i mean in the bizarre scenario that the handheld was more powerful you'd go with that presumably, but obviously a console should logically have no right being the inferior device outside of Nintendo trying to offer some budget model switch to flog off remaining parts without having to order more screens or something.
Man i really think that a home console variant can completely work. All they need to do is keep their unified platform so they aren't splitting development and restricting their own sales potential. That way it doesn't matter if one variant outperforms the other as its all part of the same eccosystem. I'm not sure why anyone has a hard time getting this when the suggestion of a home console variant of a new nintendo system is raised, i think perhaps because its assuming it would have a different library. But does the Switch lite? No, and it can't dock to a tv so is technically just a handheld. They didn't have to restrict the software you can run on it, it just runs at a different performance tier and is restricted to portable play only. A home console, or at the very least a super dock, would be the parallel opposite of this, and surely be the missing piece of the puzzle.
Currently Switch in its current setup is obviously woefully underpowered, but even a successor portable is going to face this same exact issue. But what would be great is if they release the new models as three variants, a portable only that is lite, small (highly portable, something like dslite level) perhaps dockable but limited to a much lower resolution because of cooling limitations, a new hybrid model device and a powerdock or console. By having a base level of performance that games have to atleast be playable on the hybrid means the powerdock or console should in theory be an almost across the board buttery experience.
If games say target 30/60 on the hybrid but either struggle or eventually struggle to maintain a locked 30/60, the powerdock/console should remain consistent so long as extra power is just used for maintaining steady framerates and giving higher resolutions