gero Deflect-Back R&D
Improved Nanomachine Gero Perpetual Energy R&D
Viral Heart Disease Gero Reflection R&D
Meditation Gero Energy R&D
Vaccine Androids Barrier
Super Holy Water Yakon
Automatic Restoration 1/3 Senzu Bean
Rage! Senzu Bean
Rage!! Last Ounce of Strength
Rage!!! Mode Switching Systems
Serious! Androids Goals
Serious!!
Serious!!!
SKILL NOTES
COMMENTS: I haven't used Android #16 enough yet to really make a fair
assessment.
------------------------------------------------------------------------
i) ANDROID 17
------------------------------------------------------------------------
BIOG: He along with his twin Android 18 are built by Dr. Gero to destroy Goku.
They however kill Dr.Gero and run amok destroying the Earth. It's only Future
Trunks' intervention in the past that results in him being absorbed in Cell.
Unlike Android 18 he is not freed, but he does reappear along with Dr.Gero in
Dragon Ball: GT
NORMAL MOVES
P,P,P,P,E Power Blitz (1K)
f+K,P,P,P,E Power Blitz (1K)
f+E Power Blitz (1K)
P,f+P,P,E Energy Field (1K)
f+P,P,P,K,E Energy Field (1K)
b+E Energy Field (1K)
K,K,f+K,K,E Power Strike (1K)
f+P,P,P,P,E Power Falling Star (2K)*
P+G Buster Swing
ADDITIONAL MOVES
DEFENCE/SUPPORT SKILLS
Special Coating Super Kami Water
Improved Special Coating Potential
Nanonmachine Gero Deflect-Back R&D
Improved Nanomachine
Gero Perpetual Energy R&D
Viral Heart Disease Gero Reflection R&D
Meditation Gero Energy R&D
Vaccine Androids Barrier
Super Holy Water Yakon
Automatic Restoration 1/3 Senzu Bean
Mode Switching Systems Senzu Bean
Rage! Last Ounce of Strength
Rage!! Androids Goals
Rage!!!
Serious!
Serious!!
Serious!!!
SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.
COMMENTS: Well pretty speedy and Energy Field is an excellent "push back" move.
To be honest though he plays pretty much identically to Android 18 and he
lacks her effective ranged Destructo Disc moves.
------------------------------------------------------------------------
j) ANDROID 18
------------------------------------------------------------------------
BIOG: Built by Dr. Gero, she and Android 17 are responsible for the destruction
of most of earth in Future Trunks timeline. However after she and Android 17
are absorbed by Cell, she is "punched" out of Cells body by Goku. Krillin has
fallen for her and she for him and he wishes for the bomb that would cause her
to self-destruct to be removed from her. Being part human she is able to have
a daughter with Krillin. She wins the Martial Arts Tournament, but allows
Hercule to seem to win to avoid publicity and get more money. She is killed by
Buu, but brought back at the end of the Buu saga along with everyone else who
died.
NORMAL MOVES
P,P,P,P,E Power Blitz (1K)
f+K,P,P,P,E Power Blitz (1K)
f+E Power Blitz (1K)
P,f+P,P,E Energy Field (1K)
f+P,P,P,K,E Energy Field (1K)
b+E Energy Field (1K)
K,K,f+K,K,E Power Strike (1K)
f+P,P,P,P,E Power Falling Star (2K)*
P+G Buster Swing
ADDITIONAL MOVES
K,K,f+K,P,E Destructo Disc (2K)
f+K,P,P,P,E Destructo Disc (2K)
DEFENCE/SUPPORT SKILLS
Special Coating Super Kami Water
Improved Special Coating Potential
Nanonmachine Gero Deflect-Back R&D
Improved Nanomachine Gero Perpetual Energy R&D
Viral Heart Disease Gero Reflection R&D
Meditation Gero Energy R&D
Vaccine Androids Barrier
Super Holy Water Yakon
Automatic Restoration 1/3 Senzu Bean
Mode Switching Systems Senzu Bean
Rage! Last Ounce of Strength
Rage!! Marron's Wish
Rage!!!
Serious!
Serious!!
Serious!!!
SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.
COMMENTS: Yay for Android 18. A beautiful, sexy and damn powerful FEMALE
fighter for us beautiful and sexy female gamers to play as! Seriously, she is
pretty good, lots of speed in her normal punch and kick combos. Energy field
is awesome for pushing people back and interrupting slower energy attack,
although it has a short range. She also has access to Krillin's ferocious
Destructo Disc to allow powerful follow-ups and counters to long distance
attacks. She along with Vegeta and Super Buu are my top three characters!
------------------------------------------------------------------------
k) DR.GERO (ANDROID 20)
------------------------------------------------------------------------
BIOG: A mad scientist who is trying to create the perfect fighting machine. He
creates Androids 16,17,18,19 before he decided to grow the organic Cell.
Unfortunately Androids 17 and 18 take exception to not being thought of as his
perfect androids and squish his brains out. Somehow he returns to wreak more
havoc in Dragon Ball: GT
NORMAL MOVES
P,P,P,P,E Photon Wave (1K)
f+K,P,P,P,E Photon Wave (1K)
f+E Photon Wave (1K)
b+E Ki Blast Absorption
K,K,f+K,K,E Power Break (1K)
f+P,P,P,P,E Precise Cannon (2K)*
P+G Buster Swing
ADDITIONAL MOVES
f+P,P,P,K,E Life Drain (3K)
DEFENCE/SUPPORT SKILLS
Special Coating Super Kami Water
Improved Special Coating Potential
Nanonmachine Gero Deflect-Back R&D
Improved Nanomachine Gero Perpetual Energy R&D
Viral Heart Disease Gero Reflection R&D
Meditation Gero Energy R&D
Vaccine Androids Barrier
Super Holy Water Yakon
Automatic Restoration 1/3 Senzu Bean
Mode Switching Systems Senzu Bean
Rage! Last Ounce of Strength
Rage!! Androids Goals
Rage!!!
Serious!
Serious!!
Serious!!!
SKILL NOTES
* Turning the analogue stick and filling the gauge full will add a tenth hit to
the combo.
COMMENTS: I wasn't expecting much from this guy; he looks pretty lame come on.
But like Capt. Ginyu, the potential to annoy the crap out of your opponents
with him is very high. Ki Blast Absorption can nullify most energy attacks if
you time your input right and Life Drain will suck life out of your opponent
and refill your health bar. He moves and fights pretty similarly to Androids
17 and 18, but rewards a more tactical and defensive play, draining Ki and life
out of more powerful enemies. One for the more advanced player I think.
------------------------------------------------------------------------
l) CELL
------------------------------------------------------------------------
BIOG: Cell is the perfect android built by Dr. Gero. He contains the cells of
all the greatest fighters. In the future he kills Trunks and uses his Time
Machine to travel back in time to before Androids 17 and 18 were destroyed so
he can absorb them and become perfect Cell. He is defeated by Teen Gohan after
Gohan unleashes his rage at Cell for killing his father Goku.
NORMAL MOVES
P,P,P,P,E Kamehameha (1K)
f+K,P,P,b+P,E Kamehameha (1K)
f+E Kamehameha (1K)
f+P,f+P,P,K,E Spirit Bomb (3K)
P,P,K,E Ultimate Attack (1K)
K,K,K,f+K,E Negative Power Rain (2K)
f+K,K,K,E Cybernetic Radar (2K)
P+G Lasso
ADDITIONAL MOVES
P,P,f+P,P,P,E Energy Field (1K)
f+P,f+P,P,P,E Energy Field (1K)
b+E Energy Field (1K)
DEFENCE/SUPPORT SKILLS
Life Extract for 10 Nature of Evil
Life Extract for 100 Super Kami Water
Life Extract for 1000 Gero Deflect-Back R&D
Life Extract for 10000 Gero Reflection R&D
Saiyen Heritage Gero Energy R&D
Viral Heart Disease Cell's Barrier
Vaccine Yakon
Super Holy Water Gero Perpetual Energy R&D
Cell's Regeneration 1/3 Senzu Bean
Rage! Senzu Bean
Rage!! Pride of the Strongest
Rage!!! Essence of the Mighty
Serious!
Serious!!
Serious!!!
SKILL NOTES
* Turning